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Toxic Geek Masculinity in Media

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Release : 2017-11-08
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 772/5 ( reviews)

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Book Synopsis Toxic Geek Masculinity in Media by : Anastasia Salter

Download or read book Toxic Geek Masculinity in Media written by Anastasia Salter. This book was released on 2017-11-08. Available in PDF, EPUB and Kindle. Book excerpt: This book examines changing representations of masculinity in geek media, during a time of transition in which “geek” has not only gone mainstream but also become a more contested space than ever, with continual clashes such as Gamergate, the Rabid and Sad Puppies’ attacks on the Hugo Awards, and battles at conventions over “fake geek girls.” Anastasia Salter and Bridget Blodgett critique both gendered depictions of geeks, including shows like Chuck and The Big Bang Theory, and aspirational geek heroes, ranging from the Winchester brothers of Supernatural to BBC’s Sherlock and the varied superheroes of the Marvel Cinematic Universe. Through this analysis, the authors argue that toxic masculinity is deeply embedded in geek culture, and that the identity of geek as victimized other must be redefined before geek culture and media can ever become an inclusive space.

Gaming Masculinity

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Release : 2018-05-01
Genre : Games & Activities
Kind : eBook
Book Rating : 659/5 ( reviews)

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Book Synopsis Gaming Masculinity by : Megan Condis

Download or read book Gaming Masculinity written by Megan Condis. This book was released on 2018-05-01. Available in PDF, EPUB and Kindle. Book excerpt: In 2016, a female videogame programmer and a female journalist were harassed viciously by anonymous male online users in what became known as GamerGate. Male gamers threatened to rape and kill both women, and the news soon made international headlines, exposing the level of abuse that many women and minorities face when participating in the predominantly male online culture. Gaming Masculinity explains how the term “gamer” has been constructed in the popular imagination by a core group of male online users in an attempt to shore up an embattled form of geeky masculinity. This latest form of toxicity comes at a moment of upheaval in gaming culture, as women, people of color, and LGBTQ individuals demand broader access and representation online. Paying close attention to the online practices of trolling and making memes, author Megan Condis demonstrates that, despite the supposedly disembodied nature of life online, performances of masculinity are still afforded privileged status in gamer culture. Even worse, she finds that these competing discourses are not just relegated to the gaming world but are creating rifts within the culture at large, as witnessed by the direct links between the GamerGate movement and the recent rise of the alt-right during the last presidential election. Condis asks what this moment can teach us about the performative, collaborative, and sometimes combative ways that American culture enacts race, gender, and sexuality. She concludes by encouraging designers and those who work in the tech industry to think about how their work might have, purposefully or not, been developed in ways that are marked by gender.

Hot Tubs and Pac-Man

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Author :
Release : 2020-10-12
Genre : History
Kind : eBook
Book Rating : 572/5 ( reviews)

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Book Synopsis Hot Tubs and Pac-Man by : Anne Ladyem McDivitt

Download or read book Hot Tubs and Pac-Man written by Anne Ladyem McDivitt. This book was released on 2020-10-12. Available in PDF, EPUB and Kindle. Book excerpt: This work looks at the gendered nature of the US video gaming industry. Although there were attempts to incorporate women into development roles and market towards them as players, the creation of video games and the industry began in a world strongly gendered male. The early 1980s saw a blip of hope that the counter-cultural industry focused on fun would begin to include women, but after the video game industry crash, this free-wheeling freedom of the industry ended along with the beginnings of the inclusion of women. Many of the threads that began in the early years continued or have parallels with the modern video game industry. The industry continues to struggle with gender relations in the workplace and with the strongly gendered male demographic that the industry perceives as its main market.

Empowered

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Release : 2018-11-23
Genre : Social Science
Kind : eBook
Book Rating : 778/5 ( reviews)

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Book Synopsis Empowered by : Sarah Banet-Weiser

Download or read book Empowered written by Sarah Banet-Weiser. This book was released on 2018-11-23. Available in PDF, EPUB and Kindle. Book excerpt: In Empowered Sarah Banet-Weiser examines the deeply entwined relationship between popular feminism and popular misogyny as it plays out in advertising, online and multimedia platforms, and nonprofit and commercial campaigns. Examining feminist discourses that emphasize self-confidence, body positivity, and individual achievement alongside violent misogynist phenomena such as revenge porn, toxic geek masculinity, and men's rights movements, Banet-Weiser traces how popular feminism and popular misogyny are co-constituted. From Black Girls Code and the Always #LikeAGirl campaign to GamerGate and the 2016 presidential election, Banet-Weiser shows how popular feminism is met with a misogynistic backlash of mass harassment, assault, and institutional neglect. In so doing, she contends that popular feminism's problematic commitment to visibility limits its potential and collective power.

Gender, Masculinity and Video Gaming

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Author :
Release : 2019-11-23
Genre : Social Science
Kind : eBook
Book Rating : 627/5 ( reviews)

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Book Synopsis Gender, Masculinity and Video Gaming by : Marcus Maloney

Download or read book Gender, Masculinity and Video Gaming written by Marcus Maloney. This book was released on 2019-11-23. Available in PDF, EPUB and Kindle. Book excerpt: ​This book examines gender attitudes in Reddit’s popular video gaming community subreddit, r/gaming. Video gaming has long been understood as a masculinised social space and, while increasing numbers of girls and women now engage in the pastime, boys and men remain the predominant social actors. Furthermore, the gaming community has been widely identified as a prime case study in broader concerns around ‘toxic’ masculinity and gendered online harassment. However, there is also underexamined evidence of a growing movement in the community coming forward to voice its collective opposition. Utilising an innovative combination of computational and qualitative methods, the research undertaken here exposes this fuller picture, revealing significant contestation and a spectrum of attitudes that mark out this popular gaming community as a battleground for gender (in)equality. Students and scholars across a range of disciplines, including gender studies, media studies, cultural studies, sociology, games studies and computer sciences, will find this book of interest.

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