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Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Release : 2008-01-01
Genre : Computers
Kind : eBook
Book Rating : 21X/5 ( reviews)

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Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Marshall Harrison

Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Marshall Harrison. This book was released on 2008-01-01. Available in PDF, EPUB and Kindle. Book excerpt: This tutorial goes through the requirements for a game engine and addresses those requirements using the applicable aspects of DirectX with C#.

Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Author :
Release : 2003
Genre : C++ (Computer program language)
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Lynn T. Harrison

Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Lynn T. Harrison. This book was released on 2003. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to 3D Game Engine Design Using DirectX 9 and C#

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Author :
Release : 2014-01-15
Genre :
Kind : eBook
Book Rating : 774/5 ( reviews)

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Book Synopsis Introduction to 3D Game Engine Design Using DirectX 9 and C# by : Marshall Harrison

Download or read book Introduction to 3D Game Engine Design Using DirectX 9 and C# written by Marshall Harrison. This book was released on 2014-01-15. Available in PDF, EPUB and Kindle. Book excerpt:

Introduction to 3D Game Programming with DirectX 9.0c

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Author :
Release : 2006-06-07
Genre : Computers
Kind : eBook
Book Rating : 905/5 ( reviews)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c written by Frank Luna. This book was released on 2006-06-07. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach

Download Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach PDF Online Free

Author :
Release : 2006-06-07
Genre : Computers
Kind : eBook
Book Rating : 757/5 ( reviews)

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Book Synopsis Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach written by Frank Luna. This book was released on 2006-06-07. Available in PDF, EPUB and Kindle. Book excerpt: Introduction to 3D Game Programming with DirectX 9.0c: A Shader Approach presents an introduction to programming interactive computer graphics, with an emphasis on game development, using real-time shaders with DirectX 9.0. The book is divided into three parts that explain basic mathematical and 3D concepts, show how to describe 3D worlds and implement fundamental 3D rendering techniques, and demonstrate the application of Direct3D to create a variety of special effects. With this book understand basic mathematical tools used in video game creation such as vectors, matrices, and transformations; discover how to describe and draw interactive 3D scenes using Direct3D and the D3DX library; learn how to implement lighting, texture mapping, alpha blending, and stenciling using shaders and the high-level shading language (HLSL); explore a variety of techniques for creating special effects, including vertex blending, character animation, terrain rendering, multi-texturing, particle systems, reflections, shadows, and normal mapping;f ind out how to work with meshes, load and render .X files, program terrain/camera collision detection, and implement 3D object picking; review key ideas, gain programming experience, and explore new topics with the end-of-chapter exercises.

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