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Interface Fantasy

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Release : 2009-09-11
Genre : Philosophy
Kind : eBook
Book Rating : 490/5 ( reviews)

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Book Synopsis Interface Fantasy by : Andre Nusselder

Download or read book Interface Fantasy written by Andre Nusselder. This book was released on 2009-09-11. Available in PDF, EPUB and Kindle. Book excerpt: Behind our computer screens we are all cyborgs: through fantasy we can understand our involvement in virtual worlds. Cyberspace is first and foremost a mental space. Therefore we need to take a psychological approach to understand our experiences in it. In Interface Fantasy, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual. Interface Fantasy illuminates our attachment to new media: why we love our devices; why we are fascinated by the images on their screens; and how it is possible that virtual images can provide physical pleasure. Nusselder puts such phenomena as avatars, role playing, cybersex, computer psychotherapy, and Internet addiction in the context of established psychoanalytic theory. The virtual identities we assume in virtual worlds, exemplified best by avatars consisting of both realistic and symbolic self-representations, illustrate the three orders that Lacan uses to analyze human reality: the imaginary, the symbolic, and the real. Nusselder analyzes our most intimate involvement with information technology—the almost invisible, affective aspects of technology that have the greatest impact on our lives. Interface Fantasy lays the foundation for a new way of thinking that acknowledges the pivotal role of the screen in the current world of information. And it gives an intelligible overview of basic Lacanian principles (including fantasy, language, the virtual, the real, embodiment, and enjoyment) that shows their enormous relevance for understanding the current state of media technology.

Interface Fantasy

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Author :
Release : 2006
Genre :
Kind : eBook
Book Rating : 956/5 ( reviews)

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Book Synopsis Interface Fantasy by : André Cornelis Nusselder

Download or read book Interface Fantasy written by André Cornelis Nusselder. This book was released on 2006. Available in PDF, EPUB and Kindle. Book excerpt:

Fantasy and the Virtual Mind, digital original edition

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Author :
Release : 2014-01-10
Genre : Philosophy
Kind : eBook
Book Rating : 792/5 ( reviews)

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Book Synopsis Fantasy and the Virtual Mind, digital original edition by : Andre Nusselder

Download or read book Fantasy and the Virtual Mind, digital original edition written by Andre Nusselder. This book was released on 2014-01-10. Available in PDF, EPUB and Kindle. Book excerpt: In this BIT, André Nusselder uses the core psychoanalytic notion of fantasy to examine our relationship to computers and digital technology. Lacanian psychoanalysis considers fantasy to be an indispensable “screen” for our interaction with the outside world; Nusselder argues that, at the mental level, computer screens and other human-computer interfaces incorporate this function of fantasy: they mediate the real and the virtual.

The Interface Envelope

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Author :
Release : 2016-08-25
Genre : Philosophy
Kind : eBook
Book Rating : 009/5 ( reviews)

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Book Synopsis The Interface Envelope by : James Ash

Download or read book The Interface Envelope written by James Ash. This book was released on 2016-08-25. Available in PDF, EPUB and Kindle. Book excerpt: In The Interface Envelope, James Ash develops a series of concepts to understand how digital interfaces work to shape the spatial and temporal perception of players. Drawing upon examples from videogame design and work from post-phenomenology, speculative realism, new materialism and media theory, Ash argues that interfaces create envelopes, or localised foldings of space time, around which bodily and perceptual capacities are organised for the explicit production of economic profit. Modifying and developing Bernard Stiegler's account of psychopower and Warren Neidich's account of neuropower, Ash argues the aim of interface designers and publishers is the production of envelope power. Envelope power refers to the ways that interfaces in games are designed to increase users perceptual and habitual capacities to sense difference. Examining a range of examples from specific videogames, Ash identities a series of logics that are key to producing envelope power and shows how these logics have intensified over the last thirty years. In turn, Ash suggests that the logics of interface envelopes in videogames are spreading to other types of interface. In doing so life becomes enveloped as the environments people inhabit becoming increasingly loaded with digital interfaces. Rather than simply negative, Ash develops a series of responses to the potential problematics of interface envelopes and envelope power and emphasizes their pharmacological nature.

Cinematic Interfaces

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Release : 2013-07-11
Genre : Art
Kind : eBook
Book Rating : 502/5 ( reviews)

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Book Synopsis Cinematic Interfaces by : Seung-hoon Jeong

Download or read book Cinematic Interfaces written by Seung-hoon Jeong. This book was released on 2013-07-11. Available in PDF, EPUB and Kindle. Book excerpt: In this book, Seung-hoon Jeong introduces the cinematic interface as a contact surface that mediates between image and subject, proposing that this mediation be understood not simply as transparent and efficient but rather as asymmetrical, ambivalent, immanent, and multidirectional. Jeong enlists the new media term "interface" to bring to film theory a synthetic notion of interfaciality as underlying the multifaceted nature of both the image and subjectivity. Drawing on a range of films, Jeong examines cinematic interfaces seen on screen and the spectator’s experience of them, including: the direct appearance of a camera/filmstrip/screen, the character’s bodily contact with such a medium-interface, the object’s surface and the subject’s face as "quasi-interface," and the image itself. Each of these case studies serves as a platform for remapping and revamping major concepts in film studies such as suture, embodiment, illusion, signification, and indexicality. Looking to such theories as the ontology of the image and the phenomenology of the body, this original theorization of the cinematic interface not only offers a conceptual framework for rethinking and re-linking film and media studies, but also suggests a general theory of the interface.

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