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Where are you? Self- and body part localization using virtual reality setups

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Release : 2019-09-19
Genre : Psychology
Kind : eBook
Book Rating : 870/5 ( reviews)

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Book Synopsis Where are you? Self- and body part localization using virtual reality setups by : Albert van der Veer

Download or read book Where are you? Self- and body part localization using virtual reality setups written by Albert van der Veer . This book was released on 2019-09-19. Available in PDF, EPUB and Kindle. Book excerpt: This volume presents a line of original experimental studies on the bodily self, investigating where people locate themselves in their bodies and how accurate they are at localizing their body parts. So far, it was not well known whether people locate themselves in one or more specific regions of their bodies. On the other hand, some systematic distortions in indicating bodily locations were already documented. In the present studies, participants were therefore asked to indicate their self-locations, as well as the locations of several of their body parts, using a self-directed, first-person perspective pointing paradigm in various virtual reality (VR) setups (different head-mounted displays and a large-screen immersive display). Overall, participants were found to locate themselves mainly in the (upper) face and the (upper) torso. However, striking differences in self-localization were found when testing in different VR setups. Upon further investigation, these differences were found to be foremost due to inaccuracies in body part localization. When taking these inaccuracies into account, differences between setups—and also with self-localization outside of VR—largely disappear. Another striking finding was that providing participants—in between pointing phases—with information about their bodies in the form of a real-time animated self-avatar, did not make them more accurate at locating their own body parts. While manipulating their viewpoint to chest-height of their self-avatar did shift the afterwards indicated locations of their own body parts upwards, towards where they were seen on the avatar. Potential explanations for the various new findings, also from tasks outside of VR, are discussed. Taken together, this volume suggests a differential involvement of multi-sensory information processing in experienced self-location within the body and the ability to locate body parts. Self-localization seems to be less flexible, possibly because it is strongly grounded in the 'bodily senses', while body part localization appears more adaptable to the manipulation of sensory stimuli, at least in the visual modality.

Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation

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Release : 2020-01-28
Genre : Computers
Kind : eBook
Book Rating : 445/5 ( reviews)

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Book Synopsis Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation by : Diane Cleij

Download or read book Measuring, modelling and minimizing perceived motion incongruence for vehicle motion simulation written by Diane Cleij . This book was released on 2020-01-28. Available in PDF, EPUB and Kindle. Book excerpt: Humans always wanted to go faster and higher than their own legs could carry them. This led them to invent numerous types of vehicles to move fast over land, water and air. As training how to handle such vehicles and testing new developments can be dangerous and costly, vehicle motion simulators were invented. Motion-based simulators in particular, combine visual and physical motion cues to provide occupants with a feeling of being in the real vehicle. While visual cues are generally not limited in amplitude, physical cues certainly are, due to the limited simulator motion space. A motion cueing algorithm (MCA) is used to map the vehicle motions onto the simulator motion space. This mapping inherently creates mismatches between the visual and physical motion cues. Due to imperfections in the human perceptual system, not all visual/physical cueing mismatches are perceived. However, if a mismatch is perceived, it can impair the simulation realism and even cause simulator sickness. For MCA design, a good understanding of when mismatches are perceived, and ways to prevent these from occurring, are therefore essential. In this thesis a data-driven approach, using continuous subjective measures of the time-varying Perceived Motion Incongruence (PMI), is adopted. PMI in this case refers to the effect that perceived mismatches between visual and physical motion cues have on the resulting simulator realism. The main goal of this thesis was to develop an MCA-independent off-line prediction method for time-varying PMI during vehicle motion simulation, with the aim of improving motion cueing quality. To this end, a complete roadmap, describing how to measure and model PMI and how to apply such models to predict and minimize PMI in motion simulations is presented. Results from several human-in-the-loop experiments are used to demonstrate the potential of this novel approach.

The Skeptical Inquirer

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Author :
Release : 2007
Genre : Interplanetary voyages
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis The Skeptical Inquirer by :

Download or read book The Skeptical Inquirer written by . This book was released on 2007. Available in PDF, EPUB and Kindle. Book excerpt:

Subjective Well-being in Online and Mixed Educational Settings

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Author :
Release : 2023-03-29
Genre : Science
Kind : eBook
Book Rating : 80X/5 ( reviews)

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Book Synopsis Subjective Well-being in Online and Mixed Educational Settings by : Juan Carlos Oyanedel

Download or read book Subjective Well-being in Online and Mixed Educational Settings written by Juan Carlos Oyanedel. This book was released on 2023-03-29. Available in PDF, EPUB and Kindle. Book excerpt:

Virtual Reality

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Author :
Release : 1995-01-13
Genre : Computers
Kind : eBook
Book Rating : 355/5 ( reviews)

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Book Synopsis Virtual Reality by : National Research Council

Download or read book Virtual Reality written by National Research Council. This book was released on 1995-01-13. Available in PDF, EPUB and Kindle. Book excerpt: Despite widespread interest in virtual reality, research and development efforts in synthetic environments (SE)â€"the field encompassing virtual environments, teleoperation, and hybridsâ€"have remained fragmented. Virtual Reality is the first integrated treatment of the topic, presenting current knowledge along with thought-provoking vignettes about a future where SE is commonplace. This volume discusses all aspects of creating a system that will allow human operators to see, hear, smell, taste, move about, give commands, respond to conditions, and manipulate objects effectively in a real or virtual environment. The committee of computer scientists, engineers, and psychologists on the leading edge of SE development explores the potential applications of SE in the areas of manufacturing, medicine, education, training, scientific visualization, and teleoperation in hazardous environments. The committee also offers recommendations for development of improved SE technology, needed studies of human behavior and evaluation of SE systems, and government policy and infrastructure.

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