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How to Teach Programming (and Other Things)

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Author :
Release : 2018
Genre : Computer programming
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis How to Teach Programming (and Other Things) by : Greg Wilson

Download or read book How to Teach Programming (and Other Things) written by Greg Wilson. This book was released on 2018. Available in PDF, EPUB and Kindle. Book excerpt: "This book is a brief introduction to modern evidence-based teaching practices and how to use them to teach programming to free-range learners. It cover: how people's thinking changes as they go from being novices to competent practitioners and then to being experts ; how to tell if your learners are keeping up with you, and what to do or say when they're not ; how to design and improve lessons efficiently and collaboratively ; how and why live coding (i.e., writing programs step by step in front of learners) is a better way to teach programming than lectures or self-directed practice ; and how insights and techniques borrowed from the performing arts can make you a better teacher."--Publisher's website.

How to Teach Programming (and Other Things)

Download How to Teach Programming (and Other Things) PDF Online Free

Author :
Release : 2017-05-27
Genre : Education
Kind : eBook
Book Rating : 280/5 ( reviews)

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Book Synopsis How to Teach Programming (and Other Things) by : Greg Wilson

Download or read book How to Teach Programming (and Other Things) written by Greg Wilson. This book was released on 2017-05-27. Available in PDF, EPUB and Kindle. Book excerpt: "This book is a brief introduction to modern evidence-based teaching practices and how to use them to teach programming to free-range learners. It cover: how people's thinking changes as they go from being novices to competent practitioners and then to being experts ; how to tell if your learners are keeping up with you, and what to do or say when they're not ; how to design and improve lessons efficiently and collaboratively ; how and why live coding (i.e., writing programs step by step in front of learners) is a better way to teach programming than lectures or self-directed practice ; and how insights and techniques borrowed from the performing arts can make you a better teacher."-- Publisher's website.

Ultralearning

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Author :
Release : 2019-08-06
Genre : Business & Economics
Kind : eBook
Book Rating : 744/5 ( reviews)

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Book Synopsis Ultralearning by : Scott Young

Download or read book Ultralearning written by Scott Young. This book was released on 2019-08-06. Available in PDF, EPUB and Kindle. Book excerpt: Now a Wall Street Journal bestseller. Learn a new talent, stay relevant, reinvent yourself, and adapt to whatever the workplace throws your way. Ultralearning offers nine principles to master hard skills quickly. This is the essential guide to future-proof your career and maximize your competitive advantage through self-education. In these tumultuous times of economic and technological change, staying ahead depends on continual self-education—a lifelong mastery of fresh ideas, subjects, and skills. If you want to accomplish more and stand apart from everyone else, you need to become an ultralearner. The challenge of learning new skills is that you think you already know how best to learn, as you did as a student, so you rerun old routines and old ways of solving problems. To counter that, Ultralearning offers powerful strategies to break you out of those mental ruts and introduces new training methods to help you push through to higher levels of retention. Scott H. Young incorporates the latest research about the most effective learning methods and the stories of other ultralearners like himself—among them Benjamin Franklin, chess grandmaster Judit Polgár, and Nobel laureate physicist Richard Feynman, as well as a host of others, such as little-known modern polymath Nigel Richards, who won the French World Scrabble Championship—without knowing French. Young documents the methods he and others have used to acquire knowledge and shows that, far from being an obscure skill limited to aggressive autodidacts, ultralearning is a powerful tool anyone can use to improve their career, studies, and life. Ultralearning explores this fascinating subculture, shares a proven framework for a successful ultralearning project, and offers insights into how you can organize and exe - cute a plan to learn anything deeply and quickly, without teachers or budget-busting tuition costs. Whether the goal is to be fluent in a language (or ten languages), earn the equivalent of a college degree in a fraction of the time, or master multiple tools to build a product or business from the ground up, the principles in Ultralearning will guide you to success.

Etudes for Programmers

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Author :
Release : 1978
Genre : Computers
Kind : eBook
Book Rating : /5 ( reviews)

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Book Synopsis Etudes for Programmers by : Charles Wetherell

Download or read book Etudes for Programmers written by Charles Wetherell. This book was released on 1978. Available in PDF, EPUB and Kindle. Book excerpt: A collection of large—scale problems for “learning by doing.” With detailed and careful analysis of the real world situations surrounding common programming problems. -- Back cover.

Invent Your Own Computer Games with Python, 4th Edition

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Author :
Release : 2016-12-16
Genre : Computers
Kind : eBook
Book Rating : 954/5 ( reviews)

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Book Synopsis Invent Your Own Computer Games with Python, 4th Edition by : Al Sweigart

Download or read book Invent Your Own Computer Games with Python, 4th Edition written by Al Sweigart. This book was released on 2016-12-16. Available in PDF, EPUB and Kindle. Book excerpt: Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: –Combine loops, variables, and flow control statements into real working programs –Choose the right data structures for the job, such as lists, dictionaries, and tuples –Add graphics and animation to your games with the pygame module –Handle keyboard and mouse input –Program simple artificial intelligence so you can play against the computer –Use cryptography to convert text messages into secret code –Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.

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