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The Game Asset Pipeline

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Author :
Release : 2004
Genre : Computers
Kind : eBook
Book Rating : 422/5 ( reviews)

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Book Synopsis The Game Asset Pipeline by : Ben Carter

Download or read book The Game Asset Pipeline written by Ben Carter. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt: Written for engine and tool programmers responsible for the development and maintenance of export tools, asset management, data pre-processing, or packaging, this book guides the production team through the daunting task of managing the vast array of game assets in a structured, practical method.

The Video Game Asset Pipeline

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Author :
Release : 2021
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis The Video Game Asset Pipeline by : James Lear

Download or read book The Video Game Asset Pipeline written by James Lear. This book was released on 2021. Available in PDF, EPUB and Kindle. Book excerpt:

Beginning 3D Game Assets Development Pipeline

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Author :
Release : 2021-12-09
Genre : Computers
Kind : eBook
Book Rating : 957/5 ( reviews)

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Book Synopsis Beginning 3D Game Assets Development Pipeline by : Nova Villanueva

Download or read book Beginning 3D Game Assets Development Pipeline written by Nova Villanueva. This book was released on 2021-12-09. Available in PDF, EPUB and Kindle. Book excerpt: This project-based tutorial covers the creation of 3D assets in a game engine, from concept to implementation. You will learn the 3D pipeline using Maya and Substance Painter, which are industry-standard programs used for content creation in game development. You also will know how to add them and work with them in Unity. The book begins with an overall look at the production of game development and the different roles in creating assets. Then, starting with Maya, you learn how to start with a concept and take it through the entire production pipeline: base mesh, UV mapping, high poly, texturing, rigging, and animation. You will be working on one asset project throughout the entire book to understand how one phase leads to the next one. Lastly, you will cover asset placement and integration into Unity. What You Will Learn Build a thorough knowledge of the 3D game asset production workflow Understand how each phase leads up to the next one Know how 3D assets are implemented into Unity Texture, rig, and animate the 3D model Export and import the 3D asset or model Understand the iterative design process Who This Book Is For 3D artists, from beginners to specialists, who are interested in learning the 3D production pipeline of game assets as a whole

Game Engine Gems, Volume One

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Author :
Release : 2010-03-05
Genre : Computers
Kind : eBook
Book Rating : 967/5 ( reviews)

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Book Synopsis Game Engine Gems, Volume One by : Eric Lengyel

Download or read book Game Engine Gems, Volume One written by Eric Lengyel. This book was released on 2010-03-05. Available in PDF, EPUB and Kindle. Book excerpt: Game Engine Gems brings together in a single volume dozens of new articles from leading professionals in the game development industry. Each "gem" presents a previously unpublished technique related to game engines and real-time virtual simulations. Specific topics include rendering techniques, shaders, scene organization, visibility determination, collision detection, audio, user interface, input devices, memory management, artificial intelligence, resource organization, and cross-platform considerations. A CD-ROM containing all the source codes and demos accompanies the book.

Fundamentals of Game Development

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Author :
Release : 2011-08-24
Genre : Computers
Kind : eBook
Book Rating : 958/5 ( reviews)

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Book Synopsis Fundamentals of Game Development by : Heather Chandler

Download or read book Fundamentals of Game Development written by Heather Chandler. This book was released on 2011-08-24. Available in PDF, EPUB and Kindle. Book excerpt: What is a game? -- The game industry -- Roles on the team -- Teams -- Effective communication -- Game production overview -- Game concept -- Characters, setting, and story -- Game requirements -- Game plan -- Production cycle -- Voiceover and music -- Localization -- Testing and code releasing -- Marketing and public relations.

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