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Video Game Spaces

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Release : 2008-12-05
Genre : Games & Activities
Kind : eBook
Book Rating : 013/5 ( reviews)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche. This book was released on 2008-12-05. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

Time and Space in Video Games

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Release : 2019-09-30
Genre : Social Science
Kind : eBook
Book Rating : 135/5 ( reviews)

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Book Synopsis Time and Space in Video Games by : Federico Alvarez Igarzábal

Download or read book Time and Space in Video Games written by Federico Alvarez Igarzábal. This book was released on 2019-09-30. Available in PDF, EPUB and Kindle. Book excerpt: Video games are temporal artifacts: They change with time as players interact with them in accordance with rules. In this study, Federico Alvarez Igarzábal investigates the formal aspects of video games that determine how these changes are produced and sequenced. Theories of time perception drawn from the cognitive sciences lay the groundwork for an in-depth analysis of these features, making for a comprehensive account of time in this novel medium. This book-length study dedicated to time perception and video games is an indispensable resource for game scholars and game developers alike. Its reader-friendly style makes it readily accessible to the interested layperson.

Architectonics of Game Spaces

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Release : 2019-10
Genre :
Kind : eBook
Book Rating : 027/5 ( reviews)

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Book Synopsis Architectonics of Game Spaces by : Andri Gerber

Download or read book Architectonics of Game Spaces written by Andri Gerber. This book was released on 2019-10. Available in PDF, EPUB and Kindle. Book excerpt: What consequences does the design of the virtual yield for architecture and to what extent can architecture be used to turn game-worlds into sustainable places in "reality"? This pioneering collection gives an overview of contemporary developments in designing video games and of the relationships such practices have established with architecture.

Expressive Space

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Release : 2022-01-19
Genre : History
Kind : eBook
Book Rating : 840/5 ( reviews)

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Book Synopsis Expressive Space by : Gregory Whistance-Smith

Download or read book Expressive Space written by Gregory Whistance-Smith. This book was released on 2022-01-19. Available in PDF, EPUB and Kindle. Book excerpt: Video game spaces have vastly expanded the built environment, offering new worlds to explore and inhabit. Like buildings, cities, and gardens before them, these virtual environments express meaning and communicate ideas and affects through the spatial experiences they afford. Drawing on the emerging field of embodied cognition, this book explores the dynamic interplay between mind, body, and environment that sits at the heart of spatial communication. To capture the wide diversity of forms that spatial expression can take, the book builds a comparative analysis of twelve video games across four types of space, spanning ones designed for exploration and inhabitation, kinetic enjoyment, enacting a situated role, and enhancing perception. Together, these diverse virtual environments suggest the many ways that video games enhance and extend our embodied lives.

Learning in Video Game Affinity Spaces

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Author :
Release : 2012
Genre : Video games
Kind : eBook
Book Rating : 836/5 ( reviews)

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Book Synopsis Learning in Video Game Affinity Spaces by : Elisabeth R. Hayes

Download or read book Learning in Video Game Affinity Spaces written by Elisabeth R. Hayes. This book was released on 2012. Available in PDF, EPUB and Kindle. Book excerpt: The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.

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