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Computer Gaming World [press Kit]

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Author :
Release : 2004
Genre : Commercial catalogs
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Computer Gaming World [press Kit] by : Ziff Davis Media. Game Group

Download or read book Computer Gaming World [press Kit] written by Ziff Davis Media. Game Group. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt:

Computer Gaming World

Download Computer Gaming World PDF Online Free

Author :
Release : 2004
Genre : Computer games
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Computer Gaming World by :

Download or read book Computer Gaming World written by . This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt:

A History of Competitive Gaming

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Author :
Release : 2022-05-13
Genre : History
Kind : eBook
Book Rating : 53X/5 ( reviews)

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Book Synopsis A History of Competitive Gaming by : Lu Zhouxiang

Download or read book A History of Competitive Gaming written by Lu Zhouxiang. This book was released on 2022-05-13. Available in PDF, EPUB and Kindle. Book excerpt: Competitive gaming, or esports – referring to competitive tournaments of video games among both casual gamers and professional players – began in the early 1970s with small competitions like the one held at Stanford University in October 1972, where some 20 researchers and students attended. By 2022 the estimated revenue of the global esports industry is in excess of $947 million, with over 200 million viewers worldwide. Regardless of views held about competitive gaming, esports have become a modern economic and cultural phenomenon. This book studies the full history of competitive gaming from the 1970s to the 2010s against the background of the arrival of the electronic and computer age. It investigates how competitive gaming has grown into a new form of entertainment, a sport-like competition, a lucrative business and a unique cultural sensation. It also explores the role of competitive gaming in the development of the video game industry, making a distinctive contribution to our knowledge and understanding of the history of video games. A History of Competitive Gaming will appeal to all those interested in the business and culture of gaming, as well as those studying modern technological culture.

Gamer Nation

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Author :
Release : 2019-05-21
Genre : History
Kind : eBook
Book Rating : 695/5 ( reviews)

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Book Synopsis Gamer Nation by : John Wills

Download or read book Gamer Nation written by John Wills. This book was released on 2019-05-21. Available in PDF, EPUB and Kindle. Book excerpt: Explores how games actively influence the ways people interpret and relate to American life. In 1975, design engineer Dave Nutting completed work on a new arcade machine. A version of Taito's Western Gun, a recent Japanese arcade machine, Nutting's Gun Fight depicted a classic showdown between gunfighters. Rich in Western folklore, the game seemed perfect for the American market; players easily adapted to the new technology, becoming pistol-wielding pixel cowboys. One of the first successful early arcade titles, Gun Fight helped introduce an entire nation to video-gaming and sold more than 8,000 units. In Gamer Nation, John Wills examines how video games co-opt national landscapes, livelihoods, and legends. Arguing that video games toy with Americans' mass cultural and historical understanding, Wills show how games reprogram the American experience as a simulated reality. Blockbuster games such as Civilization, Call of Duty, and Red Dead Redemption repackage the past, refashioning history into novel and immersive digital states of America. Controversial titles such as Custer's Revenge and 08.46 recode past tragedies. Meanwhile, online worlds such as Second Life cater to a desire to inhabit alternate versions of America, while Paperboy and The Sims transform the mundane tasks of everyday suburbia into fun and addictive challenges. Working with a range of popular and influential games, from Pong, Civilization, and The Oregon Trail to Grand Theft Auto, Silent Hill, and Fortnite, Wills critically explores these gamic depictions of America. Touching on organized crime, nuclear fallout, environmental degradation, and the War on Terror, Wills uncovers a world where players casually massacre Native Americans and Cold War soldiers alike, a world where neo-colonialism, naive patriotism, disassociated violence, and racial conflict abound, and a world where the boundaries of fantasy and reality are increasingly blurred. Ultimately, Gamer Nation reveals not only how video games are a key aspect of contemporary American culture, but also how games affect how people relate to America itself.

Game Cultures

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Author :
Release : 2006-05-16
Genre : Sports & Recreation
Kind : eBook
Book Rating : 873/5 ( reviews)

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Book Synopsis Game Cultures by : Jon Dovey

Download or read book Game Cultures written by Jon Dovey. This book was released on 2006-05-16. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the critical concepts and debates that are shaping the emerging field of game studies. Exploring games in the context of cultural studies and media studies, it analyses computer games as the most popular contemporary form of new media production and consumption. The book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games to generate a model of new media production Examines the dynamics of power in relation to both the production and consumption of computer games This is key reading for students, academics and industry practitioners in the fields of cultural studies, new media, media studies and game studies, as well as human-computer interaction and cyberculture.

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