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Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications

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Release : 2022-02-24
Genre : Technology & Engineering
Kind : eBook
Book Rating : 027/5 ( reviews)

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Book Synopsis Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications by : Aboul Ella Hassanien

Download or read book Virtual and Augmented Reality for Automobile Industry: Innovation Vision and Applications written by Aboul Ella Hassanien. This book was released on 2022-02-24. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the augmented reality (AR) and virtual reality (VR) automotive applications. It unites automobile with a leading technology i.e. augmented and virtual reality and uses the advantages of the latter to solve the problems faced by the former. The book highlights the reasons for the growing abundance and complexity in this sector. Virtual and augmented reality presents a powerful engineering tool that finds application in various engineering fields. It brings new possibilities that result is increasing of productivity and reliability of production, quality of products and processes. The book further illustrates the possible challenges in its applications and suggests ways to overcome them. The book includes nine chapters focusing on automobile collision avoidance, self-driving cars, autonomous vehicles, navigation systems, and many more applications.

Innovating with Augmented Reality

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Release : 2021-12-15
Genre : Computers
Kind : eBook
Book Rating : 239/5 ( reviews)

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Book Synopsis Innovating with Augmented Reality by : P Kaliraj

Download or read book Innovating with Augmented Reality written by P Kaliraj. This book was released on 2021-12-15. Available in PDF, EPUB and Kindle. Book excerpt: Augmented Reality (AR) has many advantages that include increased engagement and interaction as well as enhanced innovation and responsiveness. AR technology has applications in almost all domains such as medical training, retail, repair and maintenance of complex equipment, interior design in architecture and construction, business logistics, tourism, and classroom education. Innovating with Augmented Reality: Applications in Education and Industry explains the concepts behind AR, explores some of its application areas, and gives an in-depth look at how this technology aligns with Education 4.0. Due to the rapid advancements in technology, future education systems must prepare students to work with the latest technologies by enabling them to learn virtually in augmented ways in varied platforms. By providing an illusion of physical objects, which takes the students to a new world of imagination, AR and Virtual Reality (VR) create virtual and interactive environments for better learning and understanding. AR applications in education are covered in four chapters of this book, including a chapter on how gamification can be made use of in the teaching and learning process. The book also covers other application areas of AR and VR. One such application area is the food and beverage industry with case studies on virtual 3D food, employee training, product–customer interaction, restaurant entertainment, restaurant tours, and product packaging. The application of AR in the healthcare sector, medical education, and related devices and software are examined in the book’s final chapter. The book also provides an overview of the game development software, Unity, a real-time development platform for 2D and 3D AR and VR, as well as the software tools and techniques used in developing AR-based apps.

Virtual Reality & Augmented Reality in Industry

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Release : 2012-01-02
Genre : Computers
Kind : eBook
Book Rating : 764/5 ( reviews)

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Book Synopsis Virtual Reality & Augmented Reality in Industry by : Dengzhe Ma

Download or read book Virtual Reality & Augmented Reality in Industry written by Dengzhe Ma. This book was released on 2012-01-02. Available in PDF, EPUB and Kindle. Book excerpt: "Virtual Reality & Augmented Reality in Industry" collects the proceedings of the 2nd Sino-German Workshop on the same topic held in Shanghai on April 16-17, 2009. The papers focus on the latest Virtual Reality (VR) / Augmented Reality (AR) technology and its application in industrial processes and presents readers with innovative methods, typical case studies and the latest information on VR/AR basic research results and industrial applications, such as 3D rendering, innovative human-machine design, VR/AR methodology and new tools for assisting in industry, virtual assembly, virtual factory, training and education, etc. The book is intended for computer scientists, IT engineers as well as researchers in Mechanical Engineering. Dr. Dengzhe Ma and Dr. Xiumin Fan are both professors at Shanghai Jiao Tong University, China; Dr.-Ing. Jürgen Gausemeier is a professor of Computer-Integrated Manufacturing at the Heinz Nixdorf Institute, University of Paderborn, Germany; Dipl.-Ing. Michael Grafe is a senior engineer in the Product Engineering Research Group at the Heinz Nixdorf Institute, University of Paderborn.

