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Playful Identities

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Author :
Release : 2015
Genre : Computer games
Kind : eBook
Book Rating : 392/5 ( reviews)

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Book Synopsis Playful Identities by : Michiel de Lange

Download or read book Playful Identities written by Michiel de Lange. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt: In this publication, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. This interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity.

Play Frames and Social Identities

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Release : 2007-11-15
Genre : Language Arts & Disciplines
Kind : eBook
Book Rating : 780/5 ( reviews)

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Book Synopsis Play Frames and Social Identities by : Vally Lytra

Download or read book Play Frames and Social Identities written by Vally Lytra. This book was released on 2007-11-15. Available in PDF, EPUB and Kindle. Book excerpt: This book is a sociolinguistic study of children’s talk and how they interact with one another and their teachers in multilingual, multicultural and multiethnic schools. It is based on tape recordings and ethnographic observations of majority Greek and minority Turkish-speaking children at an Athens primary school. It offers the reader a unique look into the ways in which children draw upon their rich interactional histories and share, transform and recontextualize linguistic and other semiotic resources in circulation to construct play frames and explore, adopt, resist available as well as novel social roles and identities. Drawing on ethnographically informed approaches to discourse, the book shows the ways in which verbal phenomena such as teasing, joking, language play, music making and chanting can provide a productive locus for the study of the negotiation of social identities and roles at school. This book will be of interest to scholars, researchers and students of sociolinguistics, discourse analysis, cultural studies, and multicultural education. It will also be of interest to anthropologists and sociologists.

Identity and Play in Interactive Digital Media

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Author :
Release : 2017-03-16
Genre : Computers
Kind : eBook
Book Rating : 760/5 ( reviews)

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Book Synopsis Identity and Play in Interactive Digital Media by : Sara M. Cole

Download or read book Identity and Play in Interactive Digital Media written by Sara M. Cole. This book was released on 2017-03-16. Available in PDF, EPUB and Kindle. Book excerpt: Recent shifts in new literacy studies have expanded definitions of text, reading/viewing, and literacy itself. The inclusion of non-traditional media forms is essential, as texts beyond written words, images, or movement across a screen are becoming ever more prominent in media studies. Included in such non-print texts are interactive media forms like computer or video games that can be understood in similar, though distinct, terms as texts that are read by their users. This book examines how people are socially, culturally, and personally changing as a result of their reading of, or interaction with, these texts. This work explores the concept of ergodic ontogeny: the mental development resulting from interactive digital media play experiences causing change in personal identity.

Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures

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Release : 2020-01-02
Genre : Computers
Kind : eBook
Book Rating : 376/5 ( reviews)

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Book Synopsis Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures by : Lakshmi Priya Rajendran

Download or read book Mediated Identities in the Futures of Place: Emerging Practices and Spatial Cultures written by Lakshmi Priya Rajendran. This book was released on 2020-01-02. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the emerging problems and opportunities that are posed by media innovations, spatial typologies, and cultural trends in (re)shaping identities within the fast-changing milieus of the early 21st Century. Addressing a range of social and spatial scales and using a phenomenological frame of reference, the book draws on the works of Heidegger, Merleau-Ponty and Don Hide to bridge the seemingly disparate, yet related theoretical perspectives across a number of disciplines. Various perspectives are put forward from media, human geography, cultural studies, technologies, urban design and architecture etc. and looked at thematically from networked culture and digital interface (and other) perspectives. The book probes the ways in which new digital media trends affect how and what we communicate, and how they drive and reshape our everyday practices. This mediatization of space, with fast evolving communication platforms and applications of digital representations, offers challenges to our notions of space, identity and culture and the book explores the diverse yet connected levels of technology and people interaction.

Playful Disruption of Digital Media

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Author :
Release : 2018-04-07
Genre : Social Science
Kind : eBook
Book Rating : 91X/5 ( reviews)

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Book Synopsis Playful Disruption of Digital Media by : Daniel Cermak-Sassenrath

Download or read book Playful Disruption of Digital Media written by Daniel Cermak-Sassenrath. This book was released on 2018-04-07. Available in PDF, EPUB and Kindle. Book excerpt: This book starts with the proposition that digital media invite play and indeed need to be played by their everyday users. Play is probably one of the most visible and powerful ways to appropriate the digital world. The diverse, emerging practices of digital media appear to be essentially playful: Users are involved and active, produce form and content, spread, exchange and consume it, take risks, are conscious of their own goals and the possibilities of achieving them, are skilled and know how to acquire more skills. They share a perspective of can-do, a curiosity of what happens next? Play can be observed in social, economic, political, artistic, educational and criminal contexts and endeavours. It is employed as a (counter) strategy, for tacit or open resistance, as a method and productive practice, and something people do for fun. The book aims to define a particular contemporary attitude, a playful approach to media. It identifies some common ground and key principles in this novel terrain. Instead of looking at play and how it branches into different disciplines like business and education, the phenomenon of play in digital media is approached unconstrained by disciplinary boundaries. The contributions in this book provide a glimpse of a playful technological revolution that is a joyful celebration of possibilities that new media afford. This book is not a practical guide on how to hack a system or to pirate music, but provides critical insights into the unintended, artistic, fun, subversive, and sometimes dodgy applications of digital media. Contributions from Chris Crawford, Mathias Fuchs, Rilla Khaled, Sybille Lammes, Eva and Franco Mattes, Florian 'Floyd' Mueller, Michael Nitsche, Julian Oliver, and others cover and address topics such as reflective game design, identity and people's engagement in online media, conflicts and challenging opportunities for play, playing with cartographical interfaces, player-emergent production practices, the re-purposing of data, game creation as an educational approach, the ludification of society, the creation of meaning within and without play, the internalisation and subversion of roles through play, and the boundaries of play.

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