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Reality Media

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Release : 2021-11-16
Genre : Social Science
Kind : eBook
Book Rating : 125/5 ( reviews)

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Book Synopsis Reality Media by : Jay David Bolter

Download or read book Reality Media written by Jay David Bolter. This book was released on 2021-11-16. Available in PDF, EPUB and Kindle. Book excerpt: How augmented reality and virtual reality are taking their places in contemporary media culture alongside film and television. T This book positions augmented reality (AR) and virtual reality (VR) firmly in contemporary media culture. The authors view AR and VR not as the latest hyped technologies but as media—the latest in a series of what they term “reality media,” taking their places alongside film and television. Reality media inserts a layer of media between us and our perception of the world; AR and VR do not replace reality but refashion a reality for us. Each reality medium mediates and remediates; each offers a new representation that we implicitly compare to our experience of the world in itself but also through other media. The authors show that as forms of reality media emerge, they not only chart a future path for media culture, but also redefine media past. With AR and VR in mind, then, we can recognize their precursors in eighteenth-century panoramas and the Broadway lights of the 1930s. A digital version of Reality Media, available through the book’s website, invites readers to visit a series of virtual rooms featuring interactivity, 3-D models, videos, images, and texts that explore the themes of the book.

Multimedia and Virtual Reality

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Author :
Release : 2003-02-26
Genre : Computers
Kind : eBook
Book Rating : 365/5 ( reviews)

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Book Synopsis Multimedia and Virtual Reality by : Alistair Sutcliffe

Download or read book Multimedia and Virtual Reality written by Alistair Sutcliffe. This book was released on 2003-02-26. Available in PDF, EPUB and Kindle. Book excerpt: This book is primarily a summary of research done over 10 years in multimedia and virtual reality, which fits within a wider interest of exploiting psychological theory to improve the process of designing interactive systems. The subject matter lies firmly within the field of HCI, with some cross-referencing to software engineering. Extending Sutcliffe's views on the design process to more complex interfaces that have evolved in recent years, this book: *introduces the background to multisensory user interfaces and surveys the design issues and previous HCI research in these areas; *explains the basic psychology for design of multisensory user interfaces, including the Interactive Cognitive Subsystems cognitive model; *describes elaborations of Norman's models of action for multimedia and VR, relates these models to the ICS cognitive model, and explains how the models can be applied to predict the design features necessary for successful interaction; *provides a design process from requirements, user and domain analysis, to design of representation in media or virtual worlds and facilities for user interaction therein; *covers usability evaluation for multisensory interfaces by extending existing well-known HCI approaches of heuristic evaluation and observational usability testing; and *presents two special application areas for multisensory interfaces: educational applications and virtual prototyping for design refinement.

3-D Sound for Virtual Reality and Multimedia

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Author :
Release : 2000
Genre : Computer sound processing
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis 3-D Sound for Virtual Reality and Multimedia by : Durand R. Begault

Download or read book 3-D Sound for Virtual Reality and Multimedia written by Durand R. Begault. This book was released on 2000. Available in PDF, EPUB and Kindle. Book excerpt:

Multimedia and Virtual Reality Engineering

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Author :
Release : 1997-10-17
Genre : Computers
Kind : eBook
Book Rating : 874/5 ( reviews)

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Book Synopsis Multimedia and Virtual Reality Engineering by : Richard Brice

Download or read book Multimedia and Virtual Reality Engineering written by Richard Brice. This book was released on 1997-10-17. Available in PDF, EPUB and Kindle. Book excerpt: This is the complete practical introduction to virtual reality and multimedia for those wishing to build systems. It covers the foundations and engineering needed to design and construct projects incorporating video, audio and textural elements and including the use of the latest hardware, to create an artificial world for education, information or entertainment. Production and authoring platforms are described, computer animation and hypertext are covered, but those looking for pages of software listings and computerspeak will be disappointed. This book is about the nuts and bolts: sound and video cards, head mounted displays, CrystalEyes glasses, other 3D glasses for entertainment, audio and video production, and realistic auditory and visual stimulation including stereoscopy. The creation of Cyberspace, and strategies to achieve a complete Cyberatmosphere are presented. Three-dimensional sound generation and video techniques that have never previously been published are revealed. This is the handbook for anyone working in the industry, or hoping to enter it. It also provides a guide for those hoping to 'cross-fertilise' the industry, coming from audio, video, computing or engineering backgrounds. A complete technical guide to MM and VR Includes a Hypertext edition of the book with added audio and graphics on CD Hardware, software, video and never before published 3D audio techniques covered

Spatial Multimedia and Virtual Reality

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Author :
Release : 1999-06-17
Genre : Technology & Engineering
Kind : eBook
Book Rating : 191/5 ( reviews)

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Book Synopsis Spatial Multimedia and Virtual Reality by : Antonio S. Camara

Download or read book Spatial Multimedia and Virtual Reality written by Antonio S. Camara. This book was released on 1999-06-17. Available in PDF, EPUB and Kindle. Book excerpt: The intersection of two disciplines and technologies which have become mature academic research topics in the 1990s was destined to be a dynamic area for collaboration and publication. However, until now no significant book-length treatment of the meeting of GIS and Virtual Reality has been available. This volume puts that situation to rights by bringing these together to cement some common understanding and principles in a potentially highly promising area for technological collaboration and cross-fertilisation. The result is a volume which ranges in subject matter from studies of a Virtual GIS Room to Spatial Agents, and from an Environmental Multimedia System to Computer-Assisted 3D Geographic Education. All the contributors are well-known international scientists, principally from the computational side of GIS. It will be a valuable resource for any GIS researcher or professional looking to understand the leading edge of this fertile field.

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