Share

Taming Gaming

Download Taming Gaming PDF Online Free

Author :
Release : 2021-01-21
Genre : Games & Activities
Kind : eBook
Book Rating : 931/5 ( reviews)

GET EBOOK


Book Synopsis Taming Gaming by : Andy Robertson

Download or read book Taming Gaming written by Andy Robertson. This book was released on 2021-01-21. Available in PDF, EPUB and Kindle. Book excerpt: Video games can instil amazing qualities in children – curiosity, resilience, patience and problem-solving to name a few – but with the World Health Organisation naming gaming disorder as a clinically diagnosable condition, parents and carers can worry about what video games are doing to their children. Andy Robertson has dealt with all of the above, not just over years of covering this topic fo newspapers, radio and television but as a father of three. In this guide, he offers parents and carers practical advice and insights – combining his own experiences with the latest research and guidance from psychologists, industry experts, schools and children's charities – alongside a treasure trove of 'gaming recipes' to test out in your family. Worrying about video game screen time, violence, expense and addiction is an understandable response to scary newspaper headlines. But with first-hand understanding of the video games your children love to play, you can anchor them as a healthy part of family life. Supported by the www.taminggaming.com Family Video Game Database, Taming Gaming leads you into doing this so that video games can stop being a point of argument, worry and stress and start providing fulfilling, connecting and ambitious experiences together as a family.

TAMING GAMING

Download TAMING GAMING PDF Online Free

Author :
Release : 2020
Genre :
Kind : eBook
Book Rating : 929/5 ( reviews)

GET EBOOK


Book Synopsis TAMING GAMING by : ANDY. ROBERTSON

Download or read book TAMING GAMING written by ANDY. ROBERTSON. This book was released on 2020. Available in PDF, EPUB and Kindle. Book excerpt:

Know Thy Gamer

Download Know Thy Gamer PDF Online Free

Author :
Release : 2022-09-06
Genre : Religion
Kind : eBook
Book Rating : 239/5 ( reviews)

GET EBOOK


Book Synopsis Know Thy Gamer by : Drew Dixon

Download or read book Know Thy Gamer written by Drew Dixon. This book was released on 2022-09-06. Available in PDF, EPUB and Kindle. Book excerpt: Between social media platforms, the videos kids watch online, or the television shows they can now stream from anywhere at any time, keeping up with what our kids are doing has become more difficult than ever. Still, there has not been an influence quite like the video gaming world. For a time, video games were as simple as a blue hedgehog running from one side of the screen to the other. Now, video games create grand adventures of secret societies, alien races that have come to destroy entire galaxies, or dark forces that have arrived to destroy ancient kingdoms. Video games can display wondrous environments but can also house blood and gore. They can create adventures that get kids through rainy days but can also trap them in their rooms for untold amounts of time. This leaves many parents with one of two choices. They can either ignore the problems, or they can simply not allow their children to play games at all. Drew Dixon, co-founder of Love Thy Nerd, a ministry that exists to be the love of Jesus to nerds and nerd culture, offers a better way. Let’s face it: the digital age has changed the way we parent. So, instead of ignoring what your children are playing or removing the games altogether, Know Thy Gamer offers an opportunity for parents to understand their children and the kinds of games they are playing. By discussing some of the most important movements in the gaming world, Drew guides parents to understanding and loving their gamers through a Christian lens.

The Craft and Science of Game Design

Download The Craft and Science of Game Design PDF Online Free

Author :
Release : 2020-12-08
Genre : Computers
Kind : eBook
Book Rating : 754/5 ( reviews)

GET EBOOK


Book Synopsis The Craft and Science of Game Design by : Philippe O'Connor

Download or read book The Craft and Science of Game Design written by Philippe O'Connor. This book was released on 2020-12-08. Available in PDF, EPUB and Kindle. Book excerpt: The Craft and Science of Game Design: A Video Game Designer’s Manual goes into the nuts and bolts of video game development from the perspective of a veteran designer with more than 20 years of experience in the industry. It covers the psychology and biology of why people play games and goes in depth on the techniques and tricks professional game designers use to be successful in game development. If you are looking to make a career in video games, or are already in the industry, the insights and hard-earned lessons contained in this book are sure to be useful at all levels of the profession. Originally from Canada, Phil O’Connor has been making video games all over the world since 1997. Phil has worked at some of the industry’s largest studios on some of the biggest projects, including Far Cry 3 and Rainbow Six Siege. With credits on nearly 20 games, Phil has shared in this book some of the less-known details of being a game designer in today’s video game industry, along with a breakdown of some of the skills to help professional designers shine.

Disability and Video Games

Download Disability and Video Games PDF Online Free

Author :
Release : 2023-12-18
Genre : Social Science
Kind : eBook
Book Rating : 743/5 ( reviews)

GET EBOOK


Book Synopsis Disability and Video Games by : Markus Spöhrer

Download or read book Disability and Video Games written by Markus Spöhrer. This book was released on 2023-12-18. Available in PDF, EPUB and Kindle. Book excerpt: This collection intends to fill a long overdue research gap on the praxeological aspects of the relationships between disabilities, accessibility, and digital gaming. It will focus on the question of how Game Studies can profit from a Disability Studies perspective of en-/disabling gaming and issues of disability, (in)accessibility and ableism, and vice versa. Instead of departing from the medical model of disability that informs a wide range of publications on “disabled” gaming and that preconceives users as either “able-bodied,” “normal” or as “disabled,” “deficit,” or “unable to play,” our central premise is that dis/ability is not an essential characteristic of the playing subject. We rather intend to analyze the complex infrastructures of playing, i.e., the complex interplay of heterogeneous human and non-human actors, that are en- or disabling.

You may also like...