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The Philosophy of Imagination

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Release : 2024-04-18
Genre : Technology & Engineering
Kind : eBook
Book Rating : 223/5 ( reviews)

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Book Synopsis The Philosophy of Imagination by : Galit Wellner

Download or read book The Philosophy of Imagination written by Galit Wellner. This book was released on 2024-04-18. Available in PDF, EPUB and Kindle. Book excerpt: Combining perspectives from both continental and analytic philosophy, this timely volume explores how imagination today both shapes and is shaped by technology, art and ethics. Imagination is one of the most significant and broadly examined concepts in contemporary philosophy and is frequently understood as a basic human faculty that enables complex activities. This book shows, however, that imagination is more than a mere enabler. Whilst imagination shapes our experiences, it is at the same time shaped by our environments. Some of the most creative manifestations of imagination are the result of its two-way interaction with art or technology, or both. In short, imagination co-shapes us. Beyond the traditional perspectives of Kant and Heidegger, The Philosophy of Imagination: Technology, Art and Ethics examines our dynamic relationship with imagination, from contemporary technological advancements such as AI that transform the whole ecosystem to imagination in the context of videogames and literary fiction. Analysing societal imagination, it addresses the relationship between the racial imaginary and white ignorance, as well as the effects that societal mechanisms such as lockdowns can have on our imagination. Taking its cue from the here and now, this volume brings together leading international scholars to investigate how the concept of co-shaping allows us to see imagination and its crucial role in society in new and productive ways.

Imagination + Technology

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Release : 2020-02-17
Genre : Computers
Kind : eBook
Book Rating : 487/5 ( reviews)

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Book Synopsis Imagination + Technology by : Phil Turner

Download or read book Imagination + Technology written by Phil Turner. This book was released on 2020-02-17. Available in PDF, EPUB and Kindle. Book excerpt: Imagination is highly valued and sought-after, yet elusive and ill-defined. Definitions range from narrowly cognitive accounts to those which endow imagination with world-making powers. Imagination underpins our ability to speculate about the future and to re-experience the past. The everyday functioning of society relies on being able to imagine the perspectives of others; and our sense of who we are depends on the stories our imaginations create. Our soaring imaginations have taken us to the moon and allowed Einstein to race a light beam. Unsurprisingly, imagination underlies every aspect of human-computer interaction, from the earliest conceptual sketches, through the realistic possibilities portrayed variously in well-known tools as scenarios and storyboards, through to the wilder shores of design fictions. Yet, curiously, imagination is very rarely addressed directly in the design and HCI literature (and is wholly missing from virtual reality). This book addresses this gap in our accounts of how we imagine, conceptualise, design and use digital technologies. Drawing on many years of practical and academic experience in human computer-interaction, together with a wide range of material from psychology, design, cognitive science and HCI, seasoned with a little philosophy and anthropology, Imagination + Technology first considers imagination itself and the principal farthings of a new account. Later chapters discuss the role of imagination in the design, aesthetics, use and experience of digital technologies before the concluding chapter focusses on the provocative nature of imagination. The book will be stimulating reading for anyone working in the field of interactive technology and related areas, whether academics, students or practitioners.

Startup

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Release : 2013
Genre : Fiction
Kind : eBook
Book Rating : 559/5 ( reviews)

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Book Synopsis Startup by : Glenn Ogura

Download or read book Startup written by Glenn Ogura. This book was released on 2013. Available in PDF, EPUB and Kindle. Book excerpt: Young idealist Zack Penny usually gets to work early to take in the surroundings and breathe in the crisp, mechanically filtered air, knowing that one day his own company will be very different from Display Technik. As he follows the vision of his highly successful, results-at-all-costs mentor and CEO Allen Henley, Zack quietly nurtures a big dream—to create a new company of high morals and values, one that will revolutionize the world through the creation of wallpaper-thin displays to completely surround a viewer. That dream is set into motion one morning when he realizes an important paper has been taken from his office. Moments later, Zack learns someone has turned him in. After his boss, who also happens to be the father of his girlfriend, Mary Anne, gives him one last chance to pledge his loyalty, Zack resigns. Determined to realize his vision, he soon steps into his new facility with high hopes and no idea that Henley has already put a plan into action with the intent of systematically destroying Zack, his perfect company, and, most of all, the relationship between Zack and Mary Anne, who is unwittingly caught in the cross-fire. In this fast-paced thriller, a young entrepreneur faces moral dilemmas in Silicon Valley, a place where the inner working of the legal system favors the aggressor.

Technological Visions

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Release : 2004
Genre : Social Science
Kind : eBook
Book Rating : 270/5 ( reviews)

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Book Synopsis Technological Visions by : Marita Sturken

Download or read book Technological Visions written by Marita Sturken. This book was released on 2004. Available in PDF, EPUB and Kindle. Book excerpt: For as long as people have developed new technologies, there has been debate over the purposes, shape, and potential for their use. In this exciting collection, a range of contributors, including Sherry Turkle, Lynn Spigel, John Perry Barlow, Langdon Winner, David Nye, and Lord Asa Briggs, discuss the visions that have shaped "new" technologies and the cultural implications of technological adaptation. Focusing on issues such as the nature of prediction, community, citizenship, consumption, and the nation, as well as the metaphors that have shaped public debates about technology, the authors examine innovations past and present, from the telegraph and the portable television to the Internet, to better understand how our visions and imagination have shaped the meaning and use of technology. Author note: Marita Sturken is Associate Professor in the Annenberg School for Communication at the University of Southern California and the author of Tangled Memories: The Vietnam War, the AIDS Epidemic, and the Politics of Remembering and Practices of Looking: An Introduction to Visual Culture (with Lisa Cartwright). Douglas Thomas is Associate Professor in the Annenberg School for Communication at the University of Southern California. He is author of three books, most recently Hacker Culture. Sandra Ball-Rokeach is a Professor and Director of the Communication Technology and Community Program in the Annenberg School for Communication at the University of Southern California. She is author of several books, including Theories of Mass Communication (with M. L. De Fleur).

Mobile 3D Graphics SoC

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Release : 2010-04-27
Genre : Technology & Engineering
Kind : eBook
Book Rating : 781/5 ( reviews)

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Book Synopsis Mobile 3D Graphics SoC by : Hoi-Jun Yoo

Download or read book Mobile 3D Graphics SoC written by Hoi-Jun Yoo. This book was released on 2010-04-27. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.

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