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Serious Game Design and Development: Technologies for Training and Learning

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Release : 2010-02-28
Genre : Computers
Kind : eBook
Book Rating : 406/5 ( reviews)

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Book Synopsis Serious Game Design and Development: Technologies for Training and Learning by : Cannon-Bowers, Jan

Download or read book Serious Game Design and Development: Technologies for Training and Learning written by Cannon-Bowers, Jan. This book was released on 2010-02-28. Available in PDF, EPUB and Kindle. Book excerpt: "With an increasing use of vido games in various disciplines within the scientific community, this book seeks to understand the nature of effective games and to provide guidance for how best to harness the power of gaming technology to successfully accomplish a more serious goal"--Provided by publisher.

Serious Games

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Release : 2016-08-25
Genre : Computers
Kind : eBook
Book Rating : 124/5 ( reviews)

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Book Synopsis Serious Games by : Ralf Dörner

Download or read book Serious Games written by Ralf Dörner. This book was released on 2016-08-25. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.

Design and Development of Training Games

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Author :
Release : 2015
Genre : Computers
Kind : eBook
Book Rating : 746/5 ( reviews)

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Book Synopsis Design and Development of Training Games by : Talib S. Hussain

Download or read book Design and Development of Training Games written by Talib S. Hussain. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt: Leaders in the field of serious games share practical guidelines and lessons learned from researching and developing learning games.

Enhancing Education and Training Initiatives Through Serious Games

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Release : 2017-09-13
Genre : Education
Kind : eBook
Book Rating : 906/5 ( reviews)

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Book Synopsis Enhancing Education and Training Initiatives Through Serious Games by : Denholm, John

Download or read book Enhancing Education and Training Initiatives Through Serious Games written by Denholm, John. This book was released on 2017-09-13. Available in PDF, EPUB and Kindle. Book excerpt: Games have become popular tools to enhance learning in both educational and business environments. Analyzing the link between games and their results on students can help provide advances for learning initiatives in the future. Enhancing Education and Training Initiatives Through Serious Games is an essential reference source that examines the impact that games and simulations have within different learning environments. Featuring in-depth discussions on relevant topics including self-reporting surveys, project management techniques, academic training, and game design, this publication is an ideal resource for academicians, students, business owners, and professionals that are interested in discovering the advances of serious gaming techniques.

Learning, Design, and Technology

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Release : 2023-11-15
Genre : Education
Kind : eBook
Book Rating : 614/5 ( reviews)

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Book Synopsis Learning, Design, and Technology by : J. Michael Spector

Download or read book Learning, Design, and Technology written by J. Michael Spector. This book was released on 2023-11-15. Available in PDF, EPUB and Kindle. Book excerpt: The multiple, related fields encompassed by this Major Reference Work represent a convergence of issues and topics germane to the rapidly changing segments of knowledge and practice in educational communications and technology at all levels and around the globe. There is no other comparable work that is designed not only to gather vital, current, and evolving information and understandings in these knowledge segments but also to be updated on a continuing basis in order to keep pace with the rapid changes taking place in the relevant fields. The Handbook is composed of substantive (5,000 to 15,000 words), peer-reviewed entries that examine and explicate seminal facets of learning theory, research, and practice. It provides a broad range of relevant topics, including significant developments as well as innovative uses of technology that promote learning, performance, and instruction. This work is aimed at researchers, designers, developers, instructors, and other professional practitioners.

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