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Knowledge Discovery of Gamification Features Relevant to Immersive Virtual Reality Environments

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Release : 2015
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Knowledge Discovery of Gamification Features Relevant to Immersive Virtual Reality Environments by : Ajay Gopinath Bharathi

Download or read book Knowledge Discovery of Gamification Features Relevant to Immersive Virtual Reality Environments written by Ajay Gopinath Bharathi. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt: Virtual Reality (VR) is a three dimensional interactive world that gives users the impression of being somewhere other than where they actually are. Over the last decade, a wide range of VR applications have been developed, based on VR environments. Immersive VR environment is a type of VR environment that produces an interactive computer generated world of high ecological validity, in which the users can "immerse" themselves using a variety of 3D stimuli. On the other hand, non-immersive VR environment is the least immersive implementation of VR techniques in which the virtual environment is viewed through a portal or window by utilizing a standard high resolution monitor and interactions occur using 2D interaction devices such as keyboards and mice. A major limitation of non-immersive VR environments is the lack of immersive experience that not only provides content to users, but also enables them to interact in a completely 360 degree immersive environment. Furthermore, a knowledge gap exists in terms of what motivates individuals to utilize such systems. This thesis aims to fill these research gaps by first i) exploring whether there exists statistically significant differences in performance between users in immersive VR and non-immersive VR environments and then ii) proposing the use of video game design elements in non-game contexts (i.e., immersive VR environments) to motivate and increase user engagement, otherwise known as "gamification". A case study involving 54 individuals carrying out a product functional analysis task is used to test the hypothesis that immersive VR environments, such as those achievable through head-mounted displays, enhance performance outcomes when compared to non-immersive VR environments. A case study involving 60 games from the Android market is used to understand the fundamental aspects of video games that make them engaging and motivating. Seven game design elements (challenges, levels, win states, social graph, rewards, content unlocking and leaderboards) are found to motivate users and maintain user engagement for extended periods of time and could be potentially integrated into immersive VR environments to make them more engaging and motivating for users.

Implementing Augmented Reality Into Immersive Virtual Learning Environments

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Release : 2020-12-18
Genre : Education
Kind : eBook
Book Rating : 231/5 ( reviews)

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Book Synopsis Implementing Augmented Reality Into Immersive Virtual Learning Environments by : Russell, Donna

Download or read book Implementing Augmented Reality Into Immersive Virtual Learning Environments written by Russell, Donna. This book was released on 2020-12-18. Available in PDF, EPUB and Kindle. Book excerpt: The potential to integrate augmented reality into educational settings has led to the development of myriad programs for implementing these transformative technologies into education. However, the transformative learning processes possible for learners can best be developed through integration in immersive virtual learning environments. The integration of augmented reality (AR) technologies into education involves matching the potential of AR with the most effective instructional model for immersing learners in the learning process. With current research focused heavily on blended or online learning, augmented reality fits right into the new technologies and trends that are being developed and utilized on a consistent basis. There is a need for research that provides detailed curriculum guides, templates for designing virtual worlds, evaluation processes, and immersive learning procedures that can be utilized to provide the best educational environment for student success. Implementing Augmented Reality Into Immersive Virtual Learning Environments provides current research for the integration of transformative new technologies into multiple educational settings. Examining the why, what, and how of integrating augmented reality into immersive virtual learning technologies, this book covers various educational settings, such as nursing education, sports coaching, language education, and more. While highlighting the benefits for virtual reality, its role in remote learning, the logistics of simulation, and branches of it such as gamification, this book is ideally intended for teachers, school administrators, teacher educators, practitioners, IT specialists, educational software developers, researchers, academicians, and students interested in integrating augmented reality in educational programs.

