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Building XNA 2.0 Games

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Release : 2008-10-21
Genre : Computers
Kind : eBook
Book Rating : 801/5 ( reviews)

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Book Synopsis Building XNA 2.0 Games by : John Sedlak

Download or read book Building XNA 2.0 Games written by John Sedlak. This book was released on 2008-10-21. Available in PDF, EPUB and Kindle. Book excerpt: Building XNA 2.0 Games: A Practical Guide for Independent Game Development is written by James Silva, who recently won the prestigious Microsoft Dream Build Play game competition with his award–winning game, The Dishwasher: Dead Samurai. Building XNA 2.0 Games: A Practical Guide for Independent Game Development is an in–depth and exclusive look into the entire XNA game development process and includes the creation of a software game masterpiece. James Silva guides you through the process he took to build his award–winning title, from concept to reality. He reveals tips and techniques for creating a polished, high–quality game with very few resources, while bridging the gap between coding and art. This title shows software developers the following: The creation of a polished game from start to finish Design philosophies Next–gen 2D graphics, including shaders Techniques for fast, fluid game play XACT Audio and XInput Eye–catching particle effects for visual stimulation The book is packed full of code, pictures, and valuable insights into XNA game development.

XNA 2.0 Game Programming Recipes

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Release : 2008-09-20
Genre : Computers
Kind : eBook
Book Rating : 148/5 ( reviews)

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Book Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 2.0 Game Programming Recipes written by Riemer Grootjans. This book was released on 2008-09-20. Available in PDF, EPUB and Kindle. Book excerpt: In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Professional XNA Programming

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Author :
Release : 2008-02-26
Genre : Computers
Kind : eBook
Book Rating : 285/5 ( reviews)

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Book Synopsis Professional XNA Programming by : Benjamin Nitschke

Download or read book Professional XNA Programming written by Benjamin Nitschke. This book was released on 2008-02-26. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Building Models by Games

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Author :
Release : 2006-01-01
Genre : Mathematics
Kind : eBook
Book Rating : 171/5 ( reviews)

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Book Synopsis Building Models by Games by : Wilfrid Hodges

Download or read book Building Models by Games written by Wilfrid Hodges. This book was released on 2006-01-01. Available in PDF, EPUB and Kindle. Book excerpt: This volume introduces a general method for building infinite mathematical structures and surveys applications in algebra and model theory. It covers basic model theory and examines a variety of algebraic applications, including completeness for Magidor-Malitz quantifiers, Shelah's recent and sophisticated omitting types theorem for L(Q), and applications to Boolean algebras. Over 160 exercises. 1985 edition.

XNA 3.0 Game Programming Recipes

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Author :
Release : 2009-05-26
Genre : Computers
Kind : eBook
Book Rating : 568/5 ( reviews)

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Book Synopsis XNA 3.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 3.0 Game Programming Recipes written by Riemer Grootjans. This book was released on 2009-05-26. Available in PDF, EPUB and Kindle. Book excerpt: Join the game development revolution today! XNA 3.0 greatly simplifies the development of your own games, lowering the barrier for programmers to get into game development. In XNA, you can start coding your games from the very start, a true revelation compared to other game programming environments. XNA doesn't sacrifice power for this ease of use—it is built entirely on DirectX technology. Completely updated for XNA 3.0, expert Riemer Grootjans brings together a selection of the hottest recipes in XNA programming for the Xbox 360, PC, and Zune. Advanced XNA programmers, experienced coders new to game development, and even complete beginners will find XNA 3.0 Game Programming Recipes an invaluable companion whether building games for fun or as commercial products.

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