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The Art of We Happy Few

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Author :
Release : 2018-11-27
Genre : Games & Activities
Kind : eBook
Book Rating : 417/5 ( reviews)

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Book Synopsis The Art of We Happy Few by : Compulsion Games

Download or read book The Art of We Happy Few written by Compulsion Games. This book was released on 2018-11-27. Available in PDF, EPUB and Kindle. Book excerpt: The official art book to the game! Two-hundred pages of mind-bending art and insightful creator commentary exploring the conceptualization and execution of We Happy Few! October, 1964. The City of Wellington Wells is all that's left of England after the German invasion and four years of occupation. But it's still the swinging '60s, and everyone is fab, especially because they're taking happy pills--Joy--and wearing Happy Face masks so they're always smiling . . . everyone except the awful Downers who live in the abandoned Garden District and refuse to take their Joy. Dark Horse Books and Compulsion Games are thrilled to present The Art of We Happy Few. Showcasing a unique retro-futuristic style, this book includes hundreds of pieces of concept art, paired with exclusive commentary from the team that created it! Don't be a Downer by missing out on this perfect companion to the psychedelic videogame experience!

We Happy Few

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Author :
Release : 2004
Genre : Drama
Kind : eBook
Book Rating : 134/5 ( reviews)

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Book Synopsis We Happy Few by : Imogen Stubbs

Download or read book We Happy Few written by Imogen Stubbs. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt: "Superb dialogueexcellent sense of comedy

We Happy Few

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Author :
Release : 1946
Genre : Cambridge (Mass.)
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis We Happy Few by : Helen Huntington Howe

Download or read book We Happy Few written by Helen Huntington Howe. This book was released on 1946. Available in PDF, EPUB and Kindle. Book excerpt: "Harvard faculty and their wives before and during World War II." Cf. Hanna, A. Mirror for the nation

The Experiences of Loveday Brooke, Lady Detective

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Author :
Release : 2018-09-23
Genre : Fiction
Kind : eBook
Book Rating : 902/5 ( reviews)

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Book Synopsis The Experiences of Loveday Brooke, Lady Detective by : Catherine Louisa Pirkis

Download or read book The Experiences of Loveday Brooke, Lady Detective written by Catherine Louisa Pirkis. This book was released on 2018-09-23. Available in PDF, EPUB and Kindle. Book excerpt: ""It's a big thing,"" said Loveday Brooke, addressing Ebenezer Dyer, chief of the well-known detective agency in Lynch Court, Fleet Street; ""Lady Cathrow has lost £30,000 worth of jewellery, if the newspaper accounts are to be trusted."" ""They are fairly accurate this time. The robbery differs in few respects from the usual run of country-house robberies. The time chosen, of course, was the dinner-hour, when the family and guests were at table and the servants not on duty were amusing themselves in their own quarters. The fact of its being Christmas Eve would also of necessity add to the business and consequent distraction of the household. The entry to the house, however, in this case was not effected in the usual manner by a ladder to the dressing-room window, but through the window of a room on the ground floor - a small room with one window and two doors, one of which opens into the hall, and the other into a passage that leads by the back stairs to the bedroom floor....""

Procedural Storytelling in Game Design

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Author :
Release : 2019-03-14
Genre : Computers
Kind : eBook
Book Rating : 581/5 ( reviews)

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Book Synopsis Procedural Storytelling in Game Design by : Tanya X. Short

Download or read book Procedural Storytelling in Game Design written by Tanya X. Short. This book was released on 2019-03-14. Available in PDF, EPUB and Kindle. Book excerpt: This edited collection of chapters concerns the evolving discipline of procedural storytelling in video games. Games are an interactive medium, and this interplay between author, player and machine provides new and exciting ways to create and tell stories. In each essay, practitioners of this artform demonstrate how traditional storytelling tools such as characterization, world-building, theme, momentum and atmosphere can be adapted to full effect, using specific examples from their games. The reader will learn to construct narrative systems, write procedural dialog, and generate compelling characters with unique personalities and backstories. Key Features Introduces the differences between static/traditional game design and procedural game design Demonstrates how to solve or avoid common problems with procedural game design in a variety of concrete ways World’s finest guide for how to begin thinking about procedural design

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