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Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties

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Release : 2016
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Book Synopsis Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties by : Nadejda S. Roubtsova

Download or read book Accurate 3D Reconstruction of Dynamic Scenes with Complex Reflectance Properties written by Nadejda S. Roubtsova. This book was released on 2016. Available in PDF, EPUB and Kindle. Book excerpt:

Image-based 3D Reconstruction of Surfaces with Highly Complex Reflectance Properties

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Release : 2019
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Book Synopsis Image-based 3D Reconstruction of Surfaces with Highly Complex Reflectance Properties by : Malte Lenoch

Download or read book Image-based 3D Reconstruction of Surfaces with Highly Complex Reflectance Properties written by Malte Lenoch. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt:

Dealing with the Two Difficult Scenes in Image-based 3D Reconstruction

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Release : 2021
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Kind : eBook
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Book Synopsis Dealing with the Two Difficult Scenes in Image-based 3D Reconstruction by : Andi Dai

Download or read book Dealing with the Two Difficult Scenes in Image-based 3D Reconstruction written by Andi Dai. This book was released on 2021. Available in PDF, EPUB and Kindle. Book excerpt: "Although image-based 3D reconstruction by photogrammetry has been well studied and applied, applying this technique in the scenarios that violate the classical shading assumptions can lead to poor performance. In this work we consider dealing with two kinds of difficult scenes that are currently problematic for 3D reconstruction: night scenes, and the glass reflection scenes. We mainly focus on the pre-processing or post-processing of the data in structure-from-motion (SFM) pipeline, and hence to improve the performance of the existing reconstruction algorithm in specific scenes.At night, low-light conditions often cause the images to lack sharpness, and high-dynamic range issues lead to saturation. The SFM reconstruction pipeline that works well in daylight is likely to recover only a limited quantity of dense points of bright fragmented objects near artificial lighting. Here, we verify that with ordinary camera images the default SFM procedures cannot generate the complete structure and the precise texture of the urban night scenery model. We develop a novel solution based on registration and synthesis between the night-time reconstruction and that of the same region in daytime. We implement a registration pipeline for conformal matching of the day and night point clouds. For the coarse registration step, we use detected plane features to search and match 4-plane congruent sets, and then refine the transformation matrix by minimizing the plane-plane errors and the point-plane errors. For the fine registration step, we consider the positions of windows, a commonly-occurring object cue in urban building scenes. The windows are segmented from each image using Mask R-CNN and the pixel-level masks are projected into the 3D space. Registration between the extracted windows and the night scenery is computed using iterative closest point method. This leads to final registration error less than 0.2 degrees in rotation, and 0.2% in translation and scale. Finally, we synthesize the daytime textured model and the night point clouds to produce vivid visual effects of the urban night scenery.For the scenes containing a partial mirror of glass which both transmits and reflects incident light, the mirror image can cause severe noise to the dense reconstruction process, because the blurred mirror image is detrimental to feature matching and densification, and compositing between the reflection and the transmission is essentially ambiguous for the ordinary SFM principle. As many previous researches have been focused on the image reflection removal algorithms, we propose to take advantage of a pre-processing step of the image sequence. The workflow starts from the output of the state-of-art deep learning model based on perceptual losses, and we feed the initial separation into a Markov Random Field (MRF) model to refine the results by maximizing the posteriori probability combining priors. The MRF is defined on a pair of the reflection and the transmission fields, and we construct a pairwise neighborhood system including both the spatial neighbors and the transmission-reflection neighbors. We perform inference on the MRF by belief propagation. An additional second refinement stage is applied on multiple images by registration between frame-to-frame to achieve further reflection components erasing. The workflow separates and removes the undesired reflection noise on stereo image sequences.Finally the output through the SFM pipeline shows effective elimination or suppression of the noise comparing to the baseline, where more than 90% of noise point clouds caused by the reflection are cleared. In general, our work provides a robust and feasible methodology in reconstructing the scene with glass mirror reflection"--

Accurate, Efficient, and Robust 3D Reconstruction of Static and Dynamic Objects

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Release : 2014
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Kind : eBook
Book Rating : 797/5 ( reviews)

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Book Synopsis Accurate, Efficient, and Robust 3D Reconstruction of Static and Dynamic Objects by : Kyoung-Rok Lee

Download or read book Accurate, Efficient, and Robust 3D Reconstruction of Static and Dynamic Objects written by Kyoung-Rok Lee. This book was released on 2014. Available in PDF, EPUB and Kindle. Book excerpt: 3D reconstruction is the method of creating the shape and appearance of a real scene or objects, given a set of images on the scene. Realistic scene or object reconstruction is essential in many applications such as robotics, computer graphics, Tele- Immersion (TI), and Augmented Reality (AR). This thesis explores accurate, efficient, and robust methods for the 3D reconstruction of static and dynamic objects from RGB-D images. For accurate 3D reconstruction, the depth maps should have high geometric quality and resolution. However, depth maps are often captured at low-quality or low resolution, due to either sensor hardware limitations or errors in estimation. A new sampling-based robust multi-lateral filtering method is proposed herein to improve the resolution and quality of depth data. The enhancement is achieved by selecting reliable depth samples from a neighborhood of pixels and applying multi-lateral filtering using colored images that are both high-quality and high-resolution. Camera pose estimation is one of the most important operations in 3D reconstruction, since any minor error in this process may distort the resulting reconstruction. We present a robust method for camera tracking and surface mapping using a handheld RGB-D camera, which is effective for challenging situations such as during fast camera motion or in geometrically featureless scenes. This is based on the quaternion-based orientation estimation method for initial sparse estimation and a weighted Iterative Closest Point (ICP) method for dense estimation to achieve a better rate of convergence for both the optimization and accuracy of the resulting trajectory. We present a novel approach for the reconstruction of static object/scene with realistic surface geometry using a handheld RGB-D camera. To obtain high-resolution RGB images, an additional HD camera is attached to the top of a Kinect and is calibrated to reconstruct a 3D model with realistic surface geometry and high-quality color textures. We extend our depth map refinement method by utilizing high frequency information in color images to recover finer-scale surface geometry. In addition, we use our robust camera pose estimation to estimate the orientation of the camera in the global coordinate system accurately. For the reconstruction of moving objects, a novel dynamic scene reconstruction system using multiple commodity depth cameras is proposed. Instead of using expensive multi-view scene capturing setups, our system only requires four Kinects, which are carefully located to generate full 3D surface models of objects. We introduce a novel depth synthesis method for point cloud densification and noise removal in the depth data. In addition, a new weighting function is presented to overcome the drawbacks of the existing volumetric representation method.

Shape Estimation Under General Reflectance and Transparency

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Author :
Release : 2011
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Kind : eBook
Book Rating : 845/5 ( reviews)

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Book Synopsis Shape Estimation Under General Reflectance and Transparency by : Nigel Jed Wesley Morris

Download or read book Shape Estimation Under General Reflectance and Transparency written by Nigel Jed Wesley Morris. This book was released on 2011. Available in PDF, EPUB and Kindle. Book excerpt:

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