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Quake Level Design Handbook

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Release : 1997
Genre : Games & Activities
Kind : eBook
Book Rating : 186/5 ( reviews)

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Book Synopsis Quake Level Design Handbook by : Matt Tagliaferri

Download or read book Quake Level Design Handbook written by Matt Tagliaferri. This book was released on 1997. Available in PDF, EPUB and Kindle. Book excerpt: A tutorial in 3D game design using the included software, this text allows Quake enthusiasts to create their own levels of the game. The CD includes non-shareware version of qED level editor and playable, independantly designed Quake level.

The Seismic Design Handbook

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Release : 1989-08-31
Genre : Science
Kind : eBook
Book Rating : 910/5 ( reviews)

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Book Synopsis The Seismic Design Handbook by : Farzad Naeim

Download or read book The Seismic Design Handbook written by Farzad Naeim. This book was released on 1989-08-31. Available in PDF, EPUB and Kindle. Book excerpt:

Video Game Spaces

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Release : 2008-12-05
Genre : Games & Activities
Kind : eBook
Book Rating : 013/5 ( reviews)

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Book Synopsis Video Game Spaces by : Michael Nitsche

Download or read book Video Game Spaces written by Michael Nitsche. This book was released on 2008-12-05. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of how we see, use, and make sense of modern video game worlds. The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis. Navigable 3D spaces allow us to crawl, jump, fly, or even teleport through fictional worlds that come to life in our imagination. We encounter these spaces through a combination of perception and interaction. Drawing on concepts from literary studies, architecture, and cinema, Nitsche argues that game spaces can evoke narratives because the player is interpreting them in order to engage with them. Consequently, Nitsche approaches game spaces not as pure visual spectacles but as meaningful virtual locations. His argument investigates what structures are at work in these locations, proceeds to an in-depth analysis of the audiovisual presentation of gameworlds, and ultimately explores how we use and comprehend their functionality. Nitsche introduces five analytical layers—rule-based space, mediated space, fictional space, play space, and social space—and uses them in the analyses of games that range from early classics to recent titles. He revisits current topics in game research, including narrative, rules, and play, from this new perspective. Video Game Spaces provides a range of necessary arguments and tools for media scholars, designers, and game researchers with an interest in 3D game worlds and the new challenges they pose.

The Cumulative Book Index

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Author :
Release : 1998
Genre : American literature
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis The Cumulative Book Index by :

Download or read book The Cumulative Book Index written by . This book was released on 1998. Available in PDF, EPUB and Kindle. Book excerpt: A world list of books in the English language.

Earthquake Engineering Handbook

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Author :
Release : 2002-09-27
Genre : Technology & Engineering
Kind : eBook
Book Rating : 440/5 ( reviews)

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Book Synopsis Earthquake Engineering Handbook by : Charles Scawthorn

Download or read book Earthquake Engineering Handbook written by Charles Scawthorn. This book was released on 2002-09-27. Available in PDF, EPUB and Kindle. Book excerpt: Earthquakes are nearly unique among natural phenomena - they affect virtually everything within a region, from massive buildings and bridges, down to the furnishings within a home. Successful earthquake engineering therefore requires a broad background in subjects, ranging from the geologic causes and effects of earthquakes to understanding the imp

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