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Ideology and the Virtual City

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Release : 2019-09-27
Genre : Social Science
Kind : eBook
Book Rating : 651/5 ( reviews)

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Book Synopsis Ideology and the Virtual City by : Jon Bailes

Download or read book Ideology and the Virtual City written by Jon Bailes. This book was released on 2019-09-27. Available in PDF, EPUB and Kindle. Book excerpt: 'insanely readable...an instant classic for everyone who wants to understand not just games but our reality itself.' Slavoj Zizek Ideology and the Virtual City is an exploration of modern society and the critical value of popular culture. It combines a prescient social theory that describes how ‘neoliberal’ ideology in today’s societies dominates our economic, political and cultural ideals, with an entertaining exploration of narratives, characters and play structures in some of today’s most interesting videogames. The book takes readers into a range of simulated urban environments that symbolise the hidden antagonisms of social life and create outlandish resolutions through their power fantasies. Interactive entertainment can help us understand the ways in which people relate to a modern ‘common sense’ neoliberal background, in terms of absorbing assumptions, and questioning them.

The PlayStation Dreamworld

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Release : 2017-10-16
Genre : Social Science
Kind : eBook
Book Rating : 061/5 ( reviews)

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Book Synopsis The PlayStation Dreamworld by : Alfie Bown

Download or read book The PlayStation Dreamworld written by Alfie Bown. This book was released on 2017-10-16. Available in PDF, EPUB and Kindle. Book excerpt: From mobile phones to consoles, tablets and PCs, we are now a generation of gamers. The PlayStation Dreamworld is – to borrow a phrase from Slavoj Zizek – the pervert's guide to videogames. It argues that we can only understand the world of videogames via Lacanian dream analysis. It also argues that the Left needs to work inside this dreamspace – a powerful arena for constructing our desires – or else the dreamworld will fall entirely into the hands of dominant and reactionary forces. While cyberspace is increasingly dominated by corporate organization, gaming, at its most subversive, can nevertheless produce radical forms of enjoyment which threaten the capitalist norms that are created and endlessly repeated in our daily relationships with mobile phones, videogames, computers and other forms of technological entertainment. Far from being a book solely for dedicated gamers, this book dissects the structure of our relationships to all technological entertainment at a time when entertainment has become ubiquitous. We can no longer escape our fantasies but rather live inside their digital reality.

Consciousness and the Neoliberal Subject

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Release : 2020-04-08
Genre : Social Science
Kind : eBook
Book Rating : 659/5 ( reviews)

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Book Synopsis Consciousness and the Neoliberal Subject by : Jon Bailes

Download or read book Consciousness and the Neoliberal Subject written by Jon Bailes. This book was released on 2020-04-08. Available in PDF, EPUB and Kindle. Book excerpt: Consciousness and the Neoliberal Subject outlines a theory of ideological function and a range of ideological positions according to which individuals rationalise and accept socio-economic conditions in advanced consumer capitalist societies. Through a critical examination of the social and psychoanalytic theories of Herbert Marcuse, Fredric Jameson, and Slavoj Žižek, the author extends the understanding of ideology to consider not only the unconscious attachment to social relations, but also the importance of conscious rationalisation in sustaining ideologies. In this way, the book defines different ideologies today in terms of the manner in which they conditionally internalise a dominant neoliberal rationality, and considers the possibility that entrenched social norms may be challenged directly, through conscious engagement. It will appeal to scholars of social and political theory with interests in ideology, neoliberalism, psychoanalytic thought and critical theory.

On Power and Ideology

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Release : 2015-08-03
Genre : Political Science
Kind : eBook
Book Rating : 415/5 ( reviews)

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Book Synopsis On Power and Ideology by : Noam Chomsky

Download or read book On Power and Ideology written by Noam Chomsky. This book was released on 2015-08-03. Available in PDF, EPUB and Kindle. Book excerpt: The renowned activist’s lectures on Cold War foreign policy delivered in Nicaragua during the US-backed war against the Sandinista government. One of Noam Chomsky's most accessible books, On Power and Ideology is a product of his 1986 visit to Managua, Nicaragua, for a lecture series at Universidad Centroamericana. Delivered at the height of US involvement in the Nicaraguan civil war, this succinct series of lectures lays out the parameters of Noam Chomsky's foreign policy analysis. The book consists of five lectures on US international and security policy. The first two lectures examine the persistent and largely homogenous features of US foreign policy, and overall framework of order. The third discusses Central America and its foreign policy pattern. The fourth looks at US national security and the arms race. And the fifth examines US domestic policy. These five talks, conveyed directly to the people bearing the brunt of devastating US foreign policy, make historic and exciting reading.

Player and Avatar

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Release : 2017-06-19
Genre : Games & Activities
Kind : eBook
Book Rating : 420/5 ( reviews)

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Book Synopsis Player and Avatar by : David Owen

Download or read book Player and Avatar written by David Owen. This book was released on 2017-06-19. Available in PDF, EPUB and Kindle. Book excerpt: Do you make small leaps in your chair while attempting challenging jumps in Tomb Raider? Do you say "Ouch!" when a giant hits you with a club in Skyrim? Have you had dreams of being inside the underwater city of Rapture? Videogames cast the player as protagonist in an unfolding narrative. Like actors in front of a camera, gamers' proprioception, or body awareness, can extend to onscreen characters, thus placing them "physically" within the virtual world. Players may even identify with characters' ideological motivations. The author explores concepts central to the design and enjoyment of videogames--affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate: the avatar. Gamer and avatar are analyzed as a cybernetic coupling that suggests fulfillment of Atonin Artaud's vision of the "body without organs."

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