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Microsoft Visual Basic Game Programming with DirectX

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Author :
Release : 2002
Genre : Computer games
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Microsoft Visual Basic Game Programming with DirectX by : Jonathan S. Harbour

Download or read book Microsoft Visual Basic Game Programming with DirectX written by Jonathan S. Harbour. This book was released on 2002. Available in PDF, EPUB and Kindle. Book excerpt:

Windows Game Programming with Visual Basic and DirectX

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Author :
Release : 2002
Genre : Computers
Kind : eBook
Book Rating : 929/5 ( reviews)

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Book Synopsis Windows Game Programming with Visual Basic and DirectX by : Wayne S. Freeze

Download or read book Windows Game Programming with Visual Basic and DirectX written by Wayne S. Freeze. This book was released on 2002. Available in PDF, EPUB and Kindle. Book excerpt: This volume shows how to couple the powers of Microsoft Visual Basic and DirectX to design and program simulation games. It covers game programming code in Visual Basic while giving hints and ideas for the use of Visual Basic.NET.

Beginning .NET Game Programming in VB .NET

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Release : 2004-09-20
Genre : Computers
Kind : eBook
Book Rating : 248/5 ( reviews)

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Book Synopsis Beginning .NET Game Programming in VB .NET by : David Weller

Download or read book Beginning .NET Game Programming in VB .NET written by David Weller. This book was released on 2004-09-20. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Visual Basic Game Programming with DirectX

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Author :
Release : 2000-04
Genre : BASIC (Computer program language)
Kind : eBook
Book Rating : 597/5 ( reviews)

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Book Synopsis Visual Basic Game Programming with DirectX by : Joseph Ferris

Download or read book Visual Basic Game Programming with DirectX written by Joseph Ferris. This book was released on 2000-04. Available in PDF, EPUB and Kindle. Book excerpt: The book shows the reader hands-on game programming and guides them through concepts that form the foundations of good game design.

Introduction to 3D Game Programming with DirectX 12

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Author :
Release : 2016-04-19
Genre : Computers
Kind : eBook
Book Rating : 555/5 ( reviews)

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Book Synopsis Introduction to 3D Game Programming with DirectX 12 by : Frank Luna

Download or read book Introduction to 3D Game Programming with DirectX 12 written by Frank Luna. This book was released on 2016-04-19. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It shows how to use new Direct12 features such as command lists, pipeline state objects, descriptor heaps and tables, and explicit resource management to reduce CPU overhead and increase scalability across multiple CPU cores. The book covers modern special effects and techniques such as hardware tessellation, writing compute shaders, ambient occlusion, reflections, normal and displacement mapping, shadow rendering, and character animation. Includes a companion DVD with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected]. FEATURES: • Provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 12 • Uses new Direct3D 12 features to reduce CPU overhead and take advantage of multiple CPU cores • Contains detailed explanations of popular real-time game effects • Includes a DVD with source code and all the images (including 4-color) from the book • Learn advance rendering techniques such as ambient occlusion, real-time reflections, normal and displacement mapping, shadow rendering, programming the geometry shader, and character animation • Covers a mathematics review and 3D rendering fundamentals such as lighting, texturing, blending and stenciling • Use the end-of-chapter exercises to test understanding and provide experience with DirectX 12

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