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Developing Games in Java

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Author :
Release : 2004
Genre : Computers
Kind : eBook
Book Rating : 056/5 ( reviews)

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Book Synopsis Developing Games in Java by : David Brackeen

Download or read book Developing Games in Java written by David Brackeen. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt: Companion web site available.

Killer Game Programming in Java

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Release : 2005-05-20
Genre : Computers
Kind : eBook
Book Rating : 904/5 ( reviews)

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Book Synopsis Killer Game Programming in Java by : Andrew Davison

Download or read book Killer Game Programming in Java written by Andrew Davison. This book was released on 2005-05-20. Available in PDF, EPUB and Kindle. Book excerpt: Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers.Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects.Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.

Micro Java Game Development

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Author :
Release : 2002
Genre : Computers
Kind : eBook
Book Rating : 423/5 ( reviews)

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Book Synopsis Micro Java Game Development by : David Fox

Download or read book Micro Java Game Development written by David Fox. This book was released on 2002. Available in PDF, EPUB and Kindle. Book excerpt: -- Provides exhaustive coverage of J2ME games, extensions, portable devices and competitive environments.

Black Art of Java Game Programming

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Author :
Release : 1996
Genre : Java (Computer program language)
Kind : eBook
Book Rating : 432/5 ( reviews)

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Book Synopsis Black Art of Java Game Programming by : Joel Fan

Download or read book Black Art of Java Game Programming written by Joel Fan. This book was released on 1996. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM includes: Source code, examples and projects for the tutorial chapters. -- Games from the Game Gallery section of the book. -- The Java Developer's Kit (JDK) version 1.0.2 for Macintosh, Solaris, Windows 95, and windows NT. -- All the materials on the CD-ROM in ZIP or TAR format.

Advanced Java Game Programming

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Author :
Release : 2004-04-01
Genre : Computers
Kind : eBook
Book Rating : 132/5 ( reviews)

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Book Synopsis Advanced Java Game Programming by : David Wallace Croft

Download or read book Advanced Java Game Programming written by David Wallace Croft. This book was released on 2004-04-01. Available in PDF, EPUB and Kindle. Book excerpt: Advanced Java Game Programming teaches you how to create desktop and Internet computer games using the latest Java programming language techniques. Whereas other Java game programming books focus on introductory Java material, this book covers game programming for experienced Java developers. David Wallace Croft, founder of the Game Developers Java Users Group (GameJUG), has assembled an open-source reusable game library—a Swing animation engine that allows developers to use these techniques and put out new games very rapidly. The open-source game library also includes a reusable game deployment framework and a multiplayer networking library with HTTP firewall tunneling capability for applets. All of the code is open source, including the example games. The animation has been scrupulously tested and optimized in the Swing environment, and Croft clearly explains how the code works in great detail. The graphics and audio libraries used in the examples are public domain and may also be used royalty-free for creating new games.

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