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The Phenomenology of Real and Virtual Places

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Release : 2018-10-26
Genre : Architecture
Kind : eBook
Book Rating : 612/5 ( reviews)

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Book Synopsis The Phenomenology of Real and Virtual Places by : Erik Malcolm Champion

Download or read book The Phenomenology of Real and Virtual Places written by Erik Malcolm Champion. This book was released on 2018-10-26. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores the history, implications, and usefulness of phenomenology for the study of real and virtual places. While the influence of phenomenology on architecture and urban design has been widely acknowledged, its effect on the design of virtual places and environments has yet to be exposed to critical reflection. These essays from philosophers, cultural geographers, designers, architects, and archaeologists advance the connection between phenomenology and the study of place. The book features historical interpretations on this topic, as well as context-specific and place-centric applications that will appeal to a wide range of scholars across disciplinary boundaries. The ultimate aim of this book is to provide more helpful and precise definitions of phenomenology that shed light on its growth as a philosophical framework and on its development in other disciplines concerned with the experience of place.

Rethinking Virtual Places

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Release : 2021-11-30
Genre : Computers
Kind : eBook
Book Rating : 368/5 ( reviews)

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Book Synopsis Rethinking Virtual Places by : Erik M. Champion

Download or read book Rethinking Virtual Places written by Erik M. Champion. This book was released on 2021-11-30. Available in PDF, EPUB and Kindle. Book excerpt: How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.

The Psychosocial Reality of Digital Travel

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Release : 2021-12-06
Genre : Psychology
Kind : eBook
Book Rating : 728/5 ( reviews)

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Book Synopsis The Psychosocial Reality of Digital Travel by : Ingvar Tjostheim

Download or read book The Psychosocial Reality of Digital Travel written by Ingvar Tjostheim. This book was released on 2021-12-06. Available in PDF, EPUB and Kindle. Book excerpt: This open access book takes a fresh look at the nature of the digital travel experience, at a time when more and more people are engaged in online social interaction, games, and other virtual experiences essentially involving online visits to other places. It examines whether these experiences can seem real to the virtual traveller and, if so, under what conditions and on what grounds. The book unpacks philosophical theories relevant to the feeling of being somewhere, emphasising the importance of perception and being-in-the-world. Notions of place are outlined, based on work in tourism studies, human geography, and other applied social fields, with an aim to investigate how and when different experiences of place arise for the traveller and how these relate to telepresence – the sense of being there in another place through digital media. Findings from recent empirical studies of digital travel are presented, including a survey from which the characteristics of “digital travellers” are identified. A review of selected interactive design trends and possibilities leads to the conclusion, which draws these strands together and looks to the future of this topical and expanding field.

HCI in Games

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Release : 2020-07-10
Genre : Computers
Kind : eBook
Book Rating : 647/5 ( reviews)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang. This book was released on 2020-07-10. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

Virtual Realities

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Release : 2021-09-23
Genre : Social Science
Kind : eBook
Book Rating : 477/5 ( reviews)

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Book Synopsis Virtual Realities by : Stuart Marshall Bender

Download or read book Virtual Realities written by Stuart Marshall Bender. This book was released on 2021-09-23. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Realities presents a ground-breaking application of phenomenology as a critical method to explore the impact of immersive media. Specific case studies examine 360-degree documentary productions about trauma, virtual military simulations, VR exposure therapy for anxiety and posttraumatic stress disorder, and the emerging debate about regulating violent content in immersive media gaming. By addressing these texts primarily as experiences, Virtual Realities deploys an analytic and critical methodology that is sensitive to the bodily and cognitive impact of immersive media, especially via the body of an appropriately attentive researcher-critic. Virtual Realities provokes a rethinking of many of the taken-for-granted ideas and assumptions circulating in the field of immersive media. These include concepts of empathy, embodiment, the affective impact of textual and immersive properties on the users’ experience, as well as the “gee-whizz” mentality often associated with approaches to the medium. The case studies provide fresh engagement with immersive media such as cinematic VR at a time when dominant attitudes about the technology display an evangelical fascination with VR and other mixed realities as inexorably beneficial. Virtual Realities makes a compelling case for VR-phenomenology to be employed as a methodology by humanities scholars and also in cross-disciplinary applications of immersive media in fields such as psychology, human-computer interaction studies and the health sciences.

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