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HCI in Games

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Release : 2020-07-10
Genre : Computers
Kind : eBook
Book Rating : 647/5 ( reviews)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang. This book was released on 2020-07-10. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on HCI in Games, HCI-Games 2020, held in July 2020 as part of HCI International 2020 in Copenhagen, Denmark.* HCII 2020 received a total of 6326 submissions, of which 1439 papers and 238 posters were accepted for publication after a careful reviewing process. The 38 papers presented in this volume are organized in topical sections named: designing games and gamified interactions; user engagement and game impact; and serious games. *The conference was held virtually due to the COVID-19 pandemic.

HCI in Games

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Genre :
Kind : eBook
Book Rating : 957/5 ( reviews)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang. This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

HCI in Games

Download HCI in Games PDF Online Free

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Genre :
Kind : eBook
Book Rating : 922/5 ( reviews)

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Book Synopsis HCI in Games by : Xiaowen Fang

Download or read book HCI in Games written by Xiaowen Fang. This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

Games and Play in HCI

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Release : 2021-08-03
Genre : Science
Kind : eBook
Book Rating : 447/5 ( reviews)

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Book Synopsis Games and Play in HCI by : Kathrin Gerling

Download or read book Games and Play in HCI written by Kathrin Gerling. This book was released on 2021-08-03. Available in PDF, EPUB and Kindle. Book excerpt:

Evaluating User Experience in Games

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Release : 2010-04-12
Genre : Computers
Kind : eBook
Book Rating : 639/5 ( reviews)

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Book Synopsis Evaluating User Experience in Games by : Regina Bernhaupt

Download or read book Evaluating User Experience in Games written by Regina Bernhaupt. This book was released on 2010-04-12. Available in PDF, EPUB and Kindle. Book excerpt: It was a pleasure to provide an introduction to a new volume on user experience evaluation in games. The scope, depth, and diversity of the work here is amazing. It attests to the growing popularity of games and the increasing importance developing a range of theories, methods, and scales to evaluate them. This evolution is driven by the cost and complexity of games being developed today. It is also driven by the need to broaden the appeal of games. Many of the approaches described here are enabled by new tools and techniques. This book (along with a few others) represents a watershed in game evaluation and understanding. The eld of game evaluation has truly “come of age”. The broader eld of HCI can begin to look toward game evaluation for fresh, critical, and sophisticated thi- ing about design evaluation and product development. They can also look to games for groundbreaking case studies of evaluation of products. I’ll brie y summarize each chapter below and provide some commentary. In conclusion, I will mention a few common themes and offer some challenges. Discussion In Chapter 1, User Experience Evaluation in Entertainment, Bernhaupt gives an overview and presents a general framework on methods currently used for user experience evaluation. The methods presented in the following chapters are s- marized and thus allow the reader to quickly assess the right set of methods that will help to evaluate the game under development.

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