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User-Centric Studies in Game Translation and Accessibility

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Release : 2024-10
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 653/5 ( reviews)

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Book Synopsis User-Centric Studies in Game Translation and Accessibility by : Mikolaj Deckert

Download or read book User-Centric Studies in Game Translation and Accessibility written by Mikolaj Deckert. This book was released on 2024-10. Available in PDF, EPUB and Kindle. Book excerpt: This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences.Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how particular decisions of translators and other relevant agents shape game reception. This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.

User-Centric Studies in Game Translation and Accessibility

Download User-Centric Studies in Game Translation and Accessibility PDF Online Free

Author :
Release : 2024-11-05
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 631/5 ( reviews)

GET EBOOK


Book Synopsis User-Centric Studies in Game Translation and Accessibility by : Mikołaj Deckert

Download or read book User-Centric Studies in Game Translation and Accessibility written by Mikołaj Deckert. This book was released on 2024-11-05. Available in PDF, EPUB and Kindle. Book excerpt: This innovative collection makes the case for a push within the discipline to adopt user-centric perspectives on translated video games and their corresponding accessibility features. The volume demonstrates how audiovisual translation (AVT) and media accessibility (MA) involve decisions that can re-shape the gaming experience of players and other audiences. Contributions in the book outline this in two ways. First, they collectively provide an account of the prospects and challenges that come with user-centric scholarly inquiry in game translation and accessibility. Second, complementarily, they report on original studies and new, exciting findings while adopting the perspective of global users. Taken together, the collection serves as a call to action to systematically advance research eliciting variable types of input from users who take advantage of translation and accessibility services. Such research will facilitate a clearer understanding of how the particular decisions of translators and other relevant agents shape game reception. This book will be of interest to scholars in both translation studies and video game research, as well as those interested in media accessibility and media studies more broadly.

Towards Game Translation User Research

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Author :
Release : 2024-05-23
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 801/5 ( reviews)

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Book Synopsis Towards Game Translation User Research by : Mikołaj Deckert

Download or read book Towards Game Translation User Research written by Mikołaj Deckert. This book was released on 2024-05-23. Available in PDF, EPUB and Kindle. Book excerpt: This Element takes the initiative to highlight the nascent state of audiovisual translation research centring on users of video games. It proposes ways of advancing the research by integrating numerous related perspectives from relevant fields to guide studies in translated game reception into further fruition. The Element offers an accessible overview of possible relationships between translation and its experiencers, showcasing ways to design game reception studies. Examples, methods, tools, and practical concerns are discussed to ultimately develop a blueprint for game translation user research which aims to consolidate scientific user-centric inquiry into video game translation. To that end, the blueprint captures the three-pronged interplay between the parameters of localisation-reception research in facets of user experience, facets of translated games, and facets of game users.

English Classics in Audiovisual Translation

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Release : 2024-10-23
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 887/5 ( reviews)

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Book Synopsis English Classics in Audiovisual Translation by : Irene Ranzato

Download or read book English Classics in Audiovisual Translation written by Irene Ranzato. This book was released on 2024-10-23. Available in PDF, EPUB and Kindle. Book excerpt: This collection explores the translation of dialogue from the adaptations of literary classics across audiovisual media, engaging with the question of what makes a classic through an audiovisual translation lens. The volume seeks to fill a gap on the translation of classic texts in AVT research which has tended to focus on contemporary media. The book features well-known British literary texts but places a special emphasis on adaptations of the works of Jane Austen and William Shakespeare, figures whose afterlives have mirrored each other in the proliferation of film and television adaptations of their work. Chapters analyze myriad modes of AVT, including dubbing, subtitling, SDH, and voice-over, to demonstrate the unique ways in which these modes come together in adaptations of classics and raise questions about censorship, language ideologies, cultural references, translation strategies, humor, and language variation. In focusing on translations across geographic contexts, the book offers a richer picture of the linguistic, cultural, and ideological implications of translating literary classics for the screen and the enduring legacy of these works on a global scale. This book will be of interest to scholars in audiovisual translation, literary translation, comparative literature, film and television studies, and media studies.

Game Localization

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Author :
Release : 2013-08-29
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 860/5 ( reviews)

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Book Synopsis Game Localization by : Minako O'Hagan

Download or read book Game Localization written by Minako O'Hagan. This book was released on 2013-08-29. Available in PDF, EPUB and Kindle. Book excerpt: Video games are part of the growing digital entertainment industry for which game localization has become pivotal in serving international markets. As well as addressing the practical needs of the industry to facilitate translator and localizer training, this book seeks to conceptualize game localization in an attempt to locate it in Translation Studies in the context of the technologization of contemporary translation practices. Designed to provide a comprehensive introduction to the topic of game localization the book draws on the literature in Game Studies as well as Translation Studies. The book’s readership is intended to be translation scholars, game localization practitioners and those in Game Studies developing research interest in the international dimensions of the digital entertainment industry. The book aims to provide a road map for the dynamic professional practices of game localization and to help readers visualize the expanding role of translation in one of the 21st century's key global industries.

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