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The Unity Game Engine and the Circuits of Cultural Software

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Release : 2019-08-22
Genre : Social Science
Kind : eBook
Book Rating : 121/5 ( reviews)

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Book Synopsis The Unity Game Engine and the Circuits of Cultural Software by : Benjamin Nicoll

Download or read book The Unity Game Engine and the Circuits of Cultural Software written by Benjamin Nicoll. This book was released on 2019-08-22. Available in PDF, EPUB and Kindle. Book excerpt: Videogames were once made with a vast range of tools and technologies, but in recent years a small number of commercially available 'game engines' have reached an unprecedented level of dominance in the global videogame industry. In particular, the Unity game engine has penetrated all scales of videogame development, from the large studio to the hobbyist bedroom, such that over half of all new videogames are reportedly being made with Unity. This book provides an urgently needed critical analysis of Unity as ‘cultural software’ that facilitates particular production workflows, design methodologies, and software literacies. Building on long-standing methods in media and cultural studies, and drawing on interviews with a range of videogame developers, Benjamin Nicoll and Brendan Keogh argue that Unity deploys a discourse of democratization to draw users into its ‘circuits of cultural software’. For scholars of media production, software culture, and platform studies, this book provides a framework and language to better articulate the increasingly dominant role of software tools in cultural production. For videogame developers, educators, and students, it provides critical and historical grounding for a tool that is widely used yet rarely analysed from a cultural angle.

The Persistence of Code in Game Engine Culture

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Release : 2020-04-07
Genre : Social Science
Kind : eBook
Book Rating : 406/5 ( reviews)

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Book Synopsis The Persistence of Code in Game Engine Culture by : Eric Freedman

Download or read book The Persistence of Code in Game Engine Culture written by Eric Freedman. This book was released on 2020-04-07. Available in PDF, EPUB and Kindle. Book excerpt: With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.

Game History and the Local

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Release : 2021-05-24
Genre : Social Science
Kind : eBook
Book Rating : 228/5 ( reviews)

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Book Synopsis Game History and the Local by : Melanie Swalwell

Download or read book Game History and the Local written by Melanie Swalwell. This book was released on 2021-05-24. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Creative Tools and the Softwarization of Cultural Production

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Release : 2024-01-17
Genre : Social Science
Kind : eBook
Book Rating : 939/5 ( reviews)

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Book Synopsis Creative Tools and the Softwarization of Cultural Production by : Frédérik Lesage

Download or read book Creative Tools and the Softwarization of Cultural Production written by Frédérik Lesage. This book was released on 2024-01-17. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how creativity is increasingly designed, marketed, and produced with digital products and services — a process referred to as softwarization. If ‘being creative’ has developed into one of the paradigmatic architectures of power for framing the contemporary subject, then an essential component of this architecture involves its material and symbolic configuration through tools. From image editors to digital audio workstations, video editors to game engines, these modern tools are used by creatives every day, and mastering these increasingly complex technologies is now a near-compulsory pathway to creative work. Despite their ubiquity in cultural production, few have sought to theorize them in aggregate and with interdisciplinary breadth. By bringing disparate creative and methodological traditions in one volume, this book provides a comprehensive overview of approaches for understanding this complex, emerging, and dynamic field that speaks beyond the disciplinary categories of ‘tool,’ ‘instrument,’ and/or ‘software’. It makes a unique intervention in the fields of cultural production and the cultural and creative industries. ​

Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges

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Release : 2023-08-09
Genre : Computers
Kind : eBook
Book Rating : 311/5 ( reviews)

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Book Synopsis Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges by : Jean-Jacques Rousseau

Download or read book Pattern Recognition, Computer Vision, and Image Processing. ICPR 2022 International Workshops and Challenges written by Jean-Jacques Rousseau. This book was released on 2023-08-09. Available in PDF, EPUB and Kindle. Book excerpt: This 4-volumes set constitutes the proceedings of the ICPR 2022 Workshops of the 26th International Conference on Pattern Recognition Workshops, ICPR 2022, Montreal, QC, Canada, August 2023. The 167 full papers presented in these 4 volumes were carefully reviewed and selected from numerous submissions. ICPR workshops covered domains related to pattern recognition, artificial intelligence, computer vision, image and sound analysis. Workshops’ contributions reflected the most recent applications related to healthcare, biometrics, ethics, multimodality, cultural heritage, imagery, affective computing, etc.

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