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Real-time Rendering Tricks and Techniques in DirectX

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Author :
Release : 2002
Genre : Computers
Kind : eBook
Book Rating : 276/5 ( reviews)

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Book Synopsis Real-time Rendering Tricks and Techniques in DirectX by : Kelly Dempski

Download or read book Real-time Rendering Tricks and Techniques in DirectX written by Kelly Dempski. This book was released on 2002. Available in PDF, EPUB and Kindle. Book excerpt: Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.

Real-Time Rendering

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Author :
Release : 2019-01-18
Genre : Computers
Kind : eBook
Book Rating : 007/5 ( reviews)

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Book Synopsis Real-Time Rendering by : Tomas Akenine-Möller

Download or read book Real-Time Rendering written by Tomas Akenine-Möller. This book was released on 2019-01-18. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition discusses current, practical rendering methods used in games and other applications. It also presents a solid theoretical framework and relevant mathematics for the field of interactive computer graphics, all in an approachable style. The authors have made the figures used in the book available for download for fair use.:Download Figures. Reviews Rendering has been a required reference for professional graphics practitioners for nearly a decade. This latest edition is as relevant as ever, covering topics from essential mathematical foundations to advanced techniques used by today’s cutting edge games. -- Gabe Newell, President, Valve, May 2008 Rendering ... has been completely revised and revamped for its updated third edition, which focuses on modern techniques used to generate three-dimensional images in a fraction of the time old processes took. From practical rendering for games to math and details for better interactive applications, it's not to be missed. -- The Bookwatch, November 2008 You'll get brilliantly lucid explanations of concepts like vertex morphing and variance shadow mapping—as well as a new respect for the incredible craftsmanship that goes into today's PC games. -- Logan Decker, PC Gamer Magazine , February 2009

Real-time Rendering Tricks and Techniques in DirectX

Download Real-time Rendering Tricks and Techniques in DirectX PDF Online Free

Author :
Release : 2002
Genre : Computers
Kind : eBook
Book Rating : 276/5 ( reviews)

GET EBOOK


Book Synopsis Real-time Rendering Tricks and Techniques in DirectX by : Kelly Dempski

Download or read book Real-time Rendering Tricks and Techniques in DirectX written by Kelly Dempski. This book was released on 2002. Available in PDF, EPUB and Kindle. Book excerpt: Providing explanations on how to implement commonly asked for features using the DirectX 8 API, this text should be of interest to both graphic designers and games programmers.

ShaderX2

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Author :
Release : 2003
Genre : Computers
Kind : eBook
Book Rating : 886/5 ( reviews)

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Book Synopsis ShaderX2 by : Wolfgang F. Engel

Download or read book ShaderX2 written by Wolfgang F. Engel. This book was released on 2003. Available in PDF, EPUB and Kindle. Book excerpt: Topics include advanced implementation of image space techiques and non-photorealistic rendering in Microsoft's DirectX 9.0

Ray Tracing Gems

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Author :
Release : 2019-02-25
Genre : Computers
Kind : eBook
Book Rating : 273/5 ( reviews)

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Book Synopsis Ray Tracing Gems by : Eric Haines

Download or read book Ray Tracing Gems written by Eric Haines. This book was released on 2019-02-25. Available in PDF, EPUB and Kindle. Book excerpt: This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs

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