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Why Video Games are Good for Your Soul

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Release : 2005
Genre : Computers
Kind : eBook
Book Rating : 74X/5 ( reviews)

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Book Synopsis Why Video Games are Good for Your Soul by : James Paul Gee

Download or read book Why Video Games are Good for Your Soul written by James Paul Gee. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: Imprint. In this text, built entirely around computer games and game play, the author shows how good video games marry pleasure and learning and, at the same time, have the potential to empower people.

Good Video Games + Good Learning

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Release : 2007
Genre : Education
Kind : eBook
Book Rating : 037/5 ( reviews)

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Book Synopsis Good Video Games + Good Learning by : James Paul Gee

Download or read book Good Video Games + Good Learning written by James Paul Gee. This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt: Textbook

Videogames Studies: Concepts, Cultures, and Communication

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Release : 2020-04-14
Genre : Social Science
Kind : eBook
Book Rating : 596/5 ( reviews)

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Book Synopsis Videogames Studies: Concepts, Cultures, and Communication by : Monica Evans

Download or read book Videogames Studies: Concepts, Cultures, and Communication written by Monica Evans. This book was released on 2020-04-14. Available in PDF, EPUB and Kindle. Book excerpt: This volume reflects the discussions that occurred during the 2nd Global Conference on Videogame Cultures and the Future of Interactive Entertainment in July 2010. The chapters in this volume cover four primary topics: new frameworks for game studies and analysis, the various cultures surrounding gaming, questions of ethics and controversial...

Exploring the Collective Unconscious in the Age of Digital Media

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Release : 2016-01-28
Genre : Psychology
Kind : eBook
Book Rating : 926/5 ( reviews)

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Book Synopsis Exploring the Collective Unconscious in the Age of Digital Media by : Schafer, Stephen Brock

Download or read book Exploring the Collective Unconscious in the Age of Digital Media written by Schafer, Stephen Brock. This book was released on 2016-01-28. Available in PDF, EPUB and Kindle. Book excerpt: For decades we have witnessed the emergence of a media age of illusion that is based on the principles of physics—the multidimensionality, immateriality, and non-locality of the unified field of energy and information—as a virtual reality. As a result, a new paradigm shift has reframed the cognitive unconscious of individuals and collectives and generated a worldview in which mediated illusion prevails. Exploring the Collective Unconscious in a Digital Age investigates the cognitive significance of an altered mediated reality that appears to have all the dimensions of a dreamscape. This book presents the idea that if the digital media-sphere proves to be structurally and functionally analogous to a dreamscape, the Collective Unconscious researched by Carl Jung and the Cognitive Unconscious researched by George Lakoff are susceptible to research according to the parameters of hard science. This pivotal research-based publication is ideally designed for use by psychologists, theorists, researchers, and graduate-level students studying human cognition and the influence of the digital media revolution.

Encyclopedia of Video Games [2 volumes]

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Release : 2012-08-16
Genre : Social Science
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Encyclopedia of Video Games [2 volumes] by : Mark J. P. Wolf

Download or read book Encyclopedia of Video Games [2 volumes] written by Mark J. P. Wolf. This book was released on 2012-08-16. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

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