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Game History and the Local

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Release : 2021-05-24
Genre : Social Science
Kind : eBook
Book Rating : 228/5 ( reviews)

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Book Synopsis Game History and the Local by : Melanie Swalwell

Download or read book Game History and the Local written by Melanie Swalwell. This book was released on 2021-05-24. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together essays on game history and historiography that reflect on the significance of locality. Game history did not unfold uniformly and the particularities of space and place matter, yet most digital game and software histories are silent with respect to geography. Topics covered include: hyper-local games; temporal anomalies in platform arrival and obsolescence; national videogame workforces; player memories of the places of gameplay; comparative reception studies of a platform; the erasure of cultural markers; the localization of games; and perspectives on the future development of ‘local’ game history. Chapters 1 and 12 are available open access under a Creative Commons Attribution 4.0 International License via link.springer.com.

Locally Played

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Release : 2020-04-07
Genre : Games & Activities
Kind : eBook
Book Rating : 937/5 ( reviews)

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Book Synopsis Locally Played by : Benjamin Stokes

Download or read book Locally Played written by Benjamin Stokes. This book was released on 2020-04-07. Available in PDF, EPUB and Kindle. Book excerpt: How games can make a real-world difference in communities when city leaders tap into the power of play for local impact. In 2016, city officials were surprised when Pokémon GO brought millions of players out into the public space, blending digital participation with the physical. Yet for local control and empowerment, a new framework is needed to guide the power of mixed reality and pervasive play. In Locally Played, Benjamin Stokes describes the rise of games that can connect strangers across zip codes, support the “buy local” economy, and build cohesion in the fight for equity. With a mix of high- and low-tech games, Stokes shows, cities can tap into the power of play for the good of the group, including healthier neighborhoods and stronger communities. Stokes shows how impact is greatest when games “fit” to the local community—not just in terms of culture, but at the level of group identity and network structure. By pairing design principles with a range of empirical methods, Stokes investigates the impact of several games, including Macon Money, where an alternative currency encouraged people to cross lines of socioeconomic segregation in Macon, Georgia; Reality Ends Here, where teams in Los Angeles competed to tell multimedia stories around local mythology; and Pokémon GO, appropriated by several cities to serve local needs through local libraries and open street festivals. Locally Played provides game designers with a model to strengthen existing networks tied to place and gives city leaders tools to look past technology trends in order to make a difference in the real world.

The Untold History of Japanese Game Developers

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Release : 2015-11-04
Genre : Computer games
Kind : eBook
Book Rating : 319/5 ( reviews)

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Book Synopsis The Untold History of Japanese Game Developers by : John Szczepaniak

Download or read book The Untold History of Japanese Game Developers written by John Szczepaniak. This book was released on 2015-11-04. Available in PDF, EPUB and Kindle. Book excerpt: Detailed contents listing here: http://www.hardcoregaming101.net/books/the-untold-history-of-japanese-game-developers-volume-2/ Nearly 400 pages and over 30 interviews, with exclusive content on the history of Japanese games. The origins of Hudson, Masaya's epic robot sagas, Nintendo's funding of a PlayStation RTS, detailed history of Westone Entertainment, and a diverse range of unreleased games. Includes exclusive office layout maps, design documents, and archive photos. In a world first - something no other journalist has dared examine - there's candid discussion on the involvement of Japan's yakuza in the industry. Forewords by Retro Gamer founding editor Martyn Carroll and game history professor Martin Picard.

Video Games Around the World

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Release : 2015-05-01
Genre : Games & Activities
Kind : eBook
Book Rating : 162/5 ( reviews)

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Book Synopsis Video Games Around the World by : Mark J. P. Wolf

Download or read book Video Games Around the World written by Mark J. P. Wolf. This book was released on 2015-05-01. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-nine essays explore the vast diversity of video game history and culture across all the world's continents. Video games have become a global industry, and their history spans dozens of national industries where foreign imports compete with domestic productions, legitimate industry contends with piracy, and national identity faces the global marketplace. This volume describes video game history and culture across every continent, with essays covering areas as disparate and far-flung as Argentina and Thailand, Hungary and Indonesia, Iran and Ireland. Most of the essays are written by natives of the countries they discuss, many of them game designers and founders of game companies, offering distinctively firsthand perspectives. Some of these national histories appear for the first time in English, and some for the first time in any language. Readers will learn, for example, about the rapid growth of mobile games in Africa; how a meat-packing company held the rights to import the Atari VCS 2600 into Mexico; and how the Indonesian MMORPG Nusantara Online reflects that country's cultural history and folklore. Every country or region's unique conditions provide the context that shapes its national industry; for example, the long history of computer science in the United Kingdom and Scandinavia, the problems of piracy in China, the PC Bangs of South Korea, or the Dutch industry's emphasis on serious games. As these essays demonstrate, local innovation and diversification thrive alongside productions and corporations with global aspirations. Africa • Arab World • Argentina • Australia • Austria • Brazil • Canada • China • Colombia • Czech Republic • Finland • France • Germany • Hong Kong • Hungary • India • Indonesia • Iran • Ireland • Italy • Japan • Mexico • The Netherlands • New Zealand • Peru • Poland • Portugal • Russia • Scandinavia • Singapore • South Korea • Spain • Switzerland • Thailand • Turkey • United Kingdom • United States of America • Uruguay • Venezuela

Don't Bother Me! I'm Learning My History Through a Digital Game

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Release : 2020-09-18
Genre :
Kind : eBook
Book Rating : 851/5 ( reviews)

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Book Synopsis Don't Bother Me! I'm Learning My History Through a Digital Game by : Anna Chartofili

Download or read book Don't Bother Me! I'm Learning My History Through a Digital Game written by Anna Chartofili. This book was released on 2020-09-18. Available in PDF, EPUB and Kindle. Book excerpt: The definition of the content of local history is still problematic. Until the second half of the previous century, local history was viewed as a rather negligible subset of academic history. In addition, there is the wrong impression that local history is about places of high historical status. On the other hand, games should not be treated merely as a way of entertainment nor should be considered that are aimed only at young ages. The participation of an individual in games has an essential effect in his psychological state. In this sense, it is a remarkable factor in the formation of human personality. The boom in the video game industry from the 90's onwards gathered even more interest in research and in terms of their impact in education. The results of these surveys provided very interesting data. The impact of digital games is great and they were expected to gain ground very quickly in the educational range, both at school and academic level. Don't bother me! I'm learning my History through a digital game: Research and Theory provides a clear and concise theoretical overview of the field of digital games and local history from a cross-disciplinary perspective. Taking into account research and theory from areas as computer science, humanities, education, folklore and game design, this book aims to synthesize work related to the content and the importance of local history, as well as the value of digital games, comparing them to traditional teaching. In the second part of the book, are presented the implementation and the results of a research in which, the Local History of Nisyros was taught using printed material, board games and digital games. This book is an essential guide for researchers, designers, teachers, practitioners and policy makers who want to better understand the relationship between games and education.

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