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How Images Think

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Release : 2005
Genre : Art
Kind : eBook
Book Rating : 414/5 ( reviews)

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Book Synopsis How Images Think by : Ron Burnett

Download or read book How Images Think written by Ron Burnett. This book was released on 2005. Available in PDF, EPUB and Kindle. Book excerpt: The transformation of images in the age of new mediaand the digital revolution.

Thinking in Pictures

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Author :
Release : 1996
Genre : Biography & Autobiography
Kind : eBook
Book Rating : 897/5 ( reviews)

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Book Synopsis Thinking in Pictures by : Temple Grandin

Download or read book Thinking in Pictures written by Temple Grandin. This book was released on 1996. Available in PDF, EPUB and Kindle. Book excerpt: In this unprecedented book, a gifted animal scientist who is also autistic, delivers a report on autism, written from her unique perspective. What emerges is the document of an extraordinary human being, one who bridges the gulf between her condition and our own, shedding light on the riddle of our common identity.

What Do Pictures Want?

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Author :
Release : 2013-12-23
Genre : Art
Kind : eBook
Book Rating : 90X/5 ( reviews)

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Book Synopsis What Do Pictures Want? by : W. J. T. Mitchell

Download or read book What Do Pictures Want? written by W. J. T. Mitchell. This book was released on 2013-12-23. Available in PDF, EPUB and Kindle. Book excerpt: Why do we have such extraordinarily powerful responses toward the images and pictures we see in everyday life? Why do we behave as if pictures were alive, possessing the power to influence us, to demand things from us, to persuade us, seduce us, or even lead us astray? According to W. J. T. Mitchell, we need to reckon with images not just as inert objects that convey meaning but as animated beings with desires, needs, appetites, demands, and drives of their own. What Do Pictures Want? explores this idea and highlights Mitchell's innovative and profoundly influential thinking on picture theory and the lives and loves of images. Ranging across the visual arts, literature, and mass media, Mitchell applies characteristically brilliant and wry analyses to Byzantine icons and cyberpunk films, racial stereotypes and public monuments, ancient idols and modern clones, offensive images and found objects, American photography and aboriginal painting. Opening new vistas in iconology and the emergent field of visual culture, he also considers the importance of Dolly the Sheep—who, as a clone, fulfills the ancient dream of creating a living image—and the destruction of the World Trade Center on 9/11, which, among other things, signifies a new and virulent form of iconoclasm. What Do Pictures Want? offers an immensely rich and suggestive account of the interplay between the visible and the readable. A work by one of our leading theorists of visual representation, it will be a touchstone for art historians, literary critics, anthropologists, and philosophers alike. “A treasury of episodes—generally overlooked by art history and visual studies—that turn on images that ‘walk by themselves’ and exert their own power over the living.”—Norman Bryson, Artforum

Visual Thinking Strategies

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Author :
Release : 2013-10-01
Genre : Education
Kind : eBook
Book Rating : 119/5 ( reviews)

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Book Synopsis Visual Thinking Strategies by : Philip Yenawine

Download or read book Visual Thinking Strategies written by Philip Yenawine. This book was released on 2013-10-01. Available in PDF, EPUB and Kindle. Book excerpt: 2014 Outstanding Academic Title, Choice "What’s going on in this picture?" With this one question and a carefully chosen work of art, teachers can start their students down a path toward deeper learning and other skills now encouraged by the Common Core State Standards. The Visual Thinking Strategies (VTS) teaching method has been successfully implemented in schools, districts, and cultural institutions nationwide, including bilingual schools in California, West Orange Public Schools in New Jersey, and the San Francisco Museum of Modern Art. It provides for open-ended yet highly structured discussions of visual art, and significantly increases students’ critical thinking, language, and literacy skills along the way. Philip Yenawine, former education director of New York’s Museum of Modern Art and cocreator of the VTS curriculum, writes engagingly about his years of experience with elementary school students in the classroom. He reveals how VTS was developed and demonstrates how teachers are using art—as well as poems, primary documents, and other visual artifacts—to increase a variety of skills, including writing, listening, and speaking, across a range of subjects. The book shows how VTS can be easily and effectively integrated into elementary classroom lessons in just ten hours of a school year to create learner-centered environments where students at all levels are involved in rich, absorbing discussions.

Image Objects

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Author :
Release : 2021-08-03
Genre : Computers
Kind : eBook
Book Rating : 036/5 ( reviews)

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Book Synopsis Image Objects by : Jacob Gaboury

Download or read book Image Objects written by Jacob Gaboury. This book was released on 2021-08-03. Available in PDF, EPUB and Kindle. Book excerpt: How computer graphics transformed the computer from a calculating machine into an interactive medium, as seen through the histories of five technical objects. Most of us think of computer graphics as a relatively recent invention, enabling the spectacular visual effects and lifelike simulations we see in current films, television shows, and digital games. In fact, computer graphics have been around as long as the modern computer itself, and played a fundamental role in the development of our contemporary culture of computing. In Image Objects, Jacob Gaboury offers a prehistory of computer graphics through an examination of five technical objects--an algorithm, an interface, an object standard, a programming paradigm, and a hardware platform--arguing that computer graphics transformed the computer from a calculating machine into an interactive medium. Gaboury explores early efforts to produce an algorithmic solution for the calculation of object visibility; considers the history of the computer screen and the random-access memory that first made interactive images possible; examines the standardization of graphical objects through the Utah teapot, the most famous graphical model in the history of the field; reviews the graphical origins of the object-oriented programming paradigm; and, finally, considers the development of the graphics processing unit as the catalyst that enabled an explosion in graphical computing at the end of the twentieth century. The development of computer graphics, Gaboury argues, signals a change not only in the way we make images but also in the way we mediate our world through the computer--and how we have come to reimagine that world as computational.

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