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Mathematical and Computer Programming Techniques for Computer Graphics

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Release : 2010-04-06
Genre : Computers
Kind : eBook
Book Rating : 926/5 ( reviews)

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Book Synopsis Mathematical and Computer Programming Techniques for Computer Graphics by : Peter Comninos

Download or read book Mathematical and Computer Programming Techniques for Computer Graphics written by Peter Comninos. This book was released on 2010-04-06. Available in PDF, EPUB and Kindle. Book excerpt: Provides a comprehensive and detailed coverage of the fundamentals of programming techniques for computer graphics Uses lots of code examples, encouraging the reader to explore and experiment with data and computer programs (in the C programming language)

Mathematics for Computer Graphics and Game Programming

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Release : 2019
Genre : Computers
Kind : eBook
Book Rating : 565/5 ( reviews)

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Book Synopsis Mathematics for Computer Graphics and Game Programming by : D. P. Kothari

Download or read book Mathematics for Computer Graphics and Game Programming written by D. P. Kothari. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt: Original title: Computer graphics in mathematical approaches

Mathematics for Computer Graphics

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Release : 2005-12-19
Genre : Computers
Kind : eBook
Book Rating : 837/5 ( reviews)

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Book Synopsis Mathematics for Computer Graphics by : John Vince

Download or read book Mathematics for Computer Graphics written by John Vince. This book was released on 2005-12-19. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Mathematical Elements for Computer Graphics

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Author :
Release : 1990
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Mathematical Elements for Computer Graphics by : David F. Rogers

Download or read book Mathematical Elements for Computer Graphics written by David F. Rogers. This book was released on 1990. Available in PDF, EPUB and Kindle. Book excerpt: This text is ideal for junior-, senior-, and graduate-level courses in computer graphics and computer-aided design taught in departments of mechanical and aeronautical engineering and computer science. It presents in a unified manner an introduction to the mathematical theory underlying computer graphic applications. It covers topics of keen interest to students in engineering and computer science: transformations, projections, 2-D and 3-D curve definition schemes, and surface definitions. It also includes techniques, such as B-splines, which are incorporated as part of the software in advanced engineering workstations. A basic knowledge of vector and matrix algebra and calculus is required.

3D Computer Graphics

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Release : 2003-05-19
Genre : Computers
Kind : eBook
Book Rating : 381/5 ( reviews)

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Book Synopsis 3D Computer Graphics by : Samuel R. Buss

Download or read book 3D Computer Graphics written by Samuel R. Buss. This book was released on 2003-05-19. Available in PDF, EPUB and Kindle. Book excerpt: This textbook, first published in 2003, emphasises the fundamentals and the mathematics underlying computer graphics. The minimal prerequisites, a basic knowledge of calculus and vectors plus some programming experience in C or C++, make the book suitable for self study or for use as an advanced undergraduate or introductory graduate text. The author gives a thorough treatment of transformations and viewing, lighting and shading models, interpolation and averaging, Bézier curves and B-splines, ray tracing and radiosity, and intersection testing with rays. Additional topics, covered in less depth, include texture mapping and colour theory. The book covers some aspects of animation, including quaternions, orientation, and inverse kinematics, and includes source code for a Ray Tracing software package. The book is intended for use along with any OpenGL programming book, but the crucial features of OpenGL are briefly covered to help readers get up to speed. Accompanying software is available freely from the book's web site.

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