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Instructional Strategies for the Visual Aesthetics of User Interface Design

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Release : 2015
Genre : Computer-assisted instruction
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Instructional Strategies for the Visual Aesthetics of User Interface Design by : Safurah Abdul Jalil

Download or read book Instructional Strategies for the Visual Aesthetics of User Interface Design written by Safurah Abdul Jalil. This book was released on 2015. Available in PDF, EPUB and Kindle. Book excerpt: Adding visual aesthetics to the standard Computer Science (CS) Human-Computer Interaction (HCI) curriculum, while necessary, is not easy. The core skills are best understood by practitioners with a background in Art and Design, and its subjective nature often makes aesthetics difficult for students to learn. An emerging learning paradigm, commonly known as game-based learning (GBL), has the potential to better support student learning and sustain their motivation within limited instructional time. This thesis aims to study the effectiveness of a modular GBL approach in helping CS students learn about visual aesthetics. In particular, it set out to evaluate students' usage of a bespoke GBL prototype designed for this specific educational context. DELMo, a new visual aesthetics learning module, was firstly designed based on the SOLO taxonomy. It allowed for a systematic and modular approach to structuring the learning content, and became a significant component in the instructional strategy. Drawing on the Design-based Research (DBR) in Education framework, the GBL prototype has been informed by engaging with education literature and iteratively tested and refined in a natural educational setting (HCI course delivery). The prototype consists of a web-based learning environment named Design Eye that incorporates two new serious mini-games and a colouring tool named DEColour. In the summative evaluation, students reported enjoying the GBL activities in Design Eye and felt that they learned from them. This is consistent with the majority of the literature supporting the use of games in a learning delivery method. However, the results also showed a significant decrease in their perception of the importance of the topic. This may suggest that mini-games as an instructional tool carries the risk of making the subject seem trivial for some students. Instructors considering the use of mini-games should therefore consider the trade-off between the level of enjoyment provided by mini-games to engage students with a topic, and the potential long term impact of reducing the perceived importance of that topic. At a micro level, the research contributes to HCI education, namely in the construction (module design) and delivery (via GBL) of the visual aesthetics course material. At a macro level, experience with design, development, implementation and evaluation of this project provides valuable insights for other research efforts in the game-based approach to learning design-related subjects. The iterative-incremental DBR model also contributes to the GBL research domain, particularly in the design, implementation and evaluation of bespoke games in formal educational context.

Interface Design for Learning

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Author :
Release : 2014
Genre : Computers
Kind : eBook
Book Rating : 048/5 ( reviews)

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Book Synopsis Interface Design for Learning by : Dorian Peters

Download or read book Interface Design for Learning written by Dorian Peters. This book was released on 2014. Available in PDF, EPUB and Kindle. Book excerpt: In offices, colleges, and living rooms across the globe, learners of all ages are logging into virtual laboratories, online classrooms, and 3D worlds. Kids from kindergarten to high school are honing math and literacy skills on their phones and iPads. If that weren't enough, people worldwide are aggregating internet services (from social networks to media content) to learn from each other in "Personal Learning Environments." Strange as it sounds, the future of education is now as much in the hands of digital designers and programmers as it is in the hands of teachers. And yet, as interface designers, how much do we really know about how people learn? How does interface design actually impact learning? And how do we design environments that support both the cognitive and emotional sides of learning experiences? The answers have been hidden away in the research on education, psychology, and human computer interaction, until now. Packed with over 100 evidence-based strategies, in this book you'll learn how to: Design educational games, apps, and multimedia interfaces in ways that enhance learning Support creativity, problem-solving, and collaboration through interface design Design effective visual layouts, navigation, and multimedia for online and mobile learning Improve educational outcomes through interface design.

User Interface Design for Virtual Environments: Challenges and Advances

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Release : 2011-12-31
Genre : Computers
Kind : eBook
Book Rating : 175/5 ( reviews)

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Book Synopsis User Interface Design for Virtual Environments: Challenges and Advances by : Khan, Badrul

Download or read book User Interface Design for Virtual Environments: Challenges and Advances written by Khan, Badrul. This book was released on 2011-12-31. Available in PDF, EPUB and Kindle. Book excerpt: The design of various virtual environments should be based on the needs of a diverse population of users around the globe. Interface design should be user centric and should strive for making the user's interaction as simple, meaningful, and efficient as possible. User Interface Design for Virtual Environments: Challenges and Advances focuses on challenges that designers face in creating interfaces for users of various virtual environments. Chapters included in this book address various critical issues that have implications for user interface design from a number of different viewpoints. This book is written for professionals who want to improve their understanding of challenges associated with user interface design issues for globally-dispersed users in various virtual environments.

Designing for User Engagment

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Release : 2022-05-31
Genre : Computers
Kind : eBook
Book Rating : 886/5 ( reviews)

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Book Synopsis Designing for User Engagment by : Alistair Sutcliffe

Download or read book Designing for User Engagment written by Alistair Sutcliffe. This book was released on 2022-05-31. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

Designing for User Engagement

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Author :
Release : 2010
Genre : Computers
Kind : eBook
Book Rating : 236/5 ( reviews)

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Book Synopsis Designing for User Engagement by : Alistair Sutcliffe

Download or read book Designing for User Engagement written by Alistair Sutcliffe. This book was released on 2010. Available in PDF, EPUB and Kindle. Book excerpt: This book explores the design process for user experience and engagement, which expands the traditional concept of usability and utility in design to include aesthetics, fun and excitement. User experience has evolved as a new area of Human Computer Interaction research, motivated by non-work oriented applications such as games, education and emerging interactive Web 2.0. The chapter starts by examining the phenomena of user engagement and experience and setting them in the perspective of cognitive psychology, in particular motivation, emotion and mood. The perspective of aesthetics is expanded towards interaction and engagement to propose design treatments, metaphors, and interactive techniques which can promote user interest, excitement and satisfying experiences. This is followed by reviewing the design process and design treatments which can promote aesthetic perception and engaging interaction. The final part of the chapter provides design guidelines and principles drawn from the interaction and graphical design literature which are cross-referenced to issues in the design process. Examples of designs and design treatments are given to illustrate principles and advice, accompanied by critical reflection. Table of Contents: Introduction / Psychology of User Engagement / UE Design Process / Design Principles and Guidelines / Perspectives and Conclusions

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