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Procedural Elements for Computer Graphics

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Author :
Release : 1985
Genre : Computer graphics
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Procedural Elements for Computer Graphics by : David F. Rogers

Download or read book Procedural Elements for Computer Graphics written by David F. Rogers. This book was released on 1985. Available in PDF, EPUB and Kindle. Book excerpt:

Procedural Elements for Computer Graphics

Download Procedural Elements for Computer Graphics PDF Online Free

Author :
Release : 1998
Genre : Computer graphics
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Procedural Elements for Computer Graphics by : David F. Rogers

Download or read book Procedural Elements for Computer Graphics written by David F. Rogers. This book was released on 1998. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, offering coverage of computer graphics, features and emphasis on rendering an in-depth coverage of classical computer algorithms. It also contains over 90 worked examples.

Mathematical Elements for Computer Graphics

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Author :
Release : 1990
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Mathematical Elements for Computer Graphics by : David F. Rogers

Download or read book Mathematical Elements for Computer Graphics written by David F. Rogers. This book was released on 1990. Available in PDF, EPUB and Kindle. Book excerpt: This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

Real-Time Shader Programming

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Author :
Release : 2003-01-10
Genre : Computers
Kind : eBook
Book Rating : 908/5 ( reviews)

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Book Synopsis Real-Time Shader Programming by : Ron Fosner

Download or read book Real-Time Shader Programming written by Ron Fosner. This book was released on 2003-01-10. Available in PDF, EPUB and Kindle. Book excerpt: Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics

Computer Graphics

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Author :
Release : 2013-10-25
Genre : Computers
Kind : eBook
Book Rating : 578/5 ( reviews)

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Book Synopsis Computer Graphics by : Alexey Boreskov

Download or read book Computer Graphics written by Alexey Boreskov. This book was released on 2013-10-25. Available in PDF, EPUB and Kindle. Book excerpt: Complete Coverage of the Current Practice of Computer GraphicsComputer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today's high-performance graphic

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