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Real-Time Shadows

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Release : 2016-04-19
Genre : Computers
Kind : eBook
Book Rating : 690/5 ( reviews)

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Book Synopsis Real-Time Shadows by : Elmar Eisemann

Download or read book Real-Time Shadows written by Elmar Eisemann. This book was released on 2016-04-19. Available in PDF, EPUB and Kindle. Book excerpt: Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goal. Real-Time Shadows is a comprehensive guide to t

Real-time Shadows

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Release :
Genre :
Kind : eBook
Book Rating : 306/5 ( reviews)

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Book Synopsis Real-time Shadows by :

Download or read book Real-time Shadows written by . This book was released on . Available in PDF, EPUB and Kindle. Book excerpt:

Real Time Visual Effects for the Technical Artist

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Release : 2022-03-14
Genre : Computers
Kind : eBook
Book Rating : 539/5 ( reviews)

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Book Synopsis Real Time Visual Effects for the Technical Artist by : Chris Roda

Download or read book Real Time Visual Effects for the Technical Artist written by Chris Roda. This book was released on 2022-03-14. Available in PDF, EPUB and Kindle. Book excerpt: Visual effects (VFX) are one of the most complicated components of feature film and television creation. With advancements in such technologies as Ray Tracing and Virtual Reality, the visual quality of the real-time rendering engine is now rivaling feature film. Real-time rendering requires years of programming experience with advanced understanding in math and physics. As the power of the real-time rendering engine improves, so too do the interfaces for VFX creation. With limited technical understanding, artists can create VFX with the push of a button and tug of a slider. As powerful as the interfaces are, they can only expose a portion of the true potential of the rendering engine. Artists are limited by their understanding of the engine interface. Real Time Visual Effects for the Technical Artist is written for digital artists to explain the core concepts of VFX, common in all engines, to free them from interface bounds. Features: Introduces the reader to the technical aspects of real-time VFX Built upon a career of more than 20 years in the feature film VFX and the real-time video game industries and tested on graduate and undergraduate students Explores all real-time VFX in four categories: in-camera effects, in-material effects, simulations, and particles This book is written to complement undergraduate- or graduate-level courses focused on the fundamentals of modern real-time VFX. Chris Roda is a Technical Art instructor at the Florida Interactive Entertainment Academy (FIEA), a graduate degree program in interactive, real-time application development at the University of Central Florida. Early in his career, Chris was a visual effects artist in the film and television industries where he contributed visual effects for films such as Spider-Man, Titanic, and The Fifth Element. Before coming to FIEA, Chris was a CG Supervisor at Electronic Arts, where he worked on video game titles such as NCAA Football and Madden NFL Football. In addition to teaching, Chris works on generating tools and pipelines for the creation of immersive experiences: the amalgamation of the narrative of films, the interactivity of video games, and the immersion of theme parks.

GPU Gems 2

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Author :
Release : 2005
Genre : Computers
Kind : eBook
Book Rating : 593/5 ( reviews)

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Book Synopsis GPU Gems 2 by : Matt Pharr

Download or read book GPU Gems 2 written by Matt Pharr. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: More useful techniques, tips, and tricks for harnessing the power of the new generation of powerful GPUs.

Real-Time Volume Graphics

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Author :
Release : 2006-07-21
Genre : Computers
Kind : eBook
Book Rating : 292/5 ( reviews)

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Book Synopsis Real-Time Volume Graphics by : Klaus Engel

Download or read book Real-Time Volume Graphics written by Klaus Engel. This book was released on 2006-07-21. Available in PDF, EPUB and Kindle. Book excerpt: Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagr

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