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The Galaxy Is Rated G

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Release : 2011-08-10
Genre : Performing Arts
Kind : eBook
Book Rating : 755/5 ( reviews)

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Book Synopsis The Galaxy Is Rated G by : R.C. Neighbors

Download or read book The Galaxy Is Rated G written by R.C. Neighbors. This book was released on 2011-08-10. Available in PDF, EPUB and Kindle. Book excerpt: Through spaceships, aliens, ray guns and other familiar trappings, science fiction uses the future (and sometimes the past) to comment on current social, cultural and political ideologies; the same is true of science fiction in children's film and television. This collection of essays analyzes the confluences of science fiction and children's visual media, covering such cultural icons as Flash Gordon, the Jetsons and Star Wars, as well as more contemporary fare like the films Wall-E, Monsters vs. Aliens and Toy Story. Collectively, the essays discover, applaud and critique the hidden--and not-so-hidden--messages presented on our children's film and TV screens.

The Galaxy Is Rated G

Download The Galaxy Is Rated G PDF Online Free

Author :
Release : 2011-08-31
Genre : Performing Arts
Kind : eBook
Book Rating : 018/5 ( reviews)

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Book Synopsis The Galaxy Is Rated G by : R.C. Neighbors

Download or read book The Galaxy Is Rated G written by R.C. Neighbors. This book was released on 2011-08-31. Available in PDF, EPUB and Kindle. Book excerpt: Through spaceships, aliens, ray guns and other familiar trappings, science fiction uses the future (and sometimes the past) to comment on current social, cultural and political ideologies; the same is true of science fiction in children's film and television. This collection of essays analyzes the confluences of science fiction and children's visual media, covering such cultural icons as Flash Gordon, the Jetsons and Star Wars, as well as more contemporary fare like the films Wall-E, Monsters vs. Aliens and Toy Story. Collectively, the essays discover, applaud and critique the hidden--and not-so-hidden--messages presented on our children's film and TV screens.

G Is for Galaxy

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Author :
Release : 2006-12-15
Genre : Juvenile Nonfiction
Kind : eBook
Book Rating : 353/5 ( reviews)

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Book Synopsis G Is for Galaxy by : Janis Campbell

Download or read book G Is for Galaxy written by Janis Campbell. This book was released on 2006-12-15. Available in PDF, EPUB and Kindle. Book excerpt: This A to Z children's pictorial covers topics such as the planets, craters, comets, orbits, and telecopes. Each word related to our galaxy or to space is introduced with a simple poem for younger readers and also includes detailed expository text for older readers.

Curious about George

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Release : 2021-11-15
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 355/5 ( reviews)

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Book Synopsis Curious about George by : Rae Lynn Schwartz-DuPre

Download or read book Curious about George written by Rae Lynn Schwartz-DuPre. This book was released on 2021-11-15. Available in PDF, EPUB and Kindle. Book excerpt: In 1940, Hans Augusto Rey and Margret Rey built two bikes, packed what they could, and fled wartime Paris. Among the possessions they escaped with was a manuscript that would later become one of the most celebrated books in children’s literature—Curious George. Since his debut in 1941, the mischievous icon has only grown in popularity. After being captured in Africa by the Man in the Yellow Hat and taken to live in the big city’s zoo, Curious George became a symbol of curiosity, adventure, and exploration. In Curious about George: Curious George, Cultural Icons, Colonialism, and US Exceptionalism, author Rae Lynn Schwartz-DuPre argues that the beloved character also performs within a narrative of racism, colonialism, and heroism. Using theories of colonial and rhetorical studies to explain why cultural icons like Curious George are able to avoid criticism, Schwartz-DuPre investigates the ways these characters operate as capacious figures, embodying and circulating the narratives that construct them, and effectively argues that discourses about George provide a rich training ground for children to learn US citizenship and become innocent supporters of colonial American exceptionalism. By drawing on postcolonial theory, children’s criticisms, science and technology studies, and nostalgia, Schwartz-DuPre’s critical reading explains the dismissal of the monkey’s 1941 abduction from Africa and enslavement in the US, described in the first book, by illuminating two powerful roles he currently holds: essential STEM ambassador at a time when science and technology is central to global competitiveness and as a World War II refugee who offers a “deficient” version of the Holocaust while performing model US immigrant. Curious George’s twin heroic roles highlight racist science and an Americanized Holocaust narrative. By situating George as a representation of enslaved Africans and Holocaust refugees, Curious about George illuminates the danger of contemporary zero-sum identity politics, the colonization of marginalized identities, and racist knowledge production. Importantly, it demonstrates the ways in which popular culture can be harnessed both to promote colonial benevolence and to present possibilities for resistance.

Crash Course in Gaming

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Author :
Release : 2013-11-25
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 478/5 ( reviews)

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Book Synopsis Crash Course in Gaming by : Suellen S. Adams

Download or read book Crash Course in Gaming written by Suellen S. Adams. This book was released on 2013-11-25. Available in PDF, EPUB and Kindle. Book excerpt: Video games aren't just for kids anymore. This book will describe the "why" and "how" to start or expand a video gaming program in the library, including some specific examples of how to target adult and female gamer patrons. Gaming supplies more than just visual stimulation and empty entertainment; it can also promote socialization as well as the learning of both traditional and new literacies required to succeed in the modern world. Problem-solving, multi-tasking, complex decision-making on the fly, and "reading" the combination of words and graphics are vital skills for the 21st century—all of which are required to play video games. Crash Course in Gaming discusses the pros and cons of gaming, the types of games and game systems, circulating collections, and game programs. It explains how a library's video game program can—and should—do much more than simply draw younger users to the library, providing examples of how everyone from parents to senior citizens can benefit from a patron-oriented computer gaming program. The appendices also include specific games, programs, review sources, and sources for further information.

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