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Pervasive Games

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Release : 2009-06-12
Genre : Art
Kind : eBook
Book Rating : 306/5 ( reviews)

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Book Synopsis Pervasive Games by : Markus Montola

Download or read book Pervasive Games written by Markus Montola. This book was released on 2009-06-12. Available in PDF, EPUB and Kindle. Book excerpt: Emerging quickly from the fast-paced growth of mobile communications and wireless technologies, pervasive games provide a worldwide network of potential play spaces. Now games can be designed to be played in public spaces like conferences, museums, communities, cities, buildings or other non-traditional game venues...and game designers need to unde

Pervasive Games

Download Pervasive Games PDF Online Free

Author :
Release : 2009-06-12
Genre : Art
Kind : eBook
Book Rating : 794/5 ( reviews)

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Book Synopsis Pervasive Games by : Markus Montola

Download or read book Pervasive Games written by Markus Montola. This book was released on 2009-06-12. Available in PDF, EPUB and Kindle. Book excerpt: Games are no longer confined to card tables and computer screens. Emmy award winning games like "The Fallen Alternate Reality Game" (based on the ABC show) or "The Lost Experience" (based on the CBS hit show)- are pervasive games in that they blur traditional boundaries of game play. This book gives game designers the tools they need to create cutting edge pervasive games.

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

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Author :
Release : 2015-05-08
Genre : Computers
Kind : eBook
Book Rating : 323/5 ( reviews)

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Book Synopsis A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games by : Kim J.L. Nevelsteen

Download or read book A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games written by Kim J.L. Nevelsteen. This book was released on 2015-05-08. Available in PDF, EPUB and Kindle. Book excerpt: This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.

Serious Games

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Author :
Release : 2021-06-28
Genre : Science
Kind : eBook
Book Rating : 440/5 ( reviews)

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Book Synopsis Serious Games by : Carlos Vaz De Carvalho

Download or read book Serious Games written by Carlos Vaz De Carvalho. This book was released on 2021-06-28. Available in PDF, EPUB and Kindle. Book excerpt:

Entertainment Computing and Serious Games

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Author :
Release : 2016-10-05
Genre : Computers
Kind : eBook
Book Rating : 524/5 ( reviews)

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Book Synopsis Entertainment Computing and Serious Games by : Ralf Dörner

Download or read book Entertainment Computing and Serious Games written by Ralf Dörner. This book was released on 2016-10-05. Available in PDF, EPUB and Kindle. Book excerpt: The aim of this book is to collect and to cluster research areas in the field of serious games and entertainment computing. It provides an introduction and gives guidance for the next generation of researchers in this field. The 18 papers presented in this volume, together with an introduction, are the outcome of a GI-Dagstuhl seminar which was held at Schloß Dagstuhl in July 2015.

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