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Learning in Video Game Affinity Spaces

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Release : 2012
Genre : Video games
Kind : eBook
Book Rating : 836/5 ( reviews)

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Book Synopsis Learning in Video Game Affinity Spaces by : Elisabeth R. Hayes

Download or read book Learning in Video Game Affinity Spaces written by Elisabeth R. Hayes. This book was released on 2012. Available in PDF, EPUB and Kindle. Book excerpt: The authors consider games as importantly, the social interactions around games, not in terms of how they should be managed or incorporated into existing educational structures, but for what they tell us about the forms of learning and literacy that are already instantiated within the use of these media.

Games, Learning, and Society

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Release : 2012-06-11
Genre : Psychology
Kind : eBook
Book Rating : 215/5 ( reviews)

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Book Synopsis Games, Learning, and Society by : Constance Steinkuehler

Download or read book Games, Learning, and Society written by Constance Steinkuehler. This book was released on 2012-06-11. Available in PDF, EPUB and Kindle. Book excerpt: This volume is the first reader on video games and learning of its kind. Covering game design, game culture and games as twenty-first-century pedagogy, it demonstrates the depth and breadth of scholarship on games and learning to date. The chapters represent some of the most influential thinkers, designers and writers in the emerging field of games and learning - including James Paul Gee, Soren Johnson, Eric Klopfer, Colleen Macklin, Thomas Malaby, Bonnie Nardi, David Sirlin and others. Together, their work functions both as an excellent introduction to the field of games and learning and as a powerful argument for the use of games in formal and informal learning environments in a digital age.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

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Release : 2014-12-02
Genre : Education
Kind : eBook
Book Rating : 420/5 ( reviews)

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Book Synopsis What Video Games Have to Teach Us About Learning and Literacy. Second Edition by : James Paul Gee

Download or read book What Video Games Have to Teach Us About Learning and Literacy. Second Edition written by James Paul Gee. This book was released on 2014-12-02. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.

Good Video Games + Good Learning

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Author :
Release : 2013
Genre : Apprentissage cognitif
Kind : eBook
Book Rating : 931/5 ( reviews)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee. This book was released on 2013. Available in PDF, EPUB and Kindle. Book excerpt: The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.

Good Video Games + Good Learning

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Author :
Release : 2007
Genre : Education
Kind : eBook
Book Rating : 037/5 ( reviews)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee. This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

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