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Real-time 3D Reconstruction of Dynamic Scenes

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Release : 2020
Genre : Image reconstruction
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Real-time 3D Reconstruction of Dynamic Scenes by : Chao Li

Download or read book Real-time 3D Reconstruction of Dynamic Scenes written by Chao Li. This book was released on 2020. Available in PDF, EPUB and Kindle. Book excerpt: Real world digitization is a very important but challenging topic in Computer Graphics and Vision. One prime challenge is how to achieve real-time 3D reconstruction, which has a high demand in various application fields: Virtual Reality, Augmented Reality, Autonomous Driving, Health Care and so on. The most challenging problem of real-time 3D reconstruction is dynamic scenes reconstruction such as human bodies or non-human objects in motions. Existing work in this field has largely centered around fusion based framework with RGBD(epth) images. Prior knowledge such as predefined skeleton or pre-scanned template is usually employed to reduce the solution space and generate more robust results. However, prior knowledge has big limitation that it is very hard to extract the prior knowledge for everything in the world. Another issue we are facing is the lack of solutions for topology change problems. In this dissertation, we propose a unified framework to reconstruct both human body and non-human objects without any prior knowledge. With the help of learned segmentation, the 3D reconstruction of human and non-human objects is enabled under some highly-occluded and challenging motions. We continue by developing methods to solve reconstruction of dynamic scenes with topology changes. We also propose several techniques to accelerate our algorithms to achieve real-time performance. Finally, we show how our proposed methods outperform the state-of-the-art methods in several challenging cases.

Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties

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Release : 2016
Genre :
Kind : eBook
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Book Synopsis Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties by : Nadejda S. Roubtsova

Download or read book Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties written by Nadejda S. Roubtsova. This book was released on 2016. Available in PDF, EPUB and Kindle. Book excerpt:

A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware

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Author :
Release : 2007-03-05
Genre : Technology & Engineering
Kind : eBook
Book Rating : 012/5 ( reviews)

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Book Synopsis A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware by : Christian Nitschke

Download or read book A Framework for Realtime 3-D Reconstruction by Space Carving Using Graphics Hardware written by Christian Nitschke. This book was released on 2007-03-05. Available in PDF, EPUB and Kindle. Book excerpt: Inhaltsangabe:Introduction: Reconstruction of real-world scenes from a set of multiple images is a topic in Computer Vision and 3D Computer Graphics with many interesting applications. There is a relation to Augmented and Mixed Reality (AR/MR), Computer-Supported Collaborative Work (CSCW), Computer-Aided industrial/architectural Design (CAD), modeling of the real-world (e.g. computer games, scenes/effects in movies), entertainment (e.g. 3D TV/Video) and recognition/analyzing of real-world characteristics by computer systems and robots. There exists a powerful algorithm theory for shape reconstruction from arbitrary viewpoints, called shape from photo-consistency. However, it is computationally expensive and hence can not be used with applications in the field of 3D video or CSCW as well as interactive 3D model creation. Attempts have been made to achieve real-time framerates using PC cluster systems. While these provide enough performance they are also expensive and less flexible. Approaches that use GPU hardware-acceleration on single workstations achieve interactive framerates for novel-view synthesis, but do not provide an explicit volumetric representation of the whole scene. The proposed approach shows the efforts in developing a GPU hardware-accelerated framework for obtaining the volumetric photo hull of a dynamic 3D scene as seen from multiple calibrated cameras. High performance is achieved by employing a shape from silhouette technique in advance to obtain a tight initial volume for shape from photo-consistency. Also several speed-up techniques are presented to increase efficiency. Since the entire processing is done on a single PC, the framework can be applied to mobile setups, enabling a wide range of further applications. The approach is explained using programmable vertex and fragment processors and compared to highly optimized CPU implementations. It is shown that the new approach can outperform the latter by more than one magnitude. The thesis is organized as follows: Chapter 1 contains an introduction, giving an overview with classification of related techniques, statement of the main problem, novelty of the proposed approach and its fields of application. Chapter 2 surveys related work in the area of dynamic scene reconstruction by shape from silhouette and shape from photo-consistency. The focus lies on high performance reconstruction and hardware-acceleration. Chapter 3 introduces the theoretical basis for the proposed [...]

