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Learning iOS Game Programming

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Author :
Release : 2010-09-03
Genre : Computers
Kind : eBook
Book Rating : 521/5 ( reviews)

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Book Synopsis Learning iOS Game Programming by : Michael Daley

Download or read book Learning iOS Game Programming written by Michael Daley. This book was released on 2010-09-03. Available in PDF, EPUB and Kindle. Book excerpt: Since the launch of the App Store, games have been the hottest category of apps for the iPhone, iPod touch, and iPad. That means your best chance of tapping into the iPhone/iPad “Gold Rush” is to put out a killer game that everyone wants to play (and talk about). While many people think games are hard to build, they can actually be quite easy, and Learning iOS Game Programming is your perfect beginner’s guide. Michael Daley walks you through every step as you build a killer 2D game for the iPhone. In Learning iOS Game Programming, you’ll learn how to build a 2D tile map game, Sir Lamorak’s Quest: The Spell of Release (which is free in the App Store). You can download and play the game you’re going to build while you learn about the code and everything behind the scenes. Daley identifies the key characteristics of a successful iPhone game and introduces the technologies, terminology, and tools you will use. Then, he carefully guides you through the whole development process: from planning storylines and game play all the way through testing and tuning. Download the free version of Sir Lamorak’s Quest from the App Store today, while you learn how to build the game in this book. Coverage includes Planning high-level game design, components, and difficulty levels Using game loops to make sure the right events happen at the right time Rendering images, creating sprite sheets, and building basic animations Using tile maps to build large game worlds from small reusable images Creating fire, explosions, smoke, sparks, and other organic effects Delivering great sound via OpenAL and the iPhone’s media player Providing game control via iPhone’s touch and accelerometer features Crafting an effective, intuitive game interface Building game objects and entities and making them work properly Detecting collisions and ensuring the right response to them Polishing, testing, debugging, and performance-tuning your game Learning iOS Game Programming focuses on the features, concepts, and techniques you’ll use most often—and helps you master them in a real-world context. This book is 100% useful and 100% practical; there’s never been an iPhone game development book like it!

Beginning IOS Game Development

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Author :
Release : 2011-12-20
Genre : Computers
Kind : eBook
Book Rating : 322/5 ( reviews)

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Book Synopsis Beginning IOS Game Development by : Patrick Alessi

Download or read book Beginning IOS Game Development written by Patrick Alessi. This book was released on 2011-12-20. Available in PDF, EPUB and Kindle. Book excerpt: Covers the fundamentals of iOS game development, with information on such topics as Xcode, Objective-C, Cocoa, user interaction, animation, audio apps, and networking.

Apple Game Frameworks and Technologies

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Release : 2021-05-11
Genre : Computers
Kind : eBook
Book Rating : 843/5 ( reviews)

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Book Synopsis Apple Game Frameworks and Technologies by : Tammy Coron

Download or read book Apple Game Frameworks and Technologies written by Tammy Coron. This book was released on 2021-05-11. Available in PDF, EPUB and Kindle. Book excerpt: Design and develop sophisticated 2D games that are as much fun to make as they are to play. From particle effects and pathfinding to social integration and monetization, this complete tour of Apple's powerful suite of game technologies covers it all. Familiar with Swift but new to game development? No problem. Start with the basics and then layer in the complexity as you work your way through three exciting - and fully playable - games. In the end, you'll know everything you need to go off and create your own video game masterpiece for any Apple platform. Discover the power of Apple Game Frameworks, Xcode, and Swift by building three exciting games: Gloop Drop - a new twist on a classic arcade game, Val's Revenge - a roguelike dungeon crawler, and Hog - a social player vs. player mobile dice game. With Apple Game Frameworks, you can create high-performance, power-efficient games that work across all Apple platforms, including iOS, macOS, tvOS, and watchOS. In this book, you'll discover how to... Design and develop rich 2D gaming experiences using Apple's built-in game frameworks. Harness the power of SpriteKit using Xcode and Swift to create engaging player experiences. Use the visual Scene Editor to build complete scenes. Unleash the power of the Particle Editor to create amazing effects. Use GameplayKit to add advanced features to your games like pathfinding, artificial intelligence, and complex rule systems. Build larger, more complex worlds with tile maps and Xcode's visual Tile Map editor. Bring people together using GameKit and Game Center, Apple's social gaming network. Increase revenue with third-party banner ads and rewarded ads using Google AdMob (tm). Monetize your games with StoreKit and in-app purchases. So, grab your gear and get your game on - it's time to level up your skills. What You Need: macOS Mojave 10.14.6 or newer Xcode 11.3 or newer Basic knowledge of Swift 5.1.4 or newer

IOS Games by Tutorials

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Author :
Release : 2014
Genre : Application software
Kind : eBook
Book Rating : 161/5 ( reviews)

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Book Synopsis IOS Games by Tutorials by : raywenderlich.com Tutorial Team

Download or read book IOS Games by Tutorials written by raywenderlich.com Tutorial Team. This book was released on 2014. Available in PDF, EPUB and Kindle. Book excerpt: "Beginning 2D iOS game development with Swift"--Page 1 of cover.

iOS Game Programming with Xcode and Cocos2d

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Release : 2013-11-20
Genre : Computers
Kind : eBook
Book Rating : 852/5 ( reviews)

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Book Synopsis iOS Game Programming with Xcode and Cocos2d by : Justin Dike

Download or read book iOS Game Programming with Xcode and Cocos2d written by Justin Dike. This book was released on 2013-11-20. Available in PDF, EPUB and Kindle. Book excerpt: This book is written by a professional instructor and founder of CartoonSmart.com, a company specializing in new media tutorials for nearly a decade. The book is a start-to-finish guide for anyone looking to begin iOS development using Cocos2d and Xcode and submit their finished app to Apple. Even if you haven’t read code before, you can begin with this book. This book is a handy reference guide, with easy to look-up sections of code snippets, pictures and links to video examples. Features: Code Video examples 5 hours of tutorial videos on Box2d, which can take the reader even further beyond what they learned in the book

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