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Making 8-bit Arcade Games in C

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Author :
Release : 2017-04-26
Genre : Computers
Kind : eBook
Book Rating : 759/5 ( reviews)

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Book Synopsis Making 8-bit Arcade Games in C by : Steven Hugg

Download or read book Making 8-bit Arcade Games in C written by Steven Hugg. This book was released on 2017-04-26. Available in PDF, EPUB and Kindle. Book excerpt: With this book, you'll learn all about the hardware of Golden Age 8-bit arcade games produced in the late 1970s to early 1980s. We'll learn how to use the C programming language to write code for the Z80 CPU. The following arcade platforms are covered: * Midway 8080 (Space Invaders) * VIC Dual (Carnival) * Galaxian/Scramble (Namco) * Atari Color Vector * Williams (Defender, Robotron) We'll describe how to create video and sound for each platform. Use the online 8bitworkshop IDE to compile your C programs and play them right in the browser!

Game Programming Patterns

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Author :
Release : 2014-11-03
Genre : Computers
Kind : eBook
Book Rating : 914/5 ( reviews)

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Book Synopsis Game Programming Patterns by : Robert Nystrom

Download or read book Game Programming Patterns written by Robert Nystrom. This book was released on 2014-11-03. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.

Making Games for the NES

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Release : 2019-08-08
Genre : Computers
Kind : eBook
Book Rating : 727/5 ( reviews)

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Book Synopsis Making Games for the NES by : Steven Hugg

Download or read book Making Games for the NES written by Steven Hugg. This book was released on 2019-08-08. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to program games for the NES! You'll learn how to draw text, scroll the screen, animate sprites, create a status bar, decompress title screens, play background music and sound effects and more. While using the book, take advantage of our Web-based IDE to see your code run instantly in the browser. We'll also talk about different "mappers" which add extra ROM and additional features to cartridges. Most of the examples use the CC65 C compiler using the NESLib library. We'll also write 6502 assembly language, programming the PPU and APU directly, and carefully timing our code to produce advanced psuedo-3D raster effects. Create your own graphics and sound, and share your games with friends!

Making Games for the Atari 2600

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Author :
Release : 2016-12-22
Genre : Computers
Kind : eBook
Book Rating : 304/5 ( reviews)

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Book Synopsis Making Games for the Atari 2600 by : Steven Hugg

Download or read book Making Games for the Atari 2600 written by Steven Hugg. This book was released on 2016-12-22. Available in PDF, EPUB and Kindle. Book excerpt: The Atari 2600 was released in 1977, and now there's finally a book about how to write games for it! You'll learn about the 6502 CPU, NTSC frames, scanlines, cycle counting, players, missiles, collisions, procedural generation, pseudo-3D, and more. While using the manual, take advantage of our Web-based IDE to write 6502 assembly code, and see your code run instantly in the browser. We'll cover the same programming tricks that master programmers used to make classic games. Create your own graphics and sound, and share your games with friends!

Distributed Perception

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Release : 2021-12-29
Genre : Social Science
Kind : eBook
Book Rating : 702/5 ( reviews)

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Book Synopsis Distributed Perception by : Natasha Lushetich

Download or read book Distributed Perception written by Natasha Lushetich. This book was released on 2021-12-29. Available in PDF, EPUB and Kindle. Book excerpt: Who, what, and where perceives, and how? What are the sedimentations, inscriptions, and axiologies of animal, human, and machinic perception/s? What are their perceptibilities? Deleuze uses the word ‘visibilities’ to indicate that visual perception isn’t just a physiological given but cues operations productive of new assemblages. Perceptibilities are, by analogy, spatio-temporal, geolocative, kinaesthetic, audio-visual, and haptic operations that are always already memory. In the case of strong inscriptions, they are also epigenetic events. In physics, resonance is the tendency of a system to vibrate with increasing amplitudes at certain frequencies of excitation. In cybernetics and in theories of technology, it refers to systems’ feedback. In Native science, resonance denotes the axiology of positions and events. It’s a form of multi-species perception that emphasises emergent directionality and protean mnemonics. This transdisciplinary volume brings together key theorists and practitioners from media theory, Native science, bio-media and sound art, philosophy, art his- tory, and design informatics to examine: a) the becoming-technique of animal– human–machinic perceptibilities; and b) micro-perceptions that lie beneath the threshold of known perceptions yet create energetic vibrations. The volume shows distributed perception to be a key notion in addressing the emergence and peristence of plant, animal, human, and machine relations.

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