Share

Physics for Animators

Download Physics for Animators PDF Online Free

Author :
Release : 2015-12-07
Genre : Computers
Kind : eBook
Book Rating : 534/5 ( reviews)

GET EBOOK


Book Synopsis Physics for Animators by : Michele Bousquet

Download or read book Physics for Animators written by Michele Bousquet. This book was released on 2015-12-07. Available in PDF, EPUB and Kindle. Book excerpt: Achieving believable motion in animation requires an understanding of physics that most of us missed out on in art school. Although animators often break the laws of physics for comedic or dramatic effect, you need to know which laws you’re breaking in order to make it work. And while large studios might be able to spend a lot of time and money testing different approaches or hiring a physics consultant, smaller studios and independent animators have no such luxury. This book takes the mystery out of physics tasks like character motion, light and shadow placement, explosions, ocean movement, and outer space scenes, making it easy to apply realistic physics to your work. Physics concepts are explained in animator’s terms, relating concepts specifically to animation movement and appearance. Complex mathematical concepts are broken down into clear steps you can follow to solve animation problems quickly and effectively. Bonus companion website at www.physicsforanimators.com offers additional resources, including examples in movies and games, links to resources, and tips on using physics in your work. Uniting theory and practice, author Michele Bousquet teaches animators how to swiftly and efficiently create scientifically accurate scenes and fix problem spots, and how and when to break the laws of physics. Ideal for everything from classical 2D animation to advanced CG special effects, this book provides animators with solutions that are simple, quick, and powerful.

Action Analysis for Animators

Download Action Analysis for Animators PDF Online Free

Author :
Release : 2012
Genre : Art
Kind : eBook
Book Rating : 182/5 ( reviews)

GET EBOOK


Book Synopsis Action Analysis for Animators by : Chris Webster

Download or read book Action Analysis for Animators written by Chris Webster. This book was released on 2012. Available in PDF, EPUB and Kindle. Book excerpt: Extensive illustrations of people and animals in motion that break down the action in a step-by-step manner.

Acting for Animators

Download Acting for Animators PDF Online Free

Author :
Release : 2011
Genre : ART
Kind : eBook
Book Rating : 236/5 ( reviews)

GET EBOOK


Book Synopsis Acting for Animators by : Ed Hooks

Download or read book Acting for Animators written by Ed Hooks. This book was released on 2011. Available in PDF, EPUB and Kindle. Book excerpt: "A guide to acting theory written specifically for animators"--Provided by publisher.

Computer Animation

Download Computer Animation PDF Online Free

Author :
Release : 2007-11-01
Genre : Computers
Kind : eBook
Book Rating : 850/5 ( reviews)

GET EBOOK


Book Synopsis Computer Animation by : Rick Parent

Download or read book Computer Animation written by Rick Parent. This book was released on 2007-11-01. Available in PDF, EPUB and Kindle. Book excerpt: Driven by the demands of research and the entertainment industry, the techniques of animation are pushed to render increasingly complex objects with ever-greater life-like appearance and motion. This rapid progression of knowledge and technique impacts professional developers, as well as students. Developers must maintain their understanding of conceptual foundations, while their animation tools become ever more complex and specialized. The second edition of Rick Parent's Computer Animation is an excellent resource for the designers who must meet this challenge. The first edition established its reputation as the best technically oriented animation text. This new edition focuses on the many recent developments in animation technology, including fluid animation, human figure animation, and soft body animation. The new edition revises and expands coverage of topics such as quaternions, natural phenomenon, facial animation, and inverse kinematics. The book includes up-to-date discussions of Maya scripting and the Maya C++ API, programming on real-time 3D graphics hardware, collision detection, motion capture, and motion capture data processing. New up-to-the-moment coverage of hot topics like real-time 3D graphics, collision detection, fluid and soft-body animation and more! Companion site with animation clips drawn from research & entertainment and code samples Describes the mathematical and algorithmic foundations of animation that provide the animator with a deep understanding and control of technique

Physics-based Animation

Download Physics-based Animation PDF Online Free

Author :
Release : 2005
Genre : Computers
Kind : eBook
Book Rating : 804/5 ( reviews)

GET EBOOK


Book Synopsis Physics-based Animation by : Kenny Erleben

Download or read book Physics-based Animation written by Kenny Erleben. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: The booming computer games and animated movie industries continue to drive the graphics community's seemingly insatiable search for increased realism, believability, ad speed. To achieve the quality expected by audiences of today's games and movies, programmers need to understand and implement physics-based animation. To provide this understanding, this book is written to teach students and practitioners and theory behind the mathematical models and techniques required for physics-based animation. It does not teach the basic principles of animation, but rather how to transform theoretical techniques into practical skills. It details how the mathematical models are derived from physical and mathematical principles, and explains how these mathematical models are solved in an efficient, robust, and stable manner with a computer. This impressive and comprehensive volume covers all the issues involved in physics-based animation, including collision detection, geometry, mechanics, differential equations, matrices, quaternions, and more. There is excellent coverage of collision detection algorithms and a detailed overview of a physics system. In addition, numerous examples are provided along with detailed pseudo code for most of the algorithms. This book is ideal for students of animation, researchers in the field, and professionals working in the games and movie industries. Topics Covered: * The Kinematics: Articulated Figures, Forward and Inverse Kinematics, Motion Interpolation * Multibody Animation: Particle Systems, Continuum Models with Finite Differences, the Finite Element Method, Computational Fluid Dynamics * Collision Detection: Broad and Narrow Phase Collision Detection, Contact Determination, Bounding Volume Hierarchies, Feature-and Volume-Based Algorithms

You may also like...