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Mind-Melding Unity and Blender for 3D Game Development

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Release : 2021-12-31
Genre : Computers
Kind : eBook
Book Rating : 91X/5 ( reviews)

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Book Synopsis Mind-Melding Unity and Blender for 3D Game Development by : Spencer Grey

Download or read book Mind-Melding Unity and Blender for 3D Game Development written by Spencer Grey. This book was released on 2021-12-31. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Mastering UI Development with Unity

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Author :
Release : 2024-06-07
Genre : Computers
Kind : eBook
Book Rating : 763/5 ( reviews)

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Book Synopsis Mastering UI Development with Unity by : Dr. Ashley Godbold

Download or read book Mastering UI Development with Unity written by Dr. Ashley Godbold. This book was released on 2024-06-07. Available in PDF, EPUB and Kindle. Book excerpt: Elevate your UI development skills with Unity and C# by learning design principles as well as leveraging Unity UI (uGUI), the UI Toolkit, and IMGUI Key Features Develop game user interfaces with both technical and aesthetic considerations Understand how to use the diverse UI systems provided by Unity Follow step-by-step examples to create popular user interfaces seen in multiple game genres Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionMastering UI Development with Unity covers the creation of captivating, functional UIs for player interaction and engagement. Learn design considerations, animation, particle effects, and UI optimization for various genres and platforms. Implement UIs using Unity's UI systems and input systems, creating visually engaging elements like HUDs, menus, and progress bars. Discover how to develop and implement UIs across multiple platforms and resolutions with practical examples. By the end, you'll confidently develop game UIs with technical and aesthetic considerations using Unity's versatile UI elements.What you will learn Discover design principles and patterns for crafting visually appealing UIs Explore techniques to scale your UI across resolutions Streamline your UI building process with automatic layouts Understand the properties of the Event System and appropriately hook events to your UI elements Implement Unity's built-in uGUI components, including those provided by TextMesh Pro Infuse UIs with stunning animation and particle effects Understand when and how to use Unity's UI Toolkit and IMGUI Who this book is for This book is for game developers looking to elevate their Unity game design skills. Individuals who want an in-depth explanation of specific UI elements and anyone looking for step-by-step guidance on how to implement UI components across multiple game genres will also find this book helpful. A basic understanding of Unity and C# programming is needed.

3D Game Development with Unity

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Author :
Release : 2022-04-07
Genre : Computers
Kind : eBook
Book Rating : 736/5 ( reviews)

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Book Synopsis 3D Game Development with Unity by : Franz Lanzinger

Download or read book 3D Game Development with Unity written by Franz Lanzinger. This book was released on 2022-04-07. Available in PDF, EPUB and Kindle. Book excerpt: This book teaches beginners and aspiring game developers how to develop 3D games with Unity. Thousands of commercial games have been built with Unity. This book combines a practical, step-by-step approach with explanations of the underlying theory that are reinforced with hundreds of screenshots and several larger projects. Building on the knowledge developed in 2D Game Development for Unity, this book uses the Blender software for 3D modelling and texturing, GIMP for 2D art, Audacity for sound effects, and MuseScore for music composition and notation. Readers can follow the step-by-step guides and create an introductory racing game, a 3D maze game, and a 3D FPS adventure game as they progress through the chapters. The book contains numerous color illustrations and online access to easily downloadable game assets, code, and project files. Written to be accessible and easy to follow, this book will be a valuable resource to both beginner and aspiring game developers that want to develop 3D games with Unity. Franz Lanzinger is an independent game developer, author, and pianist. He is the owner of Lanzinger Studio located in Sunnyvale, California. His game development career spans almost 40 years starting with the coin-op classic Crystal Castles at Atari in 1983, continuing with Ms. Pacman and Toobin' for the NES, published by Tengen in 1990. Franz has been an indie game developer since 1991. He worked on SNES Rampart, Championship Pool, and NCAA Final Four Basketball, as well as Gubble for the PC, Mac, and PlayStation. This is Franz's third book about game development. He is currently working on a remaster of Gubble. In his spare time, he is the piano accompanist for the Valley Chorale and the Serendipity Choir. Go to franzlanzinger.com for the latest news about Franz as well as resources for his books.

Unity 2022 by Example

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Release : 2024-06-07
Genre : Computers
Kind : eBook
Book Rating : 953/5 ( reviews)

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Book Synopsis Unity 2022 by Example by : Scott H. Cameron

Download or read book Unity 2022 by Example written by Scott H. Cameron. This book was released on 2024-06-07. Available in PDF, EPUB and Kindle. Book excerpt: Start building commercial and playable games such as 2D collection and adventure games, 3D FPS game in Unity with C#, and add AR/VR/MR experiences to them with this illustrated guide Key Features Create game apps, including a 2D adventure game, a 3D first-person shooter, and more Get up to speed with Unity Gaming Services available for creating commercially viable games Follow steps for publishing, marketing, and maintaining your games effectively Purchase of the print or Kindle book includes a free PDF eBook Book DescriptionUnity 2022 by Example is a complete introduction to building games in Unity following a project-based approach. You’ll be introduced to the Unity game engine and the tools available for building and customizing a game exactly the way you want it, while maintaining a good code foundation to build upon. Once you get to grips with the fundamentals of Unity game development, you'll start creating a 2D collection game and an adventure game, followed by a 3D first person shooter game. Next, you’ll explore advanced topics, such as using machine learning to create AI-based enemy behavior, virtual reality for extending the first-person game, and augmented reality for developing a farming simulation game in a real-world setting. The book will help you gain hands-on knowledge of these topics as you build projects using the latest game tool kits. You'll also learn how to commercialize your game by publishing it to a distribution platform and maintain and support it throughout its lifespan. As you progress, you’ll gain real-world knowledge and experience by taking your games from conceptual design to completion. By the end of this Unity book, you’ll have strong foundational knowledge of how to structure a Unity project that is both maintainable and extensible for commercially released games.What you will learn Build game environments and design levels, and implement game mechanics using Unity's features Explore 3D game creation, focusing on gameplay mechanics and player animation Develop customizable game systems using object-oriented architecture Build an MR experience using the XR Interaction Toolkit while learning how to merge virtual and real-world elements Get up to speed with advanced AI interactions using sensors and Unity's machine learning toolkit, ML-Agents Implement dynamic content in games using Unity LiveOps services like Remote Config Who this book is for If you find yourself struggling with completing game projects in Unity and want to follow best practices while maintaining a good coding structure, then this book is for you. This book is also for aspiring game developers and hobbyists with some experience in developing games, who want to design basic playable and commercial games in Unity with a core loop, player verbs, simple mechanics, and win/lose conditions. Experience with the Unity Editor interface and implementing functionality by creating C# scripts is required to get the most out of this book.

Building a Game with Unity and Blender

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Author :
Release : 2015
Genre : Computer games
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Building a Game with Unity and Blender by : Lee Zhi Eng

Download or read book Building a Game with Unity and Blender written by Lee Zhi Eng. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt: This book is a handy resource for anyone who wants to learn how to develop their own games using Blender and Unity, both of which are freely available yet very popular and powerful tools. Not only will you be able to master the tools, but you will also learn the entire process of creating a game from the ground up. --from the back cover.

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