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Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012

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Release : 2020-09-02
Genre : Social Science
Kind : eBook
Book Rating : 197/5 ( reviews)

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Book Synopsis Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012 by : William J. White

Download or read book Tabletop RPG Design in Theory and Practice at the Forge, 2001–2012 written by William J. White. This book was released on 2020-09-02. Available in PDF, EPUB and Kindle. Book excerpt: ​This book provides an introduction to the Forge, an online discussion site for tabletop role-playing game (TRPG) design, play, and publication that was active during the first years of the twenty-first century and which served as an important locus for experimentation in game design and production during that time. Aimed at game studies scholars, for whom the ideas formulated at or popularized by the Forge are of key interest, the book also attempts to provide an accessible account of the growth and development of the Forge as a site of participatory culture. It situates the Forge within the broader context of TRPG discourse, and connects “Forge theory” to the academic investigation of role-playing.

The Routledge Handbook of Role-Playing Game Studies

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Release : 2024-06-27
Genre : Games & Activities
Kind : eBook
Book Rating : 760/5 ( reviews)

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Book Synopsis The Routledge Handbook of Role-Playing Game Studies by : José P. Zagal

Download or read book The Routledge Handbook of Role-Playing Game Studies written by José P. Zagal. This book was released on 2024-06-27. Available in PDF, EPUB and Kindle. Book excerpt: This Handbook provides a comprehensive guide to the latest research on role-playing games (RPGs) across disciplines, cultures, and media in one single, accessible volume. Collaboratively authored by more than 40 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live-action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Baldur’s Gate, Genshin Impact, and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like worldbuilding, immersion, and player-character relations, as well as explore actual play and streaming, diversity, equity, inclusion, jubensha, therapeutic uses of RPGs, and storygames, journaling games, and other forms of text-based RPGs. Each chapter includes definitions of key terms and recommended readings to help students and scholars new to RPG studies find their way into this interdisciplinary field. A comprehensive reference volume ideal for students and scholars of game studies and immersive experiences and those looking to learn more about the ever-growing, interdisciplinary field of RPG studies.

Fifty Years of Dungeons & Dragons

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Release : 2024-05-14
Genre : Games & Activities
Kind : eBook
Book Rating : 600/5 ( reviews)

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Book Synopsis Fifty Years of Dungeons & Dragons by : Premeet Sidhu

Download or read book Fifty Years of Dungeons & Dragons written by Premeet Sidhu. This book was released on 2024-05-14. Available in PDF, EPUB and Kindle. Book excerpt: On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.

Transformative Practice in Critical Media Literacy

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Release : 2024-03-31
Genre : Education
Kind : eBook
Book Rating : 967/5 ( reviews)

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Book Synopsis Transformative Practice in Critical Media Literacy by : Steve Gennaro

Download or read book Transformative Practice in Critical Media Literacy written by Steve Gennaro. This book was released on 2024-03-31. Available in PDF, EPUB and Kindle. Book excerpt: Transformative Practice in Critical Media Literacy brings together a diverse selection of essays to examine the knowledge production crisis in higher education and the role that news media and technology play in this process. This text highlights the importance of radical pedagogy and critical media literacy to fight back and reclaim higher education as the battleground for democracy and the embodiment of citizenship. Using a global and social justice lens, it explores the transformative potential of critical media literacy in higher education. It also provides real examples of current critical media literacy practices around the globe and of successful experiences inside classrooms. In an era of fake news, this text fulfils the yearning for critical media literacy to permeate higher education by drawing together practitioners and scholars speaking to journalism students, teacher candidates, and to students, scholars, and activists across a variety of spaces in higher education. This book will be a key resource for scholars, students, policymakers, community members and activists interested in education, politics, youth studies, critical theory, intersectionality, social justice and peace studies, activism, critical media literacy, communication, or media studies.

The Rule Book

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Release : 2024-03-12
Genre : Games & Activities
Kind : eBook
Book Rating : 449/5 ( reviews)

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Book Synopsis The Rule Book by : Jaakko Stenros

Download or read book The Rule Book written by Jaakko Stenros. This book was released on 2024-03-12. Available in PDF, EPUB and Kindle. Book excerpt: How games are built on the foundations of rules, and how rules—of which there are only five kinds—really work. Board games to sports, digital games to party games, gambling to role-playing games. They all share one thing in common: rules. Indeed, rules are the one and only thing game scholars agree is central to games. But what, in fact, are rules? In The Rule Book, Jaakko Stenros and Markus Montola explore how different kinds of rules work as building blocks of games. Rules are constraints placed on us while we play, carving a limited possibility space for us. They also inject meaning into our play: without rules there is no queen in chess, no ball in Pong, and no hole in one in golf. Stenros and Montola discuss how rules constitute games through five foundational types: the explicit statements listed in the official rules, the private limitations and goals players place on themselves, the social and cultural norms that guide gameplay, the external regulation the surrounding society places on playing, and the material embodiments of rules. Depending on the game, rules can be formal, internal, social, external, or material. By considering the similarities and differences of wildly different games and rules within a shared theoretical framework, The Rule Book renders all games more legible.

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