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Uncommon Cards

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Author :
Release : 2013-06-25
Genre : Crafts & Hobbies
Kind : eBook
Book Rating : 276/5 ( reviews)

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Book Synopsis Uncommon Cards by : Jeanne Williamson

Download or read book Uncommon Cards written by Jeanne Williamson. This book was released on 2013-06-25. Available in PDF, EPUB and Kindle. Book excerpt: The right greeting card is hard to find, but with the most basic sewing machine and a few recycled materials, you'll have cards for every occasion in a snap. With 52 sewn designs made from easy-to-follow, straightforward instructions, you can show just how much you care with a beautiful, handmade creation: no sewing experience necessary! This DIY guide contains eight sheets of cardstock and basic stitch patterns that can be completed with nothing more than a needle and thread, either by hand or machine, transforming a blank card into a whimsical, inspired, one-of-a-kind design. The perfect expression for birthdays, graduations, or a simple thinking- of-you note, each design incorporates inexpensive and easy to find household items such as strips of fabric, brightly colored plastics, handmade stamps, and more. Even recycled items such as mesh produce bags and seed packets are put to new use to create truly one-of-a-kind cards!

Trading Card Games For Dummies

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Release : 2006-02-10
Genre : Games & Activities
Kind : eBook
Book Rating : 071/5 ( reviews)

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Book Synopsis Trading Card Games For Dummies by : John Kaufeld

Download or read book Trading Card Games For Dummies written by John Kaufeld. This book was released on 2006-02-10. Available in PDF, EPUB and Kindle. Book excerpt: Check out Magic: The Gathering, Heroclix, and more Explore popular games like Legend of the Five Rings, build decks, and trade online Whether you're already hooked on trading card games, want to understand what your kids are into, or are just curious to see what all the fuss is about, you've come to the right place. Here's the scoop on the hottest games, secrets of successful collecting, tips for customizing your dream deck, and ways to make your hobby pay. Discover how to * Get started with the VS System, Yu-Gi-Oh, Pokemon, and others * Identify basic types of cards * Buy and sell online -- wisely * Play around with collectible miniatures * Safely store and transport your collection

Uncommon Cards

Download Uncommon Cards PDF Online Free

Author :
Release : 2013-06-25
Genre : Crafts & Hobbies
Kind : eBook
Book Rating : 661/5 ( reviews)

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Book Synopsis Uncommon Cards by : Jeanne Williamson

Download or read book Uncommon Cards written by Jeanne Williamson. This book was released on 2013-06-25. Available in PDF, EPUB and Kindle. Book excerpt: Includes 8 sheets of colored card stock following page 144.

Uncommon Sense

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Release : 1995-08-24
Genre : Science
Kind : eBook
Book Rating : 622/5 ( reviews)

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Book Synopsis Uncommon Sense by : Alan Cromer

Download or read book Uncommon Sense written by Alan Cromer. This book was released on 1995-08-24. Available in PDF, EPUB and Kindle. Book excerpt: Most people believe that science arose as a natural end-product of our innate intelligence and curiosity, as an inevitable stage in human intellectual development. But physicist and educator Alan Cromer disputes this belief. Cromer argues that science is not the natural unfolding of human potential, but the invention of a particular culture, Greece, in a particular historical period. Indeed, far from being natural, scientific thinking goes so far against the grain of conventional human thought that if it hadn't been discovered in Greece, it might not have been discovered at all. In Uncommon Sense, Alan Cromer develops the argument that science represents a radically new and different way of thinking. Using Piaget's stages of intellectual development, he shows that conventional thinking remains mired in subjective, "egocentric" ways of looking at the world--most people even today still believe in astrology, ESP, UFOs, ghosts and other paranormal phenomena--a mode of thought that science has outgrown. He provides a fascinating explanation of why science began in Greece, contrasting the Greek practice of debate to the Judaic reliance on prophets for acquiring knowledge. Other factors, such as a maritime economy and wandering scholars (both of which prevented parochialism) and an essentially literary religion not dominated by priests, also promoted in Greece an objective, analytical way of thinking not found elsewhere in the ancient world. He examines India and China and explains why science could not develop in either country. In China, for instance, astronomy served only the state, and the private study of astronomy was forbidden. Cromer also provides a perceptive account of science in Renaissance Europe and of figures such as Copernicus, Galileo, and Newton. Along the way, Cromer touches on many intriguing topics, arguing, for instance, that much of science is essential complete; there are no new elements yet to be discovered. He debunks the vaunted SETI (Search for Extraterrestrial Intelligence) project, which costs taxpayers millions each year, showing that physical limits--such as the melting point of metal--put an absolute limit on the speed of space travel, making trips to even the nearest star all but impossible. Finally, Cromer discusses the deplorable state of science education in America and suggests several provocative innovations to improve high school education, including a radical proposal to give all students an intensive eighth and ninth year program, eliminating the last two years of high school. Uncommon Sense is an illuminating look at science, filled with provocative observations. Whether challenging Thomas Kuhn's theory of scientific revolutions, or extolling the virtues of Euclid's Elements, Alan Cromer is always insightful, outspoken, and refreshingly original.

Game Design Workshop

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Author :
Release : 2004-01-03
Genre : Performing Arts
Kind : eBook
Book Rating : 221/5 ( reviews)

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Book Synopsis Game Design Workshop by : Tracy Fullerton

Download or read book Game Design Workshop written by Tracy Fullerton. This book was released on 2004-01-03. Available in PDF, EPUB and Kindle. Book excerpt: As experienced teachers of novice game designers, the authors have discovered patterns in the way that students grasp game design - the mistakes they make as well as the methods to help them to create better games. Each exercise requires no background in programming or artwork, releasing beginning designers from the intricacies of electronic game production and allowing them to learn what works and what doesn't work in a game system. Additionally, these exercises teach important skills in system design: the processes of prototyping, playtesting, and redesigning.

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