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Intermedia Games—Games Inter Media

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Release : 2019-02-21
Genre : Social Science
Kind : eBook
Book Rating : 500/5 ( reviews)

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Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs. This book was released on 2019-02-21. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Intermedia Games—Games Inter Media

Download Intermedia Games—Games Inter Media PDF Online Free

Author :
Release : 2019-02-21
Genre : Social Science
Kind : eBook
Book Rating : 519/5 ( reviews)

GET EBOOK


Book Synopsis Intermedia Games—Games Inter Media by : Michael Fuchs

Download or read book Intermedia Games—Games Inter Media written by Michael Fuchs. This book was released on 2019-02-21. Available in PDF, EPUB and Kindle. Book excerpt: This book is available as open access through the Bloomsbury Open Access programme and is available on www.bloomsburycollections.com While all media are part of intermedial networks, video games are often at the nexus of that network. They not only employ cinematics, embedded books, and in-world television screens for various purposes, but, in our convergence culture, video games also play a vital role in allowing players to explore transmedia storyworlds. At the same time, video games are frequently thematized and remediated in film, television, and literature. Indeed, the central role video games assume in intermedial networks provides testament to their significance in the contemporary media environment. In this volume, an international group of contributors discuss not only intermedial phenomena in video games, but also the intermedial networks surrounding them. Intermedia Games-Games Inter Media will deepen readers' understanding of the convergence culture of the early twenty-first century and video games' role in it.

Intermedia Games--games Inter Media

Download Intermedia Games--games Inter Media PDF Online Free

Author :
Release : 2019
Genre : Intermediality
Kind : eBook
Book Rating : 520/5 ( reviews)

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Book Synopsis Intermedia Games--games Inter Media by : Michael Fuchs

Download or read book Intermedia Games--games Inter Media written by Michael Fuchs. This book was released on 2019. Available in PDF, EPUB and Kindle. Book excerpt:

Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media

Download Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media PDF Online Free

Author :
Release : 2020
Genre :
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media by : Markus Spöhrer

Download or read book Michael Fuchs, Jeff Thoss (Hg.): Intermedia Games - Games Inter Media written by Markus Spöhrer. This book was released on 2020. Available in PDF, EPUB and Kindle. Book excerpt:

Paratextualizing Games

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Author :
Release : 2021-11-30
Genre : Social Science
Kind : eBook
Book Rating : 212/5 ( reviews)

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Book Synopsis Paratextualizing Games by : Benjamin Beil

Download or read book Paratextualizing Games written by Benjamin Beil. This book was released on 2021-11-30. Available in PDF, EPUB and Kindle. Book excerpt: Gaming no longer only takes place as a ›closed interactive experience‹ in front of TV screens, but also as broadcast on streaming platforms or as cultural events in exhibition centers and e-sport arenas. The popularization of new technologies, forms of expression, and online services has had a considerable influence on the academic and journalistic discourse about games. This anthology examines which paratexts gaming cultures have produced - i.e., in which forms and formats and through which channels we talk (and write) about games - as well as the way in which paratexts influence the development of games. How is knowledge about games generated and shaped today and how do boundaries between (popular) criticism, journalism, and scholarship have started to blur? In short: How does the paratext change the text?

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