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Software Engineering Perspectives in Computer Game Development

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Release : 2021-07-04
Genre : Computers
Kind : eBook
Book Rating : 357/5 ( reviews)

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Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper. This book was released on 2021-07-04. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Computer Games and Software Engineering

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Release : 2015-05-08
Genre : Computers
Kind : eBook
Book Rating : 693/5 ( reviews)

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Book Synopsis Computer Games and Software Engineering by : Kendra M. L. Cooper

Download or read book Computer Games and Software Engineering written by Kendra M. L. Cooper. This book was released on 2015-05-08. Available in PDF, EPUB and Kindle. Book excerpt: Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common interest with software engineers and developers on how to

Software Engineering Perspectives in Computer Game Development

Download Software Engineering Perspectives in Computer Game Development PDF Online Free

Author :
Release : 2021-07-05
Genre : Computers
Kind : eBook
Book Rating : 349/5 ( reviews)

GET EBOOK


Book Synopsis Software Engineering Perspectives in Computer Game Development by : Kendra M. L. Cooper

Download or read book Software Engineering Perspectives in Computer Game Development written by Kendra M. L. Cooper. This book was released on 2021-07-05. Available in PDF, EPUB and Kindle. Book excerpt: Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives. Key Features: Includes contributions from leading academic experts in the community Presents a current collection of emerging research at the intersection of games and software engineering Considers the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering education Provides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives

Software Engineering for Game Developers

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Author :
Release : 2005
Genre : Games
Kind : eBook
Book Rating : 552/5 ( reviews)

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Book Synopsis Software Engineering for Game Developers by : John P. Flynt

Download or read book Software Engineering for Game Developers written by John P. Flynt. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: "Software Engineering for Game Developers" is a unique guide—a toolbox for effectively building a computer game using practices that are fostered by software engineering. Examine each major phase of the software engineering lifecycle of an actual game and its developers and gather the tools you need to organize your programming into proper engineering patterns. This book documents a comprehensive development process that started from a set of requirements. This process guided the development team to consistently design and implement a game according to these requirements, staying within budget and delivering the game on time. The tools provided within this book are a valuable resource for software developers in any area—game software development professionals, game producers and designers, testers, writers, artists, and educators.

Software Engineering for Games in Serious Contexts

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Release : 2023-10-23
Genre : Computers
Kind : eBook
Book Rating : 381/5 ( reviews)

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Book Synopsis Software Engineering for Games in Serious Contexts by : Kendra M. L. Cooper

Download or read book Software Engineering for Games in Serious Contexts written by Kendra M. L. Cooper. This book was released on 2023-10-23. Available in PDF, EPUB and Kindle. Book excerpt: The book highlights several challenges and opportunities in the field of software engineering for serious games. It covers a wide range of topics from game design principles to software architecture, testing, and deployment and is structured into two parts. While Part I delves into various aspects of designing, maintaining, adapting, and evaluating games in serious contexts; Part II focuses on the experiences of realizing and using games in serious contexts. One of the primary challenges is to develop effective methods for evaluating serious games and measuring their impact and outcomes. Another challenge is to design serious games that are both engaging and effective, which requires a deep understanding of game design principles and instructional design. The book also emphasizes the need to develop effective software engineering practices for serious game development and the importance of gamification in improving user engagement and motivation. The potential of serious games for addressing societal challenges such as cybersecurity and healthcare is also highlighted. Despite these challenges, the book also identifies several opportunities for the field, including the potential of serious games to provide new and innovative approaches to learning and the potential of serious games to address real-world problems in new and effective ways. This book is intended for software engineers, game developers, educators, and anyone interested in how games in serious contexts can be effectively created. Overall, the chapters in the book provide a valuable snapshot of the current state of the field and offer insights into where it may be headed in the future.

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