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Beginning XNA 3.0 Game Programming

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Release : 2009-05-31
Genre : Computers
Kind : eBook
Book Rating : 185/5 ( reviews)

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Book Synopsis Beginning XNA 3.0 Game Programming by : Bruno Evangelista

Download or read book Beginning XNA 3.0 Game Programming written by Bruno Evangelista. This book was released on 2009-05-31. Available in PDF, EPUB and Kindle. Book excerpt: Would you like to create your own games, but never have the time to dig into the details of multimedia programming? Now you don't have to! XNA 3.0 makes it simple to create your own games, which will run on your PC and Xbox 360 console. Even if you don't know how to program at all, Beginning XNA 3.0 Game Programming: From Novice to Professional will teach you the basics of C# 2008 programming along the way. Don't get overwhelmed with details you don't need to know—just learn what you need to start creating your own games right now! This fast–paced introduction to XNA 3.0 and the C# language provides you with a quick–start guide to creating high–quality XNA games. You'll be introduced to the key concepts and ideas you need to know in a gradual fashion so that you master one concept before using it as a foundation for the next. Before long, you will have the skills to create smooth, professional–looking results in a range of gaming genres. By the end of the book, you will have constructed several working games and have an excellent knowledge base from which to investigate more advanced techniques.

XNA 2.0 Game Programming Recipes

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Release : 2008-09-20
Genre : Computers
Kind : eBook
Book Rating : 148/5 ( reviews)

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Book Synopsis XNA 2.0 Game Programming Recipes by : Riemer Grootjans

Download or read book XNA 2.0 Game Programming Recipes written by Riemer Grootjans. This book was released on 2008-09-20. Available in PDF, EPUB and Kindle. Book excerpt: In this book, XNA expert Reimer Grootjans brings together a selection of the hottest quick-start recipes in XNA programming for the Xbox and Windows PC. Advanced XNA programmers, experienced coders new to games development, and even complete beginners will find XNA Game Programming Recipes an invaluable companion when building games for fun or as commercial products. Numerous problem-solving recipes cover topics from cameras and angles, to textures, models, and lighting and shadowing, and will get you over the common hurdles encountered in both 2D and 3D XNA application design.

Professional XNA Programming

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Author :
Release : 2008-02-26
Genre : Computers
Kind : eBook
Book Rating : 285/5 ( reviews)

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Book Synopsis Professional XNA Programming by : Benjamin Nitschke

Download or read book Professional XNA Programming written by Benjamin Nitschke. This book was released on 2008-02-26. Available in PDF, EPUB and Kindle. Book excerpt: Professional game developer Nitschke shares his experience with the XNA Framework, and teaches readers how to use the free XNA Game Studio Express 2.0 to build cutting edge 2D and 3D games.

Professional XNA Game Programming

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Author :
Release : 2007-05-22
Genre : Computers
Kind : eBook
Book Rating : 777/5 ( reviews)

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Book Synopsis Professional XNA Game Programming by : Benjamin Nitschke

Download or read book Professional XNA Game Programming written by Benjamin Nitschke. This book was released on 2007-05-22. Available in PDF, EPUB and Kindle. Book excerpt: You haven't experienced the full potential of Xbox 360 or Windows until you've created your own homebrewed games for these innovative systems. With Microsoft's new XNA Framework, the only thing limiting you is your imagination. Now professional game developer and Microsoft DirectX MVP Benjamin Nitschke shows you how to take advantage of the XNA Game Studio Express tools and libraries in order to build cutting-edge games. Whether you want to explore new worlds or speed down a city block in a souped up dragster, this book will get you up and running quickly. You'll learn how to implement 3D models, generate huge landscapes, map cool-looking shaders to your 3D objects, and much more. Nitschke also steps you through the development of your first fully functional racing game. You'll then be able to apply this information as you write your own XNA cross-platform games. What you will learn from this book Tricks for managing the game engine and user interface How to program an old school shooter game and space adventure Tips for improving racing game logic and expanding your game ideas Methods for integrating amazing visual effects using advanced shader techniques Steps for adding sound and music with XACT-bringing your game to life How to fine-tune and debug your game for optimal performance Who this book is for This book is for anyone who wants to write their own games for the Xbox 360 or Windows platforms. You should have some experience coding with C# or a similar .NET language. Wrox Professional guides are planned and written by working programmers to meet the real-world needs of programmers, developers, and IT professionals. Focused and relevant, they address the issues technology professionals face every day. They provide examples, practical solutions, and expert education in new technologies, all designed to help programmers do a better job.

Essential XNA Game Studio 2.0 Programming

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Author :
Release : 2010-10-25
Genre : Computers
Kind : eBook
Book Rating : 609/5 ( reviews)

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Book Synopsis Essential XNA Game Studio 2.0 Programming by : Jim Perry

Download or read book Essential XNA Game Studio 2.0 Programming written by Jim Perry. This book was released on 2010-10-25. Available in PDF, EPUB and Kindle. Book excerpt: Essential XNA Game Studio 2.0 Programming provides both hobbyists and experienced programmers with the information they need to take advantage of Microsoft’s powerful XNA Framework and XNA Game Studio to produce professional-level games for both the PC and the Xbox 360. Beginners learn the fundamentals of 2D game development, creating a complete top-down shooter. Intermediate and advanced users can jump right into 3D game development and create a version of the 3D game that takes advantage of hardware acceleration using High-Level Shader Language (HLSL). Learn how to build an input system to receive events from devices; use the Microsoft Cross-Platform Audio Creation Tool (XACT) to integrate sounds and music into your game; design difficulty systems to tailor your game to players with different skill levels; create a multiplayer game using the networking features of the XNA Framework; implement an achievement system to provide incentive for continued play of your game.

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