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Multiprocessor Methods for Computer Graphics Rendering

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Release : 1992-11-02
Genre : Computers
Kind : eBook
Book Rating : 934/5 ( reviews)

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Book Synopsis Multiprocessor Methods for Computer Graphics Rendering by : Scott Whitman

Download or read book Multiprocessor Methods for Computer Graphics Rendering written by Scott Whitman. This book was released on 1992-11-02. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive work merges two of the hottest topics in computer science: parallel computing and computer graphics. Selected Topics from the Table of Contents: -Overview of Accelerated Rendering Techniques -Overview of Parallel Methods for Image Generation -Issues in Parallel Algorithm Development -Overview of Base Level Implementation -Compari

Practical Parallel Rendering

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Release : 2002-06-26
Genre : Computers
Kind : eBook
Book Rating : 806/5 ( reviews)

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Book Synopsis Practical Parallel Rendering by : Alan Chalmers

Download or read book Practical Parallel Rendering written by Alan Chalmers. This book was released on 2002-06-26. Available in PDF, EPUB and Kindle. Book excerpt: Meeting the growing demands for speed and quality in rendering computer graphics images requires new techniques. Practical parallel rendering provides one of the most practical solutions. This book addresses the basic issues of rendering within a parallel or distributed computing environment, and considers the strengths and weaknesses of multiprocessor machines and networked render farms for graphics rendering. Case studies of working applications demonstrate, in detail, practical ways of dealing with complex issues involved in parallel processing.

Parallel Volume Rendering on a Shared-memory Multiprocessor

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Release : 1992
Genre : Multiprocessors
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Parallel Volume Rendering on a Shared-memory Multiprocessor by : Judith A. Challinger

Download or read book Parallel Volume Rendering on a Shared-memory Multiprocessor written by Judith A. Challinger. This book was released on 1992. Available in PDF, EPUB and Kindle. Book excerpt: Abstract: "Volume rendering is a powerful, but computationally intensive, computer graphics technique for visualizing volumetric datasets. This paper presents results of investigations into techniques for volume rendering using parallel processing on a shared-memory, multiple- instruction, multiple-data (MIMD) architecture. In particular, two widely used algorithms for volume rendering, raycasting and projection, have been parallelized on a BBN TC2000, and their performance has been measured and analyzed. Preliminary results indicate that the raycasting approach to volume rendering has some advantages for parallelization on this type of architecture."

Real-Time Rendering

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Release : 2017-12-19
Genre : Computers
Kind : eBook
Book Rating : 606/5 ( reviews)

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Book Synopsis Real-Time Rendering by : Gabriyel Wong

Download or read book Real-Time Rendering written by Gabriyel Wong. This book was released on 2017-12-19. Available in PDF, EPUB and Kindle. Book excerpt: Consumers today expect extremely realistic imagery generated in real time for interactive applications such as computer games, virtual prototyping, and scientific visualisation. However, the increasing demands for fidelity coupled with rapid advances in hardware architecture pose a challenge: how do you find optimal, sustainable solutions to accommodate both speed of rendering and quality? Real-Time Rendering: Computer Graphics with Control Engineering presents a novel framework for solving the perennial challenge of resource allocation and the trade-off between quality and speed in interactive computer graphics rendering. Conventional approaches are mainly based on heuristics and algorithms, are largely application specific, and offer fluctuating performance, particularly as applications become more complex. The solution proposed by the authors draws on powerful concepts from control engineering to address these shortcomings. Expanding the horizon of real-time rendering techniques, this book: Explains how control systems work with real-time computer graphics Proposes a data-driven modelling approach that more accurately represents the system behaviour of the rendering process Develops a control system strategy for linear and non-linear models using proportional, integral, derivative (PID) and fuzzy control techniques Uses real-world data from rendering applications in proof-of-concept experiments Compares the proposed solution to existing techniques Provides practical details on implementation, including references to tools and source code This pioneering work takes a major step forward by applying control theory in the context of a computer graphics system. Promoting cross-disciplinary research, it offers guidance for anyone who wants to develop more advanced solutions for real-time computer graphics rendering.

Advances in Computer Graphics Hardware V

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Release : 2012-12-06
Genre : Computers
Kind : eBook
Book Rating : 77X/5 ( reviews)

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Book Synopsis Advances in Computer Graphics Hardware V by : Richard L. Grimsdale

Download or read book Advances in Computer Graphics Hardware V written by Richard L. Grimsdale. This book was released on 2012-12-06. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.

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