Share

Learning Virtual Reality

Download Learning Virtual Reality PDF Online Free

Author :
Release : 2015-10-26
Genre : Computers
Kind : eBook
Book Rating : 80X/5 ( reviews)

GET EBOOK


Book Synopsis Learning Virtual Reality by : Tony Parisi

Download or read book Learning Virtual Reality written by Tony Parisi. This book was released on 2015-10-26. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Virtual Reality'99

Download Virtual Reality'99 PDF Online Free

Author :
Release : 1999
Genre : Human-computer interaction
Kind : eBook
Book Rating : /5 ( reviews)

GET EBOOK


Book Synopsis Virtual Reality'99 by :

Download or read book Virtual Reality'99 written by . This book was released on 1999. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Reality Technology

Download Virtual Reality Technology PDF Online Free

Author :
Release : 2003-06-30
Genre : Computers
Kind : eBook
Book Rating : 896/5 ( reviews)

GET EBOOK


Book Synopsis Virtual Reality Technology by : Grigore C. Burdea

Download or read book Virtual Reality Technology written by Grigore C. Burdea. This book was released on 2003-06-30. Available in PDF, EPUB and Kindle. Book excerpt: A groundbreaking Virtual Reality textbook is now even better Virtual reality is a very powerful and compelling computer application by which humans can interface and interact with computer-generated environments in a way that mimics real life and engages all the senses. Although its most widely known application is in the entertainment industry, the real promise of virtual reality lies in such fields as medicine, engineering, oil exploration and the military, to name just a few. Through virtual reality scientists can triple the rate of oil discovery, pilots can dogfight numerically-superior "bandits," and surgeons can improve their skills on virtual (rather than real) patients. This Second Edition of the first comprehensive technical book on the subject of virtual reality provides updated and expanded coverage of the technology--where it originated, how it has evolved, and where it is going. The authors cover all of the latest innovations and applications that are making virtual reality more important than ever before, including: * Coverage on input and output interfaces including touch and force feedback * Computing architecture (with emphasis on the rendering pipeline and task distribution) * Object modeling (including physical and behavioral aspects) * Programming for virtual reality * An in-depth look at human factors issues, user performance, and * sensorial conflict aspects of VR * Traditional and emerging VR applications The new edition of Virtual Reality Technology is specifically designed for use as a textbook. Thus it includes definitions, review questions, and a Laboratory Manual with homework and programming assignments. The accompanying CD-ROM also contains video clips that reinforce the topics covered in the textbook. The Second Edition will serve as a state-of-the-art resource for both graduate and undergraduate students in engineering, computer science, and other disciplines. GRIGORE C. BURDEA is a professor at Rutgers-the State University of New Jersey, and author of the book Force and Touch Feedback for Virtual Reality, also published by Wiley. PHILIPPE COIFFET is a Director of Research at CNRS (French National Scientific Research Center) and Member of the National Academy of Technologies of France. He authored 20 books on Robotics and VR translated into several languages.

Proceedings, 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99)

Download Proceedings, 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) PDF Online Free

Author :
Release : 1999
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

GET EBOOK


Book Synopsis Proceedings, 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) by :

Download or read book Proceedings, 2nd IEEE and ACM International Workshop on Augmented Reality (IWAR'99) written by . This book was released on 1999. Available in PDF, EPUB and Kindle. Book excerpt:

Multimedia and Virtual Reality

Download Multimedia and Virtual Reality PDF Online Free

Author :
Release : 2003-02-26
Genre : Computers
Kind : eBook
Book Rating : 373/5 ( reviews)

GET EBOOK


Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe. This book was released on 2003-02-26. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.

You may also like...