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Fifty Years of Dungeons & Dragons

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Author :
Release : 2024-05-14
Genre : Games & Activities
Kind : eBook
Book Rating : 600/5 ( reviews)

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Book Synopsis Fifty Years of Dungeons & Dragons by : Premeet Sidhu

Download or read book Fifty Years of Dungeons & Dragons written by Premeet Sidhu. This book was released on 2024-05-14. Available in PDF, EPUB and Kindle. Book excerpt: On the fiftieth anniversary of Dungeons & Dragons, a collection of essays that explores and celebrates the game’s legacy and its tremendous impact on gaming and popular culture. In 2024, the enormously influential tabletop role-playing game Dungeons & Dragons—also known as D&D—celebrates its fiftieth anniversary. To mark the occasion, editors Premeet Sidhu, Marcus Carter, and José Zagal have assembled an edited collection that celebrates and reflects on important parts of the game’s past, present, and future. Each chapter in Fifty Years of Dungeons & Dragons explores why the nondigital game is more popular than ever—with sales increasing 33 percent during the COVID-19 pandemic, despite worldwide lockdowns—and offers readers the opportunity to critically reflect on their own experiences, perceptions, and play of D&D. Fifty Years of Dungeons & Dragons draws on fascinating research and insight from expert scholars in the field, including: Gary Alan Fine, whose 1983 book Shared Fantasy remains a canonical text in game studies; Jon Peterson, celebrated D&D historian; Daniel Justice, Canada Research Chair in Indigenous Literature and Expressive Culture; and numerous leading and emerging scholars from the growing discipline of game studies, including Amanda Cote, Esther MacCallum-Stewart, and Aaron Trammell. The chapters cover a diverse range of topics—from D&D’s adoption in local contexts and classrooms and by queer communities to speculative interpretations of what D&D might look like in one hundred years—that aim to deepen readers’ understanding of the game.

Game Wizards

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Release : 2021-10-12
Genre : Games & Activities
Kind : eBook
Book Rating : 951/5 ( reviews)

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Book Synopsis Game Wizards by : Jon Peterson

Download or read book Game Wizards written by Jon Peterson. This book was released on 2021-10-12. Available in PDF, EPUB and Kindle. Book excerpt: The story of the arcane table-top game that became a pop culture phenomenon and the long-running legal battle waged by its cocreators. When Dungeons & Dragons was first released to a small hobby community, it hardly seemed destined for mainstream success--and yet this arcane tabletop role-playing game became an unlikely pop culture phenomenon. In Game Wizards, Jon Peterson chronicles the rise of Dungeons & Dragons from hobbyist pastime to mass market sensation, from the initial collaboration to the later feud of its creators, Gary Gygax and Dave Arneson. As the game's fiftieth anniversary approaches, Peterson--a noted authority on role-playing games--explains how D&D and its creators navigated their successes, setbacks, and controversies. Peterson describes Gygax and Arneson's first meeting and their work toward the 1974 release of the game; the founding of TSR and its growth as a company; and Arneson's acrimonious departure and subsequent challenges to TSR. He recounts the "Satanic Panic" accusations that D&D was sacrilegious and dangerous, and how they made the game famous. And he chronicles TSR's reckless expansion and near-fatal corporate infighting, which culminated with the company in debt and overextended and the end of Gygax's losing battle to retain control over TSR and D&D. With Game Wizards, Peterson restores historical particulars long obscured by competing narratives spun by the one-time partners. That record amply demonstrates how the turbulent experience of creating something as momentous as Dungeons & Dragons can make people remember things a bit differently from the way they actually happened.

30 Years of Adventure

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Author :
Release : 2004
Genre : Games
Kind : eBook
Book Rating : 980/5 ( reviews)

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Book Synopsis 30 Years of Adventure by : Of The Coast Wizards

Download or read book 30 Years of Adventure written by Of The Coast Wizards. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt: A thirtieth-anniversary retrospective explores the Dungeons & Dragons franchise, featuring a selection of essays and photographs that capture the events, products, personalities, art, and influence of the game through the years.

Dungeons & Dragons Museum

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Author :
Release : 2024-10-10
Genre :
Kind : eBook
Book Rating : 623/5 ( reviews)

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Book Synopsis Dungeons & Dragons Museum by : Hasbro International Inc.

Download or read book Dungeons & Dragons Museum written by Hasbro International Inc.. This book was released on 2024-10-10. Available in PDF, EPUB and Kindle. Book excerpt: Welcome, adventurer! Journey through fifty years of Dungeons and Dragons with this illustrated gift book.Take a walk through fifty years of the beloved fantasy role-playing game - often referred to as the 'single most influential game of all time'.Illustrated throughout with rarely-seen images and with a focus on DnD's contribution to fantasy culture, Dungeons and[Bokinfo].

The Elusive Shift

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Author :
Release : 2020-12-22
Genre : Games & Activities
Kind : eBook
Book Rating : 942/5 ( reviews)

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Book Synopsis The Elusive Shift by : Jon Peterson

Download or read book The Elusive Shift written by Jon Peterson. This book was released on 2020-12-22. Available in PDF, EPUB and Kindle. Book excerpt: How the early Dungeons & Dragons community grappled with the nature of role-playing games, theorizing a new game genre. When Dungeon & Dragons made its debut in the mid-1970s, followed shortly thereafter by other, similar tabletop games, it sparked a renaissance in game design and critical thinking about games. D&D is now popularly considered to be the first role-playing game. But in the original rules, the term "role-playing" is nowhere to be found; D&D was marketed as a war game. In The Elusive Shift, Jon Peterson describes how players and scholars in the D&D community began to apply the term to D&D and similar games--and by doing so, established a new genre of games.

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