Gamification Mindset

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Release : 2019-06-17
Genre : Computers
Kind : eBook
Book Rating : 788/5 ( reviews)

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Book Synopsis Gamification Mindset by : Ole Goethe

Download or read book Gamification Mindset written by Ole Goethe. This book was released on 2019-06-17. Available in PDF, EPUB and Kindle. Book excerpt: This book explores how gamification techniques are used to leverage users’ natural desires for achievement, competition, collaboration, learning and more. Compared to other books on this topic, it gives more than just an introduction and develops the readers understanding through frameworks and models, based on research to make it easier to develop gamified systems. The concept of gamification achieved increased popularity in 2010 when a number of softwares and services started explaining their products as a ‘gamification’ design. Gamification Mindset explains how game elements and mechanics are important, how video games are learning systems and examines how video game aesthetics are vital in the development of gamification. The book will challenge some common beliefs when it comes to gamifications’ abilities to immerse and change the user’s intrinsic and extrinsic motivations. Gamification Mindset aims to develop new models in gamification to enable easier gamification scenarios. It is a comprehensive analysis and discussion about gamification and serves as a useful tool, since it acquaints readers with gamification and how to use it, through illustrated practical theoretical models. Academic researchers, students, educators and professional game and gamification designers will find this book invaluable.

The VR Book

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Release : 2015-09-01
Genre : Computers
Kind : eBook
Book Rating : 135/5 ( reviews)

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Book Synopsis The VR Book by : Jason Jerald

Download or read book The VR Book written by Jason Jerald. This book was released on 2015-09-01. Available in PDF, EPUB and Kindle. Book excerpt: This is a strong foundation of human-centric virtual reality design for anyone and everyone involved in creating VR experiences. Without a clear understanding of the human side of virtual reality (VR), the experience will always fail. The VR Book bridges this gap by focusing on human-centered design. Creating compelling VR applications is an incredibly complex challenge. When done well, these experiences can be brilliant and pleasurable, but when done badly, they can result in frustration and sickness. Whereas limitations of technology can cause bad VR execution, problems are oftentimes caused by a lack of understanding human perception, interaction, design principles, and real users. This book focuses on the human elements of VR, such as how users perceive and intuitively interact with various forms of reality, causes of VR sickness, creating useful and pleasing content, and how to design and iterate upon effective VR applications. This book is not just for VR designers, it is for managers, programmers, artists, psychologists, engineers, students, educators, and user experience professionals. It is for the entire VR team, as everyone contributing should understand at least the basics of the many aspects of VR design. The industry is rapidly evolving, and The VR Book stresses the importance of building prototypes, gathering feedback, and using adjustable processes to efficiently iterate towards success. It contains extensive details on the most important aspects of VR, more than 600 applicable guidelines, and over 300 additional references.

Handbook of Research on Student Engagement

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Release : 2012-02-23
Genre : Psychology
Kind : eBook
Book Rating : 172/5 ( reviews)

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Book Synopsis Handbook of Research on Student Engagement by : Sandra L. Christenson

Download or read book Handbook of Research on Student Engagement written by Sandra L. Christenson. This book was released on 2012-02-23. Available in PDF, EPUB and Kindle. Book excerpt: For more than two decades, the concept of student engagement has grown from simple attention in class to a construct comprised of cognitive, emotional, and behavioral components that embody and further develop motivation for learning. Similarly, the goals of student engagement have evolved from dropout prevention to improved outcomes for lifelong learning. This robust expansion has led to numerous lines of research across disciplines and are brought together clearly and comprehensively in the Handbook of Research on Student Engagement. The Handbook guides readers through the field’s rich history, sorts out its component constructs, and identifies knowledge gaps to be filled by future research. Grounding data in real-world learning situations, contributors analyze indicators and facilitators of student engagement, link engagement to motivation, and gauge the impact of family, peers, and teachers on engagement in elementary and secondary grades. Findings on the effectiveness of classroom interventions are discussed in detail. And because assessing engagement is still a relatively new endeavor, chapters on measurement methods and issues round out this important resource. Topical areas addressed in the Handbook include: Engagement across developmental stages. Self-efficacy in the engaged learner. Parental and social influences on engagement and achievement motivation. The engaging nature of teaching for competency development. The relationship between engagement and high-risk behavior in adolescents. Comparing methods for measuring student engagement. An essential guide to the expanding knowledge base, the Handbook of Research on Student Engagement serves as a valuable resource for researchers, scientist-practitioners, and graduate students in such varied fields as clinical child and school psychology, educational psychology, public health, teaching and teacher education, social work, and educational policy.

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