Driving in Virtual Reality

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Release : 2020-09-02
Genre : Electronic books
Kind : eBook
Book Rating : 176/5 ( reviews)

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Book Synopsis Driving in Virtual Reality by : Björn Blissing

Download or read book Driving in Virtual Reality written by Björn Blissing. This book was released on 2020-09-02. Available in PDF, EPUB and Kindle. Book excerpt: In the last decades, there has been a substantial increase in the development of complex active safety systems for automotive vehicles. These systems need to be tested for verification and validation to ensure that the system intervenes in the correct situations using the correct measures. There are multiple methods available to perform such testing. Software-in-the-loop and hardware-in-the-loop testing offer effective driverless testing. Other methods increase the fidelity by including human drivers, such as driving simulators and experiments performed at test tracks. This thesis examines vehicle-in-the-loop testing, an innovative method where the driver of a real vehicle wears a head-mounted display that displays virtual targets. This method combines the benefits of driving simulators with the benefits of using a real vehicle on a test track. Driving simulators offer repeatability, safety, and the possibility of complex interactions between actors. In contrast, the real vehicle provides the correct vehicle dynamics and motion feedback. There is a need to know how the technology behind the method might influence the results from vehicle-in-the-loop testing. Two techniques for vehicle-in-the-loop systems are studied. The first involves video-see through head-mounted displays, where the focus of the research is on the effects of visual latency on driving behavior. The results show that lateral driving behavior changes with added latency, but longitudinal behavior appears unaffected. The second system uses an opaque head-mounted display in an entirely virtual world. The research shows that this solution changes speed perception and results in a significant degradation in performance of tasks dependent on visual acuity. This research presents results that are relevant to consider when developing vehicle-in-the-loop platforms. The results are also applicable when choosing scenarios for this test method. Dagens fordon innehåller fler och fler säkerhetssystem. Vissa av dessa system ger varningar i potentiellt kritiska trafiksituationer. Det finns också mer komplexa system som tillfälligt kan ta kontroll över fordonet för att förhindra en olycka eller åtminstone mildra effekterna. Komplexiteten hos dessa system innebär att man måste genomföra omfattande tester. Både för att se att systemen reagerar vid rätt tidpunkt, men också för att se att valet av åtgärd är korrekt. Det finns många olika sätt att testa dessa system. Man börjar vanligtvis med simuleringar av programvara och hårdvara. Därefter kan systemet introduceras i ett fordon för att se vilka effekter systemet har när det interagerar med en riktig förare. Att utföra tester med förare ställer dock höga säkerhetskrav, och det är ofta svårt att samordna komplexa trafiksituationer på en testbana. Traditionellt har körsimulatorer varit ett naturligt alternativ eftersom de kan utföra komplexa scenarier i en säker miljö. Denna avhandling undersöker en testmetod där man utrustar föraren med en virtual reality-display. Genom att presentera omvärlden med hjälp av virtual reality, så kan man genomföra scenarion som tidigare varit omöjliga på en testbana. Det kan dock finnas inbyggda begränsningar i virtual reality tekniken som kan påverka körbeteendet. Det är därför viktigt att hitta och kvantifiera dessa effekter för att kunna lita på resultaten från testmetoden. Att känna till dessa effekter på körbeteendet dessutom kan hjälpa till att avgöra vilka typer av scenarier som är lämpade för denna testmetod. Det är också viktig information för att avgöra var man bör fokusera den tekniska utvecklingen av testutrustningen.

Virtual and Augmented Reality Applications in Manufacturing

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Author :
Release : 2013-04-17
Genre : Technology & Engineering
Kind : eBook
Book Rating : 732/5 ( reviews)

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Book Synopsis Virtual and Augmented Reality Applications in Manufacturing by : S.K. Ong

Download or read book Virtual and Augmented Reality Applications in Manufacturing written by S.K. Ong. This book was released on 2013-04-17. Available in PDF, EPUB and Kindle. Book excerpt: Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.

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