Dynamic 3D Scene Analysis and Modeling with a Time-of-flight Camera

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Author :
Release : 2011
Genre : Computers
Kind : eBook
Book Rating : 896/5 ( reviews)

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Book Synopsis Dynamic 3D Scene Analysis and Modeling with a Time-of-flight Camera by : Ingo Schiller

Download or read book Dynamic 3D Scene Analysis and Modeling with a Time-of-flight Camera written by Ingo Schiller. This book was released on 2011. Available in PDF, EPUB and Kindle. Book excerpt: Viele Anwendungen des Maschinellen Sehens benötigen die automatische Analyse und Rekonstruktion von statischen und dynamischen Szenen. Deshalb ist die automatische Analyse von dreidimensionalen Szenen und Objekten ein Bereich der intensiv erforscht wird. Die meisten Ansätze konzentrieren sich auf die Rekonstruktion statischer Szenen, da die Rekonstruktion nicht-statischer Geometrien viel herausfordernder ist und voraussetzt, dass dreidimensionale Szeneninformation mit hoher zeitlicher Auflösung verfügbar ist. Statische Szenenanalyse wird beispielsweise in der autonomen Navigation, für die Überwachung und für die Erhaltung des Kulturerbes eingesetzt. Andererseits eröffnet die Analyse und Rekonstruktion nicht-statischer Geometrie viel mehr Möglichkeiten, nicht nur für die bereits erwähnten Anwendungen. In der Produktion von Medieninhalten für Film und Fernsehen kann die Analyse und die Aufnahme und Wiedergabe von vollständig dreidimensionalen Inhalten verwendet werden um neue Ansichten realer Szenen zu erzeugen oder echte Schauspieler durch animierte virtuelle Charaktere zu ersetzen. Die wichtigste Voraussetzung für die Analyse von dynamischen Inhalten ist die Verfügbarkeit von zuverlässigen dreidimensionalen Szeneninformationen. Um die Entfernung von Punkten in der Szene zu bestimmen wurden meistens Stereo-Verfahren eingesetzt, aber diese Verfahren benötigen viel Rechenzeit und erreichen in Echtzeit nicht die benötigte Qualität. In den letzten Jahren haben die so genannten Laufzeitkameras das Stadium der Prototypen verlassen und sind jetzt in der Lage dichte Tiefeninformationen in vernünftiger Qualität zu einem vernünftigen Preis zu liefern. Diese Arbeit untersucht die Eignung dieser Kameras für die Analyse nicht-statischer dreidimensionaler Szenen. Bevor eine Laufzeitkamera für die Analyse eingesetzt werden kann muss sie intern und extern kalibriert werden. Darüber hinaus leiden Laufzeitkameras an systematischen Fehlern bei der Entfernungsmessung, bedingt durch ihr

3D Reconstruction

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Author :
Release : 2007
Genre : Computers
Kind : eBook
Book Rating : 625/5 ( reviews)

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Book Synopsis 3D Reconstruction by : Christian Nitschke

Download or read book 3D Reconstruction written by Christian Nitschke. This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt: Our environment is more and more shaped by the influence of digital media which itself evolves at tremendous pace. A small example: 15 years ago, offthe- shelf computers were only able to cope with flat 2D graphics. Improvements in system design made it possible to process 3D scenes, leading to a powerful contribution to our everyday life. However, such scenes need to be created by experienced artists employing difficult and expensive tools. The increasing demand for realism makes things not easier. At the same time, the rapid improvement of commodity hardware enables the development of low cost systems for 3D photography. How can systems for volumetric scene reconstruction be efficiently designed? How may high quality be combined with real-time processing? And how is it possible to create a lightweight architecture using a single computer? After presenting an introductory overview and sketching a novel approach to scene reconstruction, the author Christian Nitschke gives a survey of related work in high-performance reconstruction by shape from silhouette and shape from photo-consistency. To convey a profound understanding to the reader he explains the fundamentals of scene and camera geometry, image formation, light and color as well as 3D reconstruction from multiple views. The novel approach is then introduced in two steps by mapping a basic algorithm to an advanced algorithm using graphics hardware acceleration. Performance and quality issues are analyzed and discussed in detail. The book aims at software and system engineers, scientists and researchers, technical directors as well as the interested public